===========================================================================
Archive Maintainer      : Julian Nechaevsky
Primary purpose         : Singleplayer, Coop and Deathmatch. No levels included
===========================================================================
Title                   : Russian DOOM
Filename                : Russian-doom.exe
Release date            : 09/16/2016
Author                  : Julian Nechaevsky
Email Address           : [redacted]
Other Files By Author   : ZFootBall, first global soccer mod for ZDoom,
                                                 released in 2004.
Misc. Author Info       : Previously known as Andrew SheparD.

Description             : My first translation attempt was in 2001. Back then
                                                 I was a teen with out much knowledge, and overall
                                                 quality of translation of original DOS executable
                                                 was not very good. But we with my colleague, Sergey
                                                 "Disctrich" Ivanov was the first who figured out
                                                 how to do this.

                                                 15 years have passed, a lot of experience gained,
                                                 both technical and informational, and only
                                                 one question appears: "What if I apply all my
                                                 current knowledge and redone that project from
                                                 long time gone youth from scratch?".

                                                 Chocolate Doom as code base was chooses because of
                                                 it is one only modern source port with interpretation
                                                 of original DOS executable, that good old game.

                                                 Simon Howard, author of Chocolate Doom kindly accepts
                                                 my request to work with his code, and two and a half
                                                 months of hard work with code, graphics, design,
                                                 translation and information searching was started.

                                                 As result - all ingame content was fully translated,
                                                 and I think I have done it well. :)

Additional Credits to   : ? Simon Howard for creating amazing source-port and
                                             letting me work it's code. Simon, thank you very much!
                                                 You are true Hacker and Master of Code!
                                                 ? Manul12 for creating most interesting Russian text
                                                 translations. Many of them was used as a base for my
                                                 translations.
                                                 ? Authors of Russian Wikipedia pages about DOOM.
                                                 ? Sergey ?Districh? Ivanov. My colleague in translation
                                                 affairs in our long time gone youth.
                                                 ? My friends: Maxim "MaxLeon" Pyanov, Oleg Zik and
                                                 Oleg "Kai" Sudarikov, for overall moral support and
                                                 translation help.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes, all original English ingame resources are
                                                 fully translated and redrawn to Russian language,
                                                 in full accordance to originals.
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : Only IWAD(s) of DOOM Shareware, The Ultimate DOOM,
                                                 DOOM 2: Hell on Earth, Final Doom: TNT Evilution and
                                                 The Plutonia Experiment.

                                                 Builded to run on Windows XP / Vista / 7 / 8 / 10,
                                                 both 32-bit and 64-bit editions.


* Play Information *

Game                    : Only DOOM, DOOM2 and Final DOOM. Other games are
                                                 not translated and not supported.
Map #                   : Any original maps, any vanilla-compatible maps.
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for

Difficulty Settings     : Not implemented of course.


* Construction *

Base                    : Based on source-port Chocolate Doom 2.2.1, and
                                                 distributed with permission of Simon Howard, who is
                                                 author of original Chocolate Doom.
Build Time              : Two and a half months.
Editor(s) used          : Code::Blocks 16.01
                                                 Adobe Photoshop CC 2015
                                                 Slade
                                                 various translation and programming Web resources..
Known Bugs              : Some rare error messages of original Chocolate Doom
                                                 still are untranslated. Anyway, all original ingame
                                                 content is 100% translated.
May Not Run With        : Heretic, Hexen, Strife and Chex Quest.
Tested With             : All original DOOM version, including Doom2.wad from
                                                 BFG Edition.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

Please do not forget to include name of Chocolate Doom author
(Simon Howard) and accept policy of GNU GPL v2, if you wish to
work with source codes.

This is all I'm asking for. Thanks.


You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://jnechaevsky.sf.net
                  Both binaries and source codes (and possible further
                  updated) can be found there.