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Archive Maintainer : Remove mail address. Upload to source.
Includes ''Additional Info''.
Uploaded with permission of
Cybermind.
Primary purpose : Source code; No levels included
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Title : Boomlightgen source code
Filename : blightgensrc.zip
Release date : 03/07/20 (March 07, 2020)
Author : cybermind (aka Mistranger). Uploaded with
permission by Rick ''Red'' Commandeur.
Email Address : [redacted]
Other Files By Author : tls.zip
helllab.zip
mbfinv.zip
negarmor.zip
fdcm19.zip
Description : This is the source code release of Boomlightgen,
a tool to create a day/night cycle
in Boom using a generated WadC script,
as seen in the map The Last Sanctuary. It
''computes'' a changing light cycle through
linedefs/sidedefs using this script.
Additional Info by Red : According to the author, Boomlightgen takes light
values of all sectors with tag>10000 and generates
a script for WadC, which builds a "voodoo doll script"
for day/night cycle. The only big disadvantage of this
method is big linedefs/sidedefs usage (50% of the map
is day/night cycle "script").
An advanced version also exists, which can build
different lighting for night based on 2 wads which
are identical except for light levels (so first
wad is day light, the second wad is night light)
The cost is 2x more linedefs/sidedefs.
This release should contain most things needed to
compile a working Boomlightgen executable. The ''copy''
folder is more recent and contains a debug exe. The
compiled executable should ideally be used with
WadC, for its script was made for that program.
The debug executable (boomlightgen.exe) will ask for
libgcc_s_dw2-1.dll, make sure your equivalent
CodeLite, Code::Blocks or MinGW installation includes
this.
The code is provided ''as-is''. It is uploaded for
historical preservation and educational purposes only.
You may study its contents, but the code is unsupported.
I have prepared this package for inclusion on /idgames.
Additional Credits to : Cybermind (For The Last Sanctuary and
Boomlightgen source code),
Wouter ''Aardappel'' van Oortmerssen (WadC creator),
Jon ''Teppic'' Dowland (WadC maintainer),
Rick ''Red'' Commandeur (Uploader),
www.DoomWorld.com for hosting
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : Source code files
Other files required : No
* Play Information *
Game : DOOM
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : WadC
Build Time : Unknown
Editor(s) used : CodeLite IDE, WadC
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors