===========================================================================
Advanced engine needed  : ZDooM v2.1.7 or later
Primary purpose         : Single + coop play
===========================================================================
Title                   : Eternal DOOM IV: Return from Oblivion
Filename                : ed4_rfo1.wad
Other Files Included    : ed4_rfo1.txt
                         coop.txt
                         hubnotes.txt
Release date            : January 11, 2008
Author                  : TeamTNT
Email Address           : [email protected]
Misc. Author Info       : Ty Halderman: TeamTNT head honcho, webmaster, and
                           resource manager
                         Chris Couleur: Maps 11-13, project manager,
                           textures, play-testing
                         Esa 'Espi' Repo: Map 27, textures, sounds,
                           play-testing
                         Rex Claussen: Maps 08-10, resource management,
                           project management support, play-testing

Description             : All maps are:
                         (i) medieval-themed, and generally very large
                           compared to typical DooM maps;
                         (ii) non-linear and feature multiple paths;
                         (iii) feature castle and fortress architecture,
                           fights on an epic scale, and magnificent vistas.
                         Maps 08-10 can be played in any order within the
                           hub, and powerups & enemies are different in any
                           given map depending on whether you play it first
                           or play it after entering from another map. This
                           provides additional replay value.

                         This is a 7-map demo. TeamTNT intends to create
                         a full megawad next.

                         Tested with ZDooM and GZDooM

IMPORTANT INFORMATION   : Maps 08-10 constitute a hub, and MUST be started
                           from Map 08.

                         To ensure proper gameplay do not use the IDCLEV
                           cheat code to warp to any of the maps in the hub.
                           (i.e. *DO NOT* begin the game by warping to Map 09
                           or 10). Doing so will mess up the scripts and will
                           leave you stuck in the map to which you warp. [You
                           can warp to a map just to look around if you wish]

                         To ensure proper gameplay do not use the IDCLIP
                           cheat code to leave the intro area or the hub area
                           in Map 08. Doing so will mess up the scripts and
                           will leave you stuck in the map.

                         To ensure proper gameplay do not use the IDKFA cheat
                           code to get weapons in the hub. Doing so could mess
                           up the scripts and will leave youstuck in the map
                           in which you used the cheat code.  [This is
                           particularly true of the chainsaw, as once you've
                           gotten it through the cheat code you cannot pick it
                           up in the map. This could prevent you from being
                           able to leave the map.]

                         For co-operative play read the text file coop.txt
                           before playing.

Additional Credits to   : Bjorn 'Vader' Ostmann for thoroughly play-testing all
                           the maps and for providing excellent suggestions
                         Scott (Birdman) Bardy
                         Paul Fleschute
                         Daniel 'Tormentor' Gimmer
                         Gary Gosson
                         Gothic Team
                         Dale 'Cadman' Harris
                         Don Howard
                         Sverre Kvernmo
                         Rich Nagel
                         Russell Pearson
                         Paul Schmitz
                         Dia Westerteicher

                         The authors of the ZDooM Monster Resource Wad
                         Randy Heit for ZDooM
                         id Software
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* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, Scripts
Other files required    : None


* Play Information *

Game                    : Doom II v1.9 & ZDooM v2.1.7 or higher
Map #                   : Map08-13, Map27
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       :  (co-op starts only in Maps 11-13, but not
                         tested)
Difficulty Settings     : Yes


* Construction *

Base                    : Maps08-10 & 27 are from scratch
                         Map 11 is based on a map in TeamTNT's
                           Eternal DooM III
                         Maps 12 and 13 have a few reused and redone
                           areas from TeamTNT's Eternal DooM III.
                         Music is from TeamTNT's Eternal DooM III
                         The Monster Resource Wad (ZDooM community effort)
                         Textures are from TeamTNT's Eternal DooM III;
                           additional textures by Chris Couleur and Esa Repo
                         Sounds are from TeamTNT's Eternal DooM III;
                           additional sounds by Esa Repo

Build Time              : 3 years 9 months
Editor(s) used          : WadAuthor and Doom Builder for maps, XWE for
                           resource and wad management, DooM Builder to
                           merge maps into resource wad
Known Bugs              : None
May Not Run With...     : The Pack (cheesy reference to the classic Bad
                           Company album)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors