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Archive Maintainer      : Other one was broken, this one is a fixed version.
Update to               : caulkpsx.zip
Advanced engine needed  : Zdoom
Primary purpose         : No levels included
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Title                   : Sound Caulking PSX
Filename                : sndckpsx.zip
Release date            : 1-21-15
Author                  : Jaxxoon R
Email Address           : [email protected]

Description             : So, have you ever been annoyed how so many
                         monsters reuse sound effects, and how a few of
                         them have no sounds to call their own? Tired of
                         Revenants making the same old "DEEU-EEUH" sounds
                         when shot instead of a suitably skeletony shriek?
                         How about that naughty Archvile, and his distinct
                         lack of sounds in the PSX version's style?

                         Well now you're in luck! With the magic of a
                         little SNDINFO, Audacity, and some sounds I had
                         lying around, anything is possible!

                         (For PSX fans at least!)

Additional Credits to   : The PSX TC team for ripping the sounds, Aubrey
                         Hodges for making the things in the first place,
                         and really anyone involved in the PSX/N64
                         projects.
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* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Less than a week. I had to upsample them to make
                         sure they wouldn't sound muffled in Zdoom. There
                         was also the process of making suitable sounds
                         for the Archvile.
Editor(s) used          : Audacity and Slade 3.
May Not Run With...     : Any port not SNDINFO-compliant.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors