*********** "OFFICIAL" QUICK REFERENCE GUIDE FOR DOOM PWAD'S ***************
******************* 413 wads listed as of 07/24/94 *************************

NAME    LEVEL GS TP EA RATE DT CO MONST  COMMENTS
11BONES  E1M1       Y  +    Y  Y         Round raised indoor island
11INHELL E1M1       NH +~   8  Y  0/0/10 + barons, row of mv walls to exit
1_ON_1   E2M4*GS    N  +++  Y  Y  0/2/1  lightpost outside with starry sky
21HEX_PN E2M1*      Y  ++~  10 Y         6 pyarmid crtyrds, spiral dn, HEX2.ZIP
23CASTLE E2M3       N  o    N  Y         small castle with few monsters
666      E1M1    A  Y  ++   6  Y  0/0/4  four square warp from hell
777      E1M1    A  YH +++  7  Y  0/0/1  catwalks, killer keys, 4 lift pillars
9-TO-5   E1M6*      Y  ++~  Y  Y  0/0/2  large courtyard, + halls, rms, & ammo
ABYSS    E1M1       N  ++   N  N  0/0/3  red key under door @ begin
ACASTLE2 E1M4       Y  ++~  N  N         small keeps, 2 floor effect
ACHERON  E1M3*   D  Y  ++~  3  Y  0/0/3  hex rooms, warps in archways
AFRO     E1M1       YH ++   9  Y  0/0/2  exit behind you @ begin
ALIENS   N/A *                           500K+ of aliens sound f-x, YAASP.ZIP
AMBUSH   E1M1       YH +++  N  N  1/0/11 cyber in cage @ begin, stairs, barons
APOCALYP E1M1*      Y  ++   N  Y  0/0/1  prison
        E1M2*      Y  ++~  N  Y  0/0/1  base
        E1M3*      Y  +++  N  Y  0/0/1  underground waste disposal
        E1M4*      Y  ++~  N  Y  0/0/4  sewers
        E1M5*      Y  ++~  N  Y  0/0/2  the abyss, very large maze
        E1M6*      Y  +++  N  Y  0/1/40 gates of hell
        E1M7*      Y  ++   N  Y  0/1/0  seal the gate
        E1M8*      N  ++~  N  Y  1/0/2  antechamber
        E1M9*      Y  ++~  N  Y  0/0/4  the door
ARENA    E1M1       N  +    Y  Y         huge square court, tons o guns
ATRIUM   E1M1       Y  +    N  N         small, barrel trap, swamp forest
AVRAX    E3M4    D  N  +    14 N  0      no health, tons o guns
AWP11    E1M1    A  Y  +    7  Y         tons of guns outside, 2 spiral rooms
AWP11F   E1M1  G    Y  ++   7  Y         2 spirals, canyon, +guns outside
BALLLOCK E2M1*D  S  Y  ++   N  Y         few rooms, south courtyrd, B-LOCK.ZIP
BARREL   E1M1    S  YH +    N  N  0/1/6  lots o traps, xplding barrels
BASTARD1 E1M1          +++  N  Y         house with kitchens & bathrooms
BASTARD3 E1M1*      Y  +++  3  Y         house with kitchens & bathrooms
        E1M2*      Y  +++  Y  Y         dark halls with step-through doors
        E1M3*      Y  +++  Y  Y         3 slime pools lower with switches
BDMWAD!  E1M1-9     Y  n/a  Y  Y         reorder: 21,24,31,22,33,11,35,38,28
BEHOLD21 E2M1       YH ++   N  N  0/0/1  warp with thin walls
BIGBRO   E1M1    D  YH +~   6  N  0/0/2  8 pits @ begin, traps
BILLY    E2M1*      Y  +~   N  Y  0/0/1  map spells "billy"
BITE_IT  E1M1       N  +~   N  N  0/0/1  high catwalks, player drone @ end
BLUDLUST E2M1    D  Y  ++   6  Y  0/0/1  4 halls leading into center room
BLUDLST2 E1M9*      Y  ++~  6  Y  0/0/1  small, 5 arm star w $1 bill room
BOBWORLD E2M1       Y  o    N  Y  0/0/1  mod e1m1, more warps & monsters
BONE         *                           **bad wad**
BRIAN3L1 E3M1       Y  o    N  Y  0/0/2  mod e3m1
BRIGHT       *                           **bad wad**
BUNKER   E1M1*   D  Y  ++~  6  Y  0/0/1  +wall cut-outs & vantage pts
CANDYGRM E1M3    S  Y  ++   Y  Y  0/0/7  huge mazes, follow traps, 100 barrel
CANYON   E2M1       NE o    Y  N         long open canyon
CASE     E1M1       N  ++~  13 Y         outside campus, + bldgs
CASTLE   E1M1    S  Y  ++   Y  Y  0/0/2  large castle w slime moat
CAVLAB11 E1M1    S  Y  ++   N  N  0/1/12 20 meatballs, 10 barons, 1 exit
CEMENT   E2M3*M     N  ++   7  Y  0/0/5  classical music, step rooms
CHALLENJ E1M2    S  Y  +++  N  N  0/0/3  bar, barons @ end, large
CHASE    E1M1*   D  Y  ++   Y  Y         small, spiral for rocket @ begin
CHRIS    E1M1    A  YH +~   7  3  1/0/0  cyber in room w lift bridge
CHOICES  E2M1*   S  N  +~   0  1         100+ guards, 1 big room & long halls
CHRISK11 E1M1*      Y  +~   1  Y         small, elevated X crosswalk in center
CHRISK12 E1M2*      Y  ++~  0  Y         doors blocked @ begin, boxed in hall
CJME2M1  E2M1       N  o    N  N         hex room, bad HOM bugs, exit?
CLAFLIN  E2M1    A  Y  ++~  6  Y  0/0/1  Boston U., small maze, complex
CLASH    E1M1    D  N  ++   Y  1         linked rooms with suicide corners
CLASSICS E1M1-9M       n/a               music PWAD
CNFUSION E1M1*      N  +++  N  Y  1/0/2  "DOOM" in map, killer forest
COLONY   E1M1 GS    YE ++   8  Y         small, puzzles & tricks
COLOSEUM E3M1    D  N  +    Y  Y  1/0/0  4 color warp in center, barons
COMBAT   E1M1-3  D  Y  +~   Y  Y  0/0/1  3 small, quick deathmatch, 1 weapon
COMCON   E1M4*MD D  N  +++~ 7  Y  1/0/5  large, cyber outside, start on box
CONVERTM E1M1*   D  Y  +~   5  Y         helipad, sewers, HOM?
COR81    E1M1       N  ++   1  Y         sunspension bridge, health room
CORE     E1M1 DG    Y  +++  Y  Y         press plates with hand print
CORR2    E1M1    D  N  ++   Y  1  N      no exit, 1 of each weapon
CORTYARD E1M1*   S  N  +~   0  1  0/0/4  start in round court w rising "crown"
CORTYR_B E3M     A  YH +++  Y  Y  0/0/1  huge, light post
CRAIG31  E3M1       Y  ++   8  Y  0/0/1  locks door behind you, wall of warps
CRESCENT E1M1 SG    Y  +++  8  Y         crescent shaped outside courtyard
CROSS    E3M5       Y  +++  N  N  0/1/1  "id rules" in map
CROSFR01 E1M1*      Y  ++~  10 Y  0/0/2  large multi-height center, warp halls
CROSST   E3M5       Y  +++  N  N  0/1/1  updated CROSS.WAD
CRUSHER  E1M1    S  Y  ++++ N  Y  1/0/0  cyber crush trap, pillars rise if shot
CWWAD    E1M1    D  N  ++   Y  N         1 room, trenches, + inviso's
CYKE     E2M1       Y  ++   N  Y  0/1/0  cyber behind barrels, bl key abv chasm
DAEMON   E1M1       N  o    Y  Y  1/0/2  small, HOM bugs, long halls
DAEMON2  E1M1       N  ++   Y  Y  1/0/3  hallway of barrels, cyber
DAGGER   E1M1    S  N  ++   N  N         rising cross @ end, halls cross over
DANCDETH E1M2*   D  Y  ++~  25 Y  0/0/2  blue river north side, rising bridge
DARK     E2M1*   S  Y  ++~  N  1  1/0/11 + semi-round rms with barons BW1.ZIP
DEADBASE E2M1       Y  +++  6  Y         Fountain, stuck doors
DEADLY21 E2M1       N  o    N  Y         e2m1 based, more monsters
DEADZONE E1M1       Y  ++~  6  Y         hex center, chess board lift room
DEATH    E1M1       N  +    6  N  0/0/1  semi-maze
DEATH01  E2M1       Y  o    Y  Y  0/0/1  2 way run around
DEATH2   E1M2       Y  o    N  Y  0/1/15 mod e1m2, more guns & monsters
DETH1    E1M1*D  D  Y  +++  Y  Y  0/0/5  long lift "bridge" in center court
DETHE1M1 E1M1  A D  Y  +++  17 Y         house layout, C&C music fact 'sweat'
DETHMAZE E1M1*   D  Y  ++~  Y  Y  0/0/3  large maze with corner start "turrets"
DETHSTAR E2M1    A  Y  ++   8  Y         mult warps to exit level, slalom
DETHTRAP E2M1*   S  Y  ++~  N  1         tube hallway, "run, stop, oops!"
DETHWALK E2M1    D  Y  o    Y  Y         raised walkway, hidden exit
DIOPATRA E2M3       Y  +++  N  Y  0/0/2  very large, dark red caverns
DMANMLY  E2M1*      Y  ++   3            key in room with blue diamond pools
DMAT4    E1M1    D  N  ++   N  N  N      open warehouse, no exit
DMINATOR E1M1          n/a  2  Y         mod stock levels, more monsters
DOOMJS   E1M1*      Y  ++~  5  Y         listen for doors, hidden sections
        E1M2*      Y  ++   5  Y         long red hall maze
DPRISON  E1M1    D  N  o    Y  Y  0/0/1  hidden exit, cell doors
DRAGON12 E1M2       Y  ++   12 Y  0/1/2  map looks like a dragon
DRANDOM  E3M1    D  N  ++   Y  Y  0/0/1  pick 1 weapon, baron
DRKSTAIR E1M1       Y  +    1  Y         start in stair pit, deaf guards
DSPIRAL  E2M1    D  N  +++  5  Y         select 1 weapon, honeycomb spiral
DS_NEW   E2M1*M     Y  ++~  8  Y         warp star @ begin, dethstar update
DUO_1    E1M1    D  Y  +    Y  N  N      1 room, closets around outside
E1L1KP   E1M1       Y  +    Y  Y  0/0/1  1 hex pillar room
E1L5KO   E1M5    D  Y  -    2  Y         mod e1m5
E1M1EDB  E1M1       Y  -    Y  Y         mod e1m1
E1M1HIVE E1M1*      Y  ++   N  Y         hanging blue curtain @ begin
E1M1OSK3 E1M1    D  Y  -    7  Y  0/0/1  mod e1m1, start backwards
E1M1OSKU E1M1    D  N  -    Y  Y  0/0/1  mod e1m1, start backwards
E1M1SAS  E1M1       Y  +++~ 9  12 0/0/6  shoot switch to exit cell @ begin
E1M2HIVE E1M2*      Y  ++~  N  1         round courtyard w wood buildings
E2GC     E2M2       Y  ++~  6  Y         lots of switches
E2L1     E2M1*      Y  +    17 Y  0/0/3  mod e2m1
E2L1BIN3 E2M1       YH +    N  Y  0/0/10 tons of barons, walls shut you off
E2L1GC   E2M1       Y  +    5  Y         crushing star, caves, climb boxes
E2L2_GG1 E2M2       YH +++  Y  Y  0/0/2  mod e2m2, barons @ exit
E2M2BCE  E2M2*      Y  ++   6  3         spiral down @ end, beserk on lift
E3L2     E3M2*      Y  o    9  Y  1/0/4  mod e3m2
E3M2         *                           **bad wad**
E3M3     E3M3*      Y  o    2  4         mod e1m9
E3M5     E3M5*      Y  -    8  Y  0/0/9  mod e2m9
E3M6     E3M6*      Y  -    N  Y  0/0/7  mod e3m9
EE2L1    E2M1    D  Y  +~   N  Y  0/0/1  mod e2m1, dark, +guns, +monsters
EHD11    E1M1       NE o    Y  Y         small
EHD12    E1M2       NE o    Y  Y         small
EHD14    E1M4       NE o    Y  N         small
ELEVATOR E1M4    A  NH o    Y  Y  0/0/12 tall vater, lots o barons, HOM bugs?
EP4B     E1M1-9  D     n/a  Y            9 deathmatch PWADS put together
EPI1BEST E1M1-9*                         collection of other authors' pwads
EP12BEST E1M1-9*                         collection of other authors' pwads
EPI3BEST E1M1-9*                         collection of other authors' pwads
EPIC11   E1M1*   S  N  ++~  N  1  0/0/2  large outdoor maze, pyramid stairs
ESCAPE   E2M1*      Y  ++++ 8  Y  4/1/20 large maze, mark spaeth, intricate maps
ESWADSKH E3M2       Y  -    9  Y  1/0/4  mod e3m2, + monsters
EVIL_E   E1M1    A  Y  +    8  Y  0/0/2  skull in map, sailing ship
EXECUTE  E1M1*S     N  +~   N  Y         'mace' map, wailing sounds, inviso's
FEAR21   E2M1       YH ++   N  Y  1/1/4  big room w moving center & maze
FERTILE  E2M5    S  Y  ++   9  Y  0/0/5  2 = halves, barons in pit @ end
FEZ1     E1M1       Y  ++   N  N  0/0/3  large maze, red key cage trap
FEZ2     E1M1    S  Y  ++   N  N  0/0/4  narrow tunnels, raised columns
FLASH    E1M1    D  YE ++   Y  Y         small, great vantage points =MINE1?
FLAT-692 E1M1*      Y  ++~  Y  Y  0/0/1  large house layout, tunnels around
FLORZOO1 E1M1       N  +    N  N  1/1/1  zoo, wall, floor, object catalog, -ex
FOREST   E2M1U*G A  Y  ++   Y  Y         new graphics for mntns, FOREST21.ZIP
FOREVE   E1M1*M                          external music file
FORTRESS E1M1       YH ++   8  Y  0/0/4  nw maze, s outside w plasma gun
FRED     E2M1       Y  +    N  N         small wad, large courtyard
FREEDOM  E2M2    S  Y  +++~ Y  Y  0/0/1  warp trick, circular doorway @ end
FRIGHT   E2M1       Y  +++  5  Y  2/4/6  4 spiders, 2 cyber demons, 6 barons
FYI_1-2  E1M1-2     Y  +    N  N  1/0/0  11; long maze , 12; split walkway
GHOSTOWN E1M2       N  ++~  5  Y  0/0/1  multi colered old west buildings
GORE1    E1M1    D  N  ++   Y  N  N      long stairs, rockets & chain gun
GOTCHA3  E1M1*   D  Y  +++               + outbuildings with high vantage, dark
GREASE   E3M1*   D  N  ++   Y  Y         square funnel steps down, warp back up
GRENDEL1 E2M1*      Y  +++  8  Y  0/0/6  guns @ begin, large dark covered castl
GRRFY11  E1M1    D  YE +    5  Y         small, few monsters
HALLS    E1M1  D D  Y  +    18 Y  0/1/0  3 rooms, spider demon
HALLS1-2                                 outdated by HALLS1-5
HALLS1-5                                 outdated by HALLS1-6
HALLS1-6                                 outdated by HALLS1-9
HALLS1-9 E1M1*DSGD  Y  ++   12 Y         prison, + weapons, small
        E1M2*   D  Y  +~   10 Y         + weapons, small, walls w gaps on botm
        E1M3*   D  Y  ++   13 Y         + guns, small, blue stairs, X over
        E1M4*   D  Y  ++~  14 Y         round center, small, + guns
        E1M5*   D  Y  +~   8  Y         1 person gets BFG, 1 square room
        E1M6*   D  Y  ++~  10 Y         prison, warp to a cell & get shot at
        E1M7*   D  Y  ++~  11 Y         blood fountain in center
        E1M8*   C  Y  ++   7  Y  0/1/6  barons in cages
        E1M9*   D  Y       Y  Y
HALLS2   E1M1  S D  N  ++   11 Y  0/0/1  updated HALLS.WAD
HELIPAD  E1M1    S  Y  +    N  Y  0/0/2  small, good e1m1 replacement
HELL     E3M8       N  +    N  Y  2/0/0  E3M8 end of game wad
HELLBND  E2M1*   M  Y  +++~ 14 Y  0/0/1  secret "star" room, rising red bars
HELLGATE E2M1*      Y  ++   Y  Y  0/0/6  2 triangle platforms @ begin
HEVNHELL E1M1    A  Y  +    Y  Y  0/0/7  2 halves, rt outside guns, left lava
HEXXED   E1M1*   D  N  ++   9  1  1/1/0  cyber & spider on ledges, no monsters
HIGHWIRE E1M1*   S  Y  ++~  Y  Y         high ledges & catwalks
HHH-21   E2M1  G S  YE o    Y  Y         small, lift pits off walkay
HHH-22   E2M2  G A  Y  +    Y  Y         red carpet & 4 doors @ begin
HOCKEY10 E1M1    D  N  ++   Y  Y  N      Doom hockey, no exit
HONEY    E1M2       Y  +    9  N  0/0/1  different honeycomb rooms
HORROR   E1M1*      N  +~   7  Y  2/0/3  3 locked doors @ begin, cyber in pit
HORROR21 E2M1    D  N  ++   Y  1  N      large grid-like halls
HOTELCAL E1M6*M     N  ++   N  Y  1/3/0  +guns, big open rooms, 2 spidrs in pit
HOUSE    E1M1*   D  N  +~   8  12 N      small, unfurnished house and yard
HUH      E2M1       Y  ++   3  Y         ground splits in front of you @ end
HUNTE1M1 E1M1    D  Y  o    N  Y         2 player exit, mod e2m1
HUNTE1M2 E1M2    D  Y  o    N  Y         mod hand wad
HUNTER   E1M1*S  D  Y  +~   6  Y  0/0/5  X hall at begin, maze
H_HOTEL  E3M2*      Y  ++~  N  Y  0/1/4  large hotel interior, bedroom start
ICESKY   N/A *G                          replaces SKY1 w Glacier Bay, Alaska
INHELL   E1M1*M     Y  +    Y  Y         "DEU", Satriani music gets a ++++
INVADE1  E1M1 AX    Y  +++~ 13 Y  0/0/3  lots of switches, external snd/grp/dem
INVGRFX1 N/A  G                          external graphics for INVADE1.WAD
INVMUSC1 E1M1 M                          external music for INVADE1.WAD
IO14     E1M1-4*    Y       N  Y  0/0/1  outdated by APOCALYP.WAD
JADML1M1 E1M1    D  NE +    8  Y         circular with center room
JAIL11   E1M1*      Y  ++   16 Y  0/0/1  prison with moat & guard tower
JAL_CAS1 E2M1       Y  +    6  Y         small, castle
JAL_DM1  E1M1    D  N  +    12 N         small, outside, corner warps
JEFF-1-2 E1M2    D  N  +    9  N  N      mod e1m2
JERKY    N/A * S                         external sound file
JL2D     E1M1  D S  N  ++   N  N  0/0/1  perpetual warp @ begin, parts of e1m1
JOHANN   E2M1*   S  Y  ++   N  Y  1/0/8  many small warp to areas
JOHANN1  E2M1*   S  Y  ++   N  Y  1/0/8  updated JOHANN.WAD
JOSFUN   E1M1*      Y  +    5  Y  0/0/1  small, 6 rooms, 2 keys
        E1M2*      Y  ++   3  Y         red caverns @ end, window overlooks
JPDOOM   N/A * S                         528K external sounds
JUSTEC   E1M1       N  ++   N  Y  0/1/1  cyber on warp grid, lift 2 cntr of hex
JUSTIN   E1M3       NE o    6  Y  0/0/1  small
K9       E1M1  D A  Y  +++~ 6  Y  0/0/2  sniper spots, lowering bridge, campus
KENT2    E1M1       Y  o    2  Y         mod e1m2
KILLZONE E1M1*D     Y  +++  Y  Y  0/0/1  parapit with key in corner moat
KRONOS   E1M1  S    Y  ++   N  N         large steps -w- pink dudes @ end
LEDGES   E1M1    D  N  +    12 Y         center pit w stairs & rooms around
LEDGES2  E1M1    D  N  ++   10 Y         updated ledges
LEDGES3  E1M1*   D  N  ++   8  Y         square rooms with stairs along edges
LEGEND1  E1M1    S  Y  +    9  Y         blue narrow halls, caverns
LEGEND2  E1M2    A  Y  +    8  Y  0/0/1  hidden halls, lowering platforms @ end
LEGEND3  E1M3    A  Y  ++   16 Y         stair circles (cloverleaf), 2 exit
LEWIS21F E2M1    A  Y  +++  12 Y  0/0/2  huge outdoor, sw vantage catwalk
LIT-E2M1 E2M1       Y  o    N  Y         mod e2m1 done in wood paneling
LITHE2M1 E2M1       Y  o    Y  Y         large tall lift rooms
LKDETHV1 E2M1    S  N  +++  N  1  0/0/5  switch drains lake
LOCH     E1M1  D    Y  +~   N  Y         small lake, caverns
LOGO     E1M1    D  N  o    Y  Y         Doom logo, no guns, 11 exits
LONGMTCH E2M1    D  Y  ++   8  Y  0/0/1  lots of cages, face in map
MANDIX11 E1M1*      Y  +~   5  Y         "mandix" each letter, different theme
MARC1    E1M1*      Y  ++   Y  Y         multi room bldgs, w pool, MARC1_1.ZIP
MARKRM2  E2M1*   D  N  ++~  6  1         spires and large stairs
MARKRM3  E1M1*   D  N  +++  8  1         stairs gauntlet with multi-warps
MARKROOM E1M1    D  NE +~   7  N         1 room, stair island = ROOMY.WAD
MARX1_1  E1M1       Y  +    Y  Y  0/0/1  small, baron & imps
MARX1_2  E1M2       N  ++   6  Y         confusing grey interior
MAVERICK E2M1 D  D  Y  +++  Y  Y         4 diff areas, colored flrs, invis maze
MAZE     E1M2       Y  +    12 Y  0/0/1  invisible walls
MAZE1    E1M1    A  Y  +    5  Y         outside maze
MAZEE2M1 E2M1*      Y  ++~  Y  1  0/0/2  Pac-Man maze & 2 others, MAZEWAD.ZIP
MEGALAB  E1M2    A  YH +++~ Y  Y  0/0/3  landing strip & hanger
MEGAWATT E1M1    A  YH ++   Y  Y  0/0/2  chaingun trap, plasma r @ begin
MELANGE  E2M1    A  Y  +    Y  Y  0/0/1  long stairs down then up @ begin
MEMPHIS  E1M1       Y  +++~ N  N  0/0/1  spiral trench turns into stairs
MINE1    E1M1    D  NE ++   N  N  N      good vantage, - monsters, =FLASH?
MNTFIRE  E2M2       Y  ++~  N  Y  0/0/1  red caves, shoot stuck door
MOON     E1M1*   D  N  ++~  Y  Y         blue key @ begin on raised divider
MOONBASE E1M1       Y  ++   5  Y  0/0/1  l/r split @ begin, courtyard
MOREMUS      *M                          external music for all 3 episodes
MURDER2  E2M1*      Y  ++   N  Y         very long, snaking halls
MXK_C-11 E1M1       NH +++  N  N  0/0/2  maze, crushing halls
MXK_D-11 E1M1       NH +++  9  Y  0/0/3  mazes, around 50 meatballs
NASTY11  E1M1    D  Y  ++   Y  1         center pit rm -w- 1 way walls, no exit
NETBEAST E1M1       N  o    5  N  0/0/4  barons in a square hallway
NEVEREST E2M1       YH ++   8  Y  1/0/10 sipral stairs & cyber @ begin
NEWHITS1 E1M1-9  S     n/a  N            8 wads, cheat to exit
NEWTECHN E1M1       N  o    N  N  1/0/10 invisible stairs, 1 room, exit?
NGS1     E1M1       Y  +++~ N  Y  0/1/4  c shaped lift, long blue hall
NIGHTFAL E1M1*GD    Y  +++  Y  Y  0/0/6  red star room w author's pic on walls
NIMBLE   E1M1*   D  Y  +++  9  Y  0/0/1  + narrow catwalks & stepping stones
NITRO1   E2M2       Y  +~   5  Y  0/0/1  small, lots of monsters
NITRO2   E2M1*      N  ++   6  Y  0/0/3  2 rooms with lots of dead marines
NOVA     E1M1    D  Y  ++   Y  Y         small deathmatch, blue lit halls
NUCLEAR  E1M1       Y  ++~  Y  Y  0/0/1  large, core area w 3 lckd rms, catwlks
OCTAFRAG E1M1    D  N  ++   Y  Y         cross connects & warps, deathmatch
OCTAGON  E1M1       Y  +++  Y  Y         crosswalk jumps, key tightrope, octo
OCTO     E2M1       N  o    N  N  1/2/4  1 room, barons outside
OFFICE   E1M1       Y  ++~  5  Y  1/1/2  multi-floor office -w- elevator
OPOST21  E2M1    S  Y  ++++ N  N         excellent lighting in caverns
ORPHEUS  E1M1*      Y  +    Y  Y         small, drop corner to exit
        E1M2*      Y  +~   Y  Y         warehouse, pink dudes on island
        E1M3*      Y  ++   6  Y  0/0/1  large auditorum with alter @ front
OUTLAND  E2M1    D  N  ++~  Y  N  0/0/3  ledges along side of slime rooms
P2AKILL  E1M1*      Y  +    5  Y         small, + hiding corners
PANIC!   E2M2    D  Y  ++   10 Y  0/0/1  trick red key, walkthrough walls
PAT      E2M8    D  N  o    Y  Y         mod e2m8, darker, no cyber
PEACE    E1M1    D  N  +++  7  N  N      peace sign, good warp spots
PELLEJOS E1M1*   D  N  ++   10 1  N      star center, symmetrical layout
PENTADTH E2M1*   D  N  ++~  24 Y  N      circular center, multi-connect rooms
PENTGRAM E1M2*S     Y  ++   8  Y  0/0/4  large pentagram in circular court
PET      E1M2       NH +++  2  Y  1/0/6  crush, spiral room, huge
PET2     E1M1       N  o    N  N         1 room, about 100 guards
PETKILLR E1M3*DG    Y  +++~ 7  Y  1/0/7  updated PET.WAD
PIE      E1M1    S  Y  +    N  1  41/1/18 41 cybers in 1 crushing room
PILLARS  E1M1    D  Y  +    10 Y         jump pillar stairs
PLAT     E1M1*      N  ++   N  3  1/0/0  cylinder with cyber & barrels & begin
PLEASURE E1M1    D  Y  +++  Y  Y  0/0/4  huge circular arena
PORNDOOM N/A *G                          adult graphics replace walls & doors
POST11   E1M1    S  N  ++   N  N  0/0/3  large armory, switches behind doors
PR1      E3M1       YH +    6  Y  0/1/15 cyber @ begin, extra monsters
PROCESSR E1M1       Y  ++~  7  3  0/0/4  slime area -w- boat, warp steps @ end
PROTO1   E2M1       Y  ++   N  N  0/0/1  crush @ begin, inviso maze
PSYCH    E1M1    S  N  o    N  N  2/1/22 + barons, layout of a school
PURDUE   E2M1       N  ++~  N  Y  0/0/3  large campus, step arena @ end, HOM
PUREEVIL E1M1*G     Y  +++  8  Y  1/0/0  movie theater
PURPLE25 E2M5*   C  Y  ++   8  Y  0/1/8  several rising star pits
PYRAMID  E2M1       Y  ++   N  Y  0/0/1  pyramid with rising steps
QUARK1   E1M1*   S  Y  ++~  Y  Y  0/0/5  floating cross, bars block exit
QUARY11  E1M1    D  Y  +    Y  Y         no exit, canyon with + guns above
QUATRO   E1M1*D  D  Y  ++~  9  Y         tightrope on ledge for blue key
QUIRUL   E1M1*   D  N  ++   10 Y  N      small, odd hall runs around cntr room
RABID    E1M1*      Y  ++   Y  Y         compact & quick moving
RAMPAGE  E1M1       N  ++~  Y  Y  0/0/1  office building
RAY                                      **bad wad**
REACTOR  E2M1       Y  ++~  N  12 1/1/2  8pt warp star, red bars block exit
REALM10  E1M1       Y  ++~  Y  Y  0/1/3  crtyrd w 12 rising pits, skull stairs
RIKER10  E1M1       Y  ++   12 Y         2 barons & key right, exit mv floor
RINGS    E1M1*D  D  N  ++   Y  Y  3/0/8  center room, square steps around it
RINK                                     **bad wad**
RIP      E2M1*   D  N  +~   21 Y  1/0/21 +++monsters, large map
RIP2     E1M4*   D  N       15    N      cool map, level won't start
ROCK-IT  E1M1    D  N  ++   11 N  1/0/0  hidden warps, green cross
ROOMY    E1M1       NE +~   7  N         1 room, stair islands =MARKROOM.WAD
RR       E2M1*      N       N  1  N      game locks up on level load
RS_OOZI  E1M1*      Y  ++~  Y  Y         exit in underground slime river
RUN      E1M8       Y  +    N  N  0/0/1  crush, pillar, hop, tightrope
RUNLKHEL E2M1       YH +++  Y  Y  0/0/1  hidden keys, moat, murder holes
RUNLKHL2 E2M1       Y  +++~ 11 Y  0/0/1  updated RUNLKHEL.WAD
SAPIDUS  E2M4*   D  Y  +++~ 10 Y  0/0/3  power generator & switch in each crnr
SC       E1M1       N  o    6  Y  0/0/1  - monsters, + batteries, open rooms
SCANYON  E1M1*   S  N  +++  N  Y  0/0/3  long canyon w raised niches
SCARVES  E1M3*   D  Y  ++~  13 Y  0/0/3  crushing blue key, looping halls
SCC2     E1M1    D  N  ++   8  Y  1/0/1  + guns, cyber in warehouse w batteries
SCREAM   E1M1       NH ++   3  Y  3/0/4  cage, puzzles
SEQUEL   E3M1*   S  N  ++   N  1  1/0/14 crtyrd w sword shaped pit, BW1.ZIP
SEWERS   E3M1       Y  +    6  Y  0/0/2  huge sewer maze, barons @ exit
SEX      N/A *S                          287K external sound file
SHADOWS  E1M1    D  N  o    7  N  N      small, + guns, no exit
SHADOWS2 E1M1    D  N  +    7  N  N      no exit, dark deathmatch, exit?
SHADOWS3 E1M1       D  ++~  19 1  N      small, quick & deadly deathmatch
SHEPHERD E3M1*      Y  ++   Y  Y  0/0/3  barons on platforms w keys
SHOCK    E2M1       Y  +~   Y  Y         5 rooms  connected, HOM
SHUTTLE  E2M1       N  -    N  N         unfinished? large dark hangar, no exit
SIMON10  E1M1*      Y  +    Y  Y         1 small building, exit on tower
        E1M2*      Y  ++   9  Y  0/0/1  raise steps 6 times each
SOFTHELL E2M1*   D  N  +++  8  Y  1/0/1  updated SCC2.WAD
SPACE    E1M1*SG    N  ++~  Y  Y         4 monsters, glass windows
SPEAR11  E1M1       N  ++   N  N         Spear of Destiny first level
SPEEDOOM E1M1*   S  Y  o    N  1  N      no monsters, warp to corners from cntr
SPIT     E2M1*   S  Y  +    N  1         dark caverns, canyon w spiral hill
SPORTS   E2M1       Y  +++  5  Y  0/0/4  different arenas
SPUNK    E1M1       NH ++   Y  Y  0/0/2  + easy monsters, no exit
SS-E1L2  E1M2       Y  o    N  Y  0/0/1  mod e1m2
SS27BET2 E2M7       Y  +++~ Y  Y  0/0/1  updated SS27BETA.WAD
SS27BETA E2M7    A  YH +++~ Y  N  0/0/1  very large, hundreds of rooms, slow
STAIRS   E1M1    D  N  +++  5  N  0/0/1  crushing walk on way to baron point
STALKER  E1M1*      Y  ++   5  Y  0/0/1  maze like halls, courtyrd @ top of map
STARWAR1 E1M1       Y  +++  Y  Y  0/0/4  Star Wars Deathstar layout
STARWAR2 E1M1*      Y  +++  Y  Y  0/0/6  updated STARWAR1.WAD
        E1M2*      Y  ++~  Y  Y  0/0/8  Deathstar airshaft w barons @ bottom
STEPPER  E1M1*GS    Y  ++~  Y  Y  0/0/1  some sounds & walls from Wolf3d
STEPS1   E1M1*   S  N  o    N  1  N      no exit, small, multi-warps
STEPS2   E1M1*   S  N  o    N  1  N      no exit, updated STEPS1.WAD
STEPS3   E1M1*      N  +    7  12        small, updated STEPS2.WAD
STEWBETA E1M1    D  N       8  Y  1/0/0  spiral tower, few weapons
STJNOHOM E2M1*   D  Y  +++  8  Y  1/0/1  updated STJOHNS.WAD
STJOHNS  E2M1*   D  Y  ++~  8  Y  1/0/1  large campus, + slime pools w walkways
STOLEN   E2M1    D  N  +++  Y  Y  0/0/5  plenty of warp spots & dark areas
STONES   E1M1       Y  ++   Y  Y         small, cross walk, courtyard w arch
STORAGE  E1M1    S  Y  +++  N  Y         warehouse maze @ begin, cool stairs
STREAM   E3M1*   D  N  ++   18 Y  N      small, quick deathmatch, STREAM_B.ZIP
STRENGTH E1M1    S  Y  +    N  N         loop around for keys
STYX     E1M1*   D  N  ++   Y  Y  N      center court w halls around edge
SUBWAY11 E1M1       NE +~   1  Y         few monsters, subway station
SUPPRSN  E1M1 SG    Y  +++  12 Y         picture of cyber on wall
SW1      E1M1       Y  o    Y  Y  3/3/0  mod e1m1
SW2      E1M1       Y  o    Y  Y  1/1/17 mod e1m1
SWEET    E2M1       Y  +    6  y  0/0/1  small, rooms in a spiral
SWETDETH E1M1    D  N  ++~  Y  N  0/0/1  trenches, inviso's, modified CWWAD
SWIG1    E1M1*   D  N  ++   Y  Y  2/0/2  steps w light stipe down center
SWSFX-1  N/A *S                          external sound file
SWSFX-2  N/A *S                          external sound file
SWSFX-3  N/A *S                          external sound file
SYMBOLIC E1M1       Y  ++   5  Y  0/0/4  fountain -w- barons, "eric" in map
TALPOIDA E2M2       Y  ++   9  Y  0/0/3  semi-circular hex halls, no big guns
TECHBAR  N/A *G                          external graphics
TECHBASE E1M1*      Y  ++~  5  Y  0/1/1  updated MINE1.WAD  & FLASH.WAD
TEK11    E1M1       Y  +~   3  Y         Georgia Tech campus
TEMPLE11 E1M1    S  Y  ++   N  N  0/0/1  red key on altar, switchbacks @ end
TESC1    E2M1*      Y  -    N  1  N      very small, blue step fountain
THE-KEEP E1M1    S  Y  +++  6  Y         updated CASTLE.WAD
THEEND   E3M8*      N  +~   N  Y  9/2/10 4 areas to clear in a row
THEKEEP2 E1M1       Y  +++  6  Y         updated THE-KEEP.WAD
THELAST  E1M1*      Y  ++~  Y  Y  0/0/5  maze @ start, gallows, arrow hall
THENEST  E1M1*      Y  ++   N  Y         warehouse, keys in caverns
THEPITS  E2M1       Y  ++   N  Y         spiral start, 3 buildings
THETA-4  E1M1  G D  Y  ++~  10 Y  N<4    sniper corners, snow mountains
THE_GRID E2M1    D  Y  +++  12 Y         large open rooms connected by trenches
THINK11  E1M1       N  +    2  Y  0/0/3  small, crushing rooms
THINK12  E1M2       N  +    N  Y         long crush hallway, run to exit
TIBET    E1M1*G     Y  +++  7  Y  0/0/1  helipad, crush behind picture of girl
TNCROSS2 E2M1       Y  +    3  Y         open area, exit switch @ begin
TNPLHOME E1M1       Y  ++~  5  y         house with pool
TNSPIRES E2M1       Y  o    Y  N         start on high spires
TOE                                      **bad wad**
TOWER    E3M1       Y  ++~  N  Y  0/0/3  +guns & ammo, 3 barons w bfg, crtyrd
TOWER2   E3M1    C  Y  ++~  N  Y  0/0/3  updated TOWER.WAD
TREE1    E1M1    D  Y  ++   5  Y  0/0/1  look for switches, lots of tricks
TREE2    E1M1    S  Y  ++   Y  Y  0/0/2  lots of puzzles
TREE3    E1M1*MG    Y  ++~  3  Y  0/0/3  long step dn hall w red raised dividrs
        E1M2*MG    Y  +++  3  Y  0/0/2  monsters in wall cutouts @ begin
        E1M3*MG    Y  +++  Y  Y  0/0/3  rooms w starry black walls & floors
TRENCH   E1M1       N  ++~  Y  N         large, outdoor trenches
TRIAL_B1 E2M1*      N  +~   N  Y  0/0/2  drop down corners & lift spots
TTADOM11 E1M1       Y  ++   3  Y         small, 2 floor effect @ end
UAC_DEAD E1M8*      N  ++++ N  Y  1/0/3  semi-trailer on side, bathrm w trough
UCA      E2M1    S  Y  +++~ N  N  0/0/4  shoot face to get yellow key
ULTIMA   E2M1    D  N  +    Y  Y         start on raised cross, 1 room
UNDERSEA E2M1  S S  Y  +    N  Y  0/0/3  barons, loop around back to begin
UPLIFTNG E1M1    D  Y  ++~  5  Y  0/0/5  guns around rim, slime rivers w trees
URBNBETA E1M1*GS    Y  +++  17 Y         updated DETHE1M1.WAD
VILLAGE  E1M1       Y  ++~  3  Y  0/0/2  8 buildings, maze becomes invisible
VIPER    E1M1       Y  +    Y  Y         small, odd shaped rooms
WALKER   E1M1    A  N  ++   Y  Y  0/1/6  2 red  rows @ begin
WANTON   E1M1    A  Y  +++  5  Y  0/0/6  huge outdoor diamond, 4 corner rooms
WANTON12 E1M1-2  A  Y  ++   3  Y         wanton split into 2 levels
WAREHSE1 E1M1*      Y  ++   Y  Y  0/0/3  long maze, dif gun or key in each rm
WARHOUSE E1M1    A  Y  ++~  3  Y         large warehouse
WEDGE    E1M1       Y  +    9  Y  0/0/6  cntr area w 3 locked corners
WEEZUL15 E1M1*M  S  Y  +~   N  1  0/0/1  start rm niches, warp to star center
        E1M2*M  S  Y  ++   N  Y  0/0/1  crushing "DIE", don't follow arrows
        E1M3*M  S  Y  ++   N  1  1/0/0  long outdoor stairs to exit
        E1M4*M  S  Y  ++   N  Y  0/0/2  red key in fountain, rising maze
        E1M5*   S  Y  ++   N  1         stonehenge with fountain in center
WHARE15  E1M5*      Y  +~   6  Y  0/0/1  very large scale warehouse
WHITROOM E1M1 GS    Y  ++   12 Y         self portriat @ begin
WILLE1M1 E1M1    S  Y  +    3  Y         small, 3 way door @ begin
WOGA11   E1M1    S  Y  +    5  3         small, 3 key doors left @ begin
WOLF11   E1M1       N  ++   N  N         Wolf3d first level
WOODHALL E1M1       Y  +~   11 Y         small courtyard, mazes around it
XENO11   E1M1       Y  +++  6  Y  0/0/1  fortress with large dark courtyard
YAKWORLD E1M1*GSD   Y  ++~  Y  Y  1/0/2  big "yakworld" sign @ begin
        E1M9*      N  ++   Y  Y         animated David Letterman show
YOUNG1   E2M1       Y  ++~  Y  Y  0/0/6  barons rise out of pits
ZIGGURAT E1M3*      Y  +++  5  Y  0/0/4  pyarmid @ begin, long round tunnel
ZMAZE11  E1M1*   S  N  ++   N  1  1/0/5  large mazes on top & bottom of map
ZZONE    E1M1    D  N  +    10 Y  1/0/0  meatballs, cyber & only rockets
~EVILSND N/A *S                          Evil Dead movie sounds

* GS    Graphics / sounds                * TP    Type of game
         G  includes external graphics           A  all play types
         S  includes external sounds             S  tuned for single play
         A  graphics/sounds/demos                D  deathmatch optimized
         D  demo included                        M  multi-player
         M  external music                       C  cooperative game

* EA    Difficulty of wad                * RATE  Personal rating of wad
         Y  difficulty settings enabled          -  sub-par
         N  no difficulty settings               o  ok
         E/H  easy/hard                          +  above average
                                                 ~  one half +

* DT    Deathmatch                       * CO    Cooperative
         Y  includes 4 death start pts           Y  includes 4 coop start pts
         #  number of deathmatch starts          #  number of coop starts

* MONST Cyber/Spiders/Barons              * *     Denotes new review
         N  no monsters in wad           * U     Updated wad (same name)
         #/0/0  # of cyber demons
         0/#/0  # of spider demons
         0/0/#  # of barons

* This chart is Copyright (C) 1994 Todd Bursch.  No part of this E-text may be
 distributed without prior written consent of the author.
* I would like to thank all of the wad creators for their great contributions,
 id for the best PC game ever, Barry & the guys @infant2, Hank for the Doom
 FAQ, Gerhard Karnic for the util CHECKLEV.EXE, and the author of dehacked for
 my new shotgun <grin>.
* I have a two level rating system.  Wads denoted by a D or Deathmatch type are
 judged on their deathmatch playability.  All other wads are based on overall
 appearance and gameplay.  You are welcome to E-mail me if you think a wad
 rating should be changed.
* This chart is not an in depth review of any wad.  The comments are something
 that I found unique to that particular wad, to differeniate between 400+
 wads.  Please consult infant2's /wad/review directory or USENET for specific,
 independant wad reviews.
* The monster cyber/spider/baron count is for skill level 3.
* This chart is available on USENET in alt.games.doom, and by ftp
 @infant2.sphs.indiana.edu as wadsXXXX.rev, where XXXX = month/day of release.
* The most up to date version of this chart is available by internet finger:
 finger [email protected]
* If you have any updates/comments about this chart, feel free to E-mail me.

- Todd Bursch
- [email protected]