ZDoom - an enhanced port of Doom for Windows 95/NT
by Randy Heit (
[email protected])
based on Id Software's original Linux Sources of December 23, 1997.
This archive contains binaries for version 1.16.
Changes from version 1.14a to 1.16 include:
Bug fixes:
* No more limit on size of savegames or demos.
* Screen resolutions above 320x200 are now the proper brightness (they were
too bright before.)
* Improved the brightness of the console font.
* Bullet puffs can show up on the floor and ceiling and not just walls.
* Missile weapons can trigger gun activation lines.
* Barrels now bounce around as much as they did in original DOOM. (They were
too "inert" in 1.14.)
* If a demo is being recorded, quitting the game normally will save the demo
to disk. (Previously, you had to use the stop command to do this.)
New features for players:
* Proper support for BOOM maps.
* Mouse wheel support and weapnext/weapprev commands.
* Doublebindings.
* Better analog joystick support.
* 180 degree turn command for keyboarders.
* Damage done by a rocket to its shooter is configurable and defaults to the
original Doom behavior.
* User-configurable gender. (Even though I don't have any new player sounds,
at least the obituaries are gender-aware. :-)
* Teamplay mode.
* New cvar to disable manual aiming of the BFG to prevent someone from
shooting it at the floor and quickly triggering tracer damage before.
* Maps no longer need to have as many deathmatch starts as there are players
in a deathmatch game.
* Support for Doom Legacy skins.
* Rewrote the MIDI/MUS code so that it has a working volume control.
* Many more console commands and cvars.
New features for editors:
* Proper support for BOOM maps.
* Obituaries are configurable with a .bex patch.
* Moster paths
* Colored lighting
* Fog can be applied to only part of a level instead of all of it.
* Per-sector gravity settings.
* Support for up to 256 ambient sounds (as opposed to the limit of 64 in
earlier versions).
* Sector damage adjustable from between 0-255 points of damage.
* Changable camera views.
* The following editing features that were introduced in Hexen are also
available in ZDoom:
- Most line specials take arguments that modify their behavior.
- ACS scripting.
- Hubs.
- Earthquakes.
- Dormant monsters.
- Trigger events to happen on monster deaths.
- "Waggling" floors.
- Pillar builders.
- Push activation lines (walking into a wall can trigger an event).
- Thing spawning (e.g. for traps/gifts).
Significant differences between ZDoom and regular Doom:
- Will work under Windows NT with sound.
- Free look (look up/down).
- High resoulutions.
- Translucency.
- A console.
- MOD and MIDI support.
- Better mouse support.
- Limited TCP/IP networking.
- Quake-style key bindings.
- Jumping.
- Crosshairs.
- Walk over/under monsters.