************ OFFICIAL QUICK REFERENCE GUIDE FOR DOOM PWAD'S ****************
******************* 193 wads listed as of 05/13/94 *************************

NAME    LEVEL GS TP EA RATE DT CO MONST  COMMENTS
11BONES  E1M1       Y  +    Y  Y         Round raised indoor island
11INHELL E1M1       NH +    8  Y  0/0/10 + barons, row of mv walls to exit
23CASTLE E2M3       N  o    N  Y         small castle with few monsters
666      E1M1    A  Y  ++   6  Y         four square warp from hell
777      E1M1    A  YH +++  7  Y  0/0/2  catwalks, killer keys, 4 lift pillars
ABYSS    E1M1       N  ++   N  N  0/0/3  red key under door @ begin
AFRO     E1M1       YH ++   9  Y  0/0/2  exit behind you @ begin
AMBUSH   E1M1       YH +++  N  N  1/0/11 cyber in cage @ begin, stairs, barons
ARENA    E1M1       N  +    Y  Y         huge square court, tons o guns
ATRIUM   E1M1       Y  +    N  N         small, barrel trap, swamp forest
AVRAX    E3M4    D  N  +    14 N  0      no health, tons o guns
AWP11    E1M1    A  Y  +    7  Y         tons of guns outside, 2 spiral rooms
AWP11F   E1M1  G    Y  ++   7  Y         2 spirals, canyon, +guns outside
BARREL   E1M1    S  YH +    N  N  0/1/6  lots o traps, xplding barrels
BASTARD1 E1M1          +++  N  Y         really cool kitchens & bathrooms
BDMWAD!  E1M1-9     Y  n/a  Y  Y         reorder: 21,24,31,22,33,11,35,38,28
BEHOLD21 E2M1       YH +    N  N  0/0/1  warp with thin walls
BIGBRO   E1M1    D  YH +    6  N  0/0/2  8 pits @ begin, traps
BLUDLUST E2M1*   D  Y  ++   6  y  0/0/1  4 halls leading into center room
BOBWORLD E2M1       Y  o    N  Y  0/0/1  mod e1m1, more warps & monsters
BRIAN3L1 E3M1       Y  o    N  Y  0/0/2  mod e3m1
CANDYGRM E1M3    S  Y  ++   Y  Y  0/0/7  huge mazes, follow traps, 100 barrel
CANYON   E2M1       NE o    Y  N         long open canyon
CASE     E1M1       N  ++   13 Y         outside campus, + bldgs, cool
CASTLE   E1M1    S  Y  ++   Y  Y  0/0/2  large castle w slime moat
CAVLAB11 E1M1    S  Y  ++   N  N  0/1/12 20 meatballs, 10 barons, 1 exit
CHALLENJ E1M2    S  Y  +++  N  N  0/0/3  bar, barons @ end, large
CHRIS    E1M1    A  YH +    7  3  1/0/0  cyber in room w lift bridge
CJME2M1  E2M1       N  o    N  N         hex room, bad HOM bugs, exit?
CLAFLIN  E2M1    A  Y  ++~  6  Y  0/0/1  Bost. U, small maze, complex
CLASSICS         S     n/a               music PWAD
COLONY   E1M1 GS    YE ++   8  Y         small, puzzles & tricks
COLOSEUM E3M1    D  N  +    Y  Y  1/0/0  4 color warp in center, barons
CORTYR_B E3M     A  YH +++  Y  Y  0/0/1  huge, light post
CRAIG31  E3M1       Y  ++   8  Y  0/0/1  locks door behind you, wall of warps
CRUSHER  E1M1*   S  Y  ++++ N  Y  1/0/0  cyber crush trap, pillars rise if shot
CWWAD    E1M1    D  N  ++   Y  N         1 room, trenches, + inviso's
DAEMON   E1M1       N  o    Y  Y  1/0/2  small, HOM bugs, long halls
DAEMON2  E1M1       N  ++   Y  Y  1/0/3  hallway of barrels, cyber
DAGGER   E1M1    S  N  ++   N  N         cool rising cross @ end, cross over
DEADBASE E2M1       Y  +++  6  Y         Fountain, stuck doors
DEADLY21 E2M1       N  o    N  Y         e2m1 based, more monsters
DEATH    E1M1       N  +    6  N  0/0/1  semi-maze
DEATH01  E2M1       Y  o    Y  Y  0/0/1  2 way run around
DEATH2   E1M2       Y  o    N  Y  0/1/15 mod e1m2, more guns & monsters
DETHE1M1 E1M1  A D  Y  +++  17 Y         cool house, C&C music fact 'sweat'
DETHSTAR E2M1    A  Y  ++   8  Y         mult warps to exit level, slalom
DETHWALK E2M1    D  Y  o    Y  Y         raised walkway, hidden exit
DMINATOR E1M1          n/a  2  Y         mod stock levels, more monsters
DPRISON  E1M1    D  N  o    Y  Y  0/0/1  hidden exit, cell doors
DRANDOM  E3M1    D  N  ++   Y  Y  0/0/1  pick 1 weapon, baron
DRKSTAIR E1M1       Y  +    1  Y         start in stair pit, deaf guards
DSPIRAL  E2M1    D  N  +++  5  Y         select 1 weapon, honeycomb spiral
DUO_1    E1M1    D  Y  +    Y  N  N      1 room, closets around outside
E1L1KP   E1M1       Y  +    Y  Y  0/0/1  1 hex pillar room
E1L5KO   E1M5    D  Y  -    2  Y         mod e1m5
E1M1EDB  E1M1*      Y  -    Y  Y         mod e1m1
E1M1OSK3 E1M1    D  Y  -    7  Y  0/0/1  mod e1m1, start backwards
E1M1OSKU E1M1    D  N  -    Y  Y  0/0/1  mod e1m1, start backwards
E2L1BIN3 E2M1       YH +    N  Y  0/0/10 tons of barons, walls shut you off
E2L1GC   E2M1       Y  +    5  Y         crushing star, caves, climb boxes
E2L2_GG1 E2M2       YH +++  Y  Y  0/0/2  mod e2m2, barons @ exit, cool
EE2L1    E2M1    D  Y  +~   N  Y  0/0/1  mod e2m1, dark, +guns, +monsters
EHD11    E1M1       NE o    Y  Y         small
EHD12    E1M2       NE o    Y  Y         small
EHD14    E1M4       NE o    Y  N         small
ELEVATOR E1M4    A  NH o    Y  Y  0/0/12 tall vater, lots o barons, HOM bugs?
EP4B     E1M1-9  D     n/a  Y            9 deathmatch PWADS put together
ESWADSKH E3M2       Y  -    9  Y  1/0/4  mod e3m2, + monsters
EVIL_E   E1M1    A  Y  +    8  Y  0/0/2  skull in map, sailing ship
FEAR21   E2M1       YH ++   N  Y  1/1/4  big room w moving center & maze
FERTILE  E2M5    S  Y  ++   9  Y  0/0/5  2 = halves, barons in pit @ end
FEZ1     E1M1       Y  ++   N  N  0/0/3  large maze, red key cage trap
FEZ2     E1M1    S  Y  ++   N  N  0/0/4  narrow tunnels, raised columns
FLASH    E1M1    D  YE ++   Y  Y         small, great vantage points =MINE1?
FLORZOO1 E1M1       N  +    N  N  1/1/1  zoo, wall, floor, object catalog, -ex
FOREST   E2M1  G A  Y  ++   Y  Y         new graphics for mountians
FORTRESS E1M1       YH ++   8  Y  0/0/4  nw maze, s outside w plasma gun
FRED     E2M1       Y  +    N  N         small wad, large courtyard
FREEDOM  E2M2*   S  Y  +++~ Y  Y  0/0/1  warp trick, circular doorway @ end
FRIGHT   E2M1       Y  +++  5  Y  2/4/6  4 spiders, 2 cyber demons, 6 barons
FYI_1-2  E1M1-2     Y  +    N  N  1/0/0  11; long maze , 12; split walkway
GORE1    E1M1    D  N  ++   Y  N  N      long stairs, rockets & chain gun
GRRFY11  E1M1    D  YE +    5  Y         small, few monsters
HALLS    E1M1  D D  Y  +    18 Y  0/1/0  3 rooms, spider demon
HELIPAD  E1M1    S  Y  +    N  Y  0/0/2  small, good e1m1 replacement
HELL     E3M8       N  +    N  Y  2/0/0  E3M8 end of game wad
HEVNHELL E1M1    A  Y  +    Y  Y  0/0/7  2 halves, rt outside guns, left lava
HHH-21   E2M1  G S  YE o    Y  Y         small, lift pits off walkay
HHH-22   E2M2  G A  Y  +    Y  Y         red carpet & 4 doors @ begin
HOCKEY10 E1M1    D  N  ++   Y  Y  N      Doom hockey, no exit
HONEY    E1M2       Y  +    9  N  0/0/1  different honeycomb rooms
HUH      E2M1       Y  ++   3  Y         ground splits in front of you @ end
HUNTE1M1 E1M1    D  Y  o    N  Y         2 player exit, mod e2m1
HUNTE1M2 E1M2    D  Y  o    N  Y         mod hand wad
JADML1M1 E1M1    D  NE +    8  Y         circular with center room
JAL_CAS1 E2M1*      Y  +    6  Y         small, castle
JAL_DM1  E1M1*   D  N  +    12 N         small, outside, corner warps
JEFF-1-2 E1M2    D  N  +    9  N  N      mod e1m2
JL2D     E1M1  D S  N  ++   N  N  0/0/1  perpetual warp @ begin, parts of e1m1
JUSTIN   E1M3       NE o    6  Y  0/0/1  small
K9       E1M1  D A  Y  +++~ 6  Y  0/0/2  sniper spots, lowering bridge, campus
KENT2    E1M1       Y  o    2  Y         mod e1m2
LEDGES   E1M1    D  N  +    12 Y         center pit w stairs & rooms around
LEGEND1  E1M1    S  Y  +    9  Y         blue narrow halls, caverns
LEGEND2  E1M2    A  Y  +    8  Y  0/0/1  hidden halls, lowering platforms @ end
LEGEND3  E1M3    A  Y  ++   16 Y         stair circles (cloverleaf), 2 exit
LEWIS21F E2M1    A  Y  +++  12 Y  0/0/2  huge outdoor, sw vantage catwalk
LIT-E2M1 E2M1       Y  o    N  Y         mod e2m1 done in wood paneling
LITHE2M1 E2M1       Y  o    Y  Y         large tall lift rooms
LOGO     E1M1    D  N  o    Y  Y         Doom logo, no guns, 11 exits
LONGMTCH E2M1    D  Y  ++   8  Y  0/0/1  lots of cages, face in map
MARKROOM E1M1    D  NE +    7  N         1 room, stair island = ROOMY.WAD
MARX1_1  E1M1       Y  +    Y  Y  0/0/1  small, baron & imps
MARX1_2  E1M2       N  ++   6  Y         confusing grey interior
MAZE     E1M2       Y  +    12 Y  0/0/1  invisible walls
MAZE1    E1M1    A  Y  +    5  Y         outside maze
MEGALAB  E1M2    A  YH +++  Y  Y  0/0/3  landing strip & hanger
MEGAWATT E1M1    A  YH ++   Y  Y  0/0/2  chaingun trap, plasma r @ begin
MELANGE  E2M1    A  Y  +    Y  Y  0/0/1  long stairs down then up @ begin
MINE1    E1M1    D  NE +    N  N  N      good vantage, - monsters, =FLASH?
MOONBASE E1M1       Y  ++   5  Y  0/0/1  l/r split @ begin, courtyard
MXK_C-11 E1M1       NH +++  N  N  0/0/2  maze, crushing halls
MXK_D-11 E1M1       NH +++  9  Y  0/0/3  mazes, around 50 meatballs
NETBEAST E1M1       N  o    5  N  0/0/4  barons in a square hallway
NEVEREST E2M1       YH ++   8  Y  1/0/10 sipral stairs & cyber @ begin
NEWHITS1 E1M1-9  S     n/a  N            8 wads, cheat to exit
NEWTECHN E1M1       N  o    N  N  1/0/10 invisible stairs, 1 room, exit?
OCTAFRAG E1M1    D  N  ++   Y  Y         cross connects & warps, deathmatch
OCTAGON  E1M1       Y  +++  Y  Y         crosswalk jumps, key tightrope, octo
OCTO     E2M1       N  o    N  N  1/2/4  1 room, barons outside
OPOST21  E2M1    S  Y  ++++ N  N         perfectly lit caverns
OUTLAND  E2M1*   D  N  ++~  Y  N  0/0/3  ledges along side of slime rooms
PANIC!   E2M2    D  Y  ++   10 Y  0/0/1  trick red key, walkthrough walls
PAT      E2M8    D  N  o    Y  Y         mod e2m8, darker, no cyber
PET      E1M2       NH +++  2  Y  1/0/6  crush, spiral room, huge
PET2     E1M1       N  o    N  N         1 room, about 100 guards
PILLARS  E1M1    D  Y  +    10 Y         jump pillar stairs
PLEASURE E1M1    D  Y  +++~ Y  Y  0/0/4  huge circular arena
PROTO1   E2M1       Y  ++   N  N  0/0/1  crush @ begin, inviso maze
PSYCH    E1M1    S  N  o    N  N  2/1/22 lots of barons
QUARY11  E1M1    D  Y  +    Y  Y         no exit, canyon with + guns above
RIKER10  E1M1       Y  ++   12 Y         2 barons & key right, exit mv floor
ROCK-IT  E1M1    D  N  ++   11 N  1/0/0  hidden warps, green cross
ROOMY    E1M1       NE +    7  N         1 room, stair islands =MARKROOM.WAD
RUN      E1M8       Y  +    N  N  0/0/1  crush, pillar, hop, tightrope
RUNLKHEL E2M1       YH +++  Y  Y  0/0/1  hidden keys, moat, murder holes
SC       E1M1       N  o    6  Y  0/0/1  - monsters, + batteries, open rooms
SCC2     E1M1    D  N  ++   8  Y  1/0/1  mucho weapons
SCREAM   E1M1       NH ++   3  Y  3/0/4  cage, puzzles
SEWERS   E3M1       Y  +    6  Y  0/0/2  huge sewer maze, barons @ exit
SHADOWS  E1M1    D  N  o    7  N  N      small, + guns, no exit
SHADOWS2 E1M1    D  N  +    7  N  N      no exit, dark deathmatch, exit?
SHUTTLE  E2M1       N  -    N  N         unfinished? large dark hangar, no exit
SPUNK    E1M1       NH ++   Y  Y  0/0/2  tons of wimpy monsters, no exit
SS-E1L2  E1M2       Y  o    N  Y  0/0/1  mod e1m2
SS27BETA E2M7    A  YH ++++ Y  N  0/0/1  HUGE complex! hundreds of rooms, slow
STAIRS   E1M1    D  N  +++  5  N  0/0/1  crushing walk on way to baron point
STEWBETA E1M1    D  N  o    8  Y  1/0/0  spiral tower, few weapons
STONES   E1M1       Y  ++   Y  Y         small, cross walk, courtyard w arch
STORAGE  E1M1    S  Y  +++  N  Y         warehouse maze @ begin, cool stairs
STRENGTH E1M1    S  Y  +    N  N         loop around for keys
SUBWAY11 E1M1       NE +    1  Y         few monsters, cool, subway station
SW1      E1M1       Y  o    Y  Y  3/3/0  mod e1m1
SW2      E1M1       Y  o    Y  Y  1/1/17 mod e1m1
SWEET    E2M1*      Y  +    6  y  0/0/1  small, rooms in a spiral
SWETDETH E1M1    D  N  ++   Y  N  0/0/1  trenches, inviso's, modified CWWAD
TEK11    E1M1       Y  +    3  Y         Georgia Tech campus
TEMPLE11 E1M1    S  Y  ++   N  N  0/0/1  red key on altar, switchbacks @ end
THE-KEEP E1M1    S  Y  +++  6  Y         updated castle.wad
THEPITS  E2M1       Y  ++   N  Y         spiral start, 3 buildings
THETA-4  E1M1  G D  Y  ++   10 Y  N<4    sniper corners, snow mountains
THINK11  E1M1       N  +    2  Y  0/0/3  small, crushing rooms
THINK12  E1M2       N  +    N  Y         long crush hallway, boogie to exit
TNCROSS2 E2M1       Y  +    3  Y         open area, exit switch @ begin
TNSPIRES E2M1       Y  o    Y  N         start on high spires
TREE1    E1M1    D  Y  ++   5  Y  0/0/1  look for switches, lots of tricks
TREE2    E1M1    S  Y  ++   Y  Y  0/0/2  lots of puzzles
TRENCH   E1M1*      N  ++~     N         large, outdoor trenches
TTADOM11 E1M1       Y  ++   3  Y         small, 2 floor effect @ end
UCA      E2M1*   S  Y  +++~ N  N  0/0/4  shoot face to get yellow key
ULTIMA   E2M1    D  N  +    Y  Y         start on raised cross, 1 room
UNDERSEA E2M1  S S  Y  +    N  Y  0/0/3  barons, loop around back to begin
UPLIFTNG E1M1    D  Y  ++   5  Y  0/0/5  guns around rim, slime rivers w trees
VILLAGE  E1M1*      Y  ++~  3  Y  0/0/2  8 buildings, maze becomes invisible
WALKER   E1M1    A  N  ++   Y  Y  0/1/6  2 red  rows @ begin
WANTON   E1M1    A  Y  +++  5  Y  0/0/6  huge outdoor diamond, 4 corner rooms
WANTON12 E1M1-2  A  Y  ++   3  Y         wanton split into 2 levels
WARHOUSE E1M1    A  Y  ++   3  Y         large warehouse
WEDGE    E1M1       Y  +    9  Y  0/0/6  cntr area w 3 locked corners
WILLE1M1 E1M1    S  Y  +    3  Y         small, 3 way door @ begin
WOGA11   E1M1    S  Y  +    5  3         small, 3 key doors left @ begin
ZZONE    E1M1    D  N  +    10 Y  1/0/0  meatballs, cyber & only rockets


* GS    Graphics / sounds               * TP    Type of game
         G includes external graphics            A all play types
         S includes external sounds              S tuned for single play
         A graphics/sounds/demos                 D deathmatch optimized
         D demo included

* EA    Difficulty of wad               * RATE  Personal rating of wad
         Y difficulty settings enabled          - sub-par
         N no difficulty settings               o ok
         E/H easy/hard                          + above average
                                                ~ one half +

* DT    Deathmatch                      * CO    Cooperative
         Y includes 4 death start pts           Y includes 4 coop start pts
         # number of deathmatch starts          # number of coop starts

* MONST Cyber/Spiders/Barons            * *     Denotes new review
         N no monsters in wad
         1/0/0 1 cyber demon
         0/1/0 1 spider demon
         0/0/5 5 barons

* This chart is my intellectual property.  No part of this e-text may be
 reposted to Usenet without prior written consent of the author (me).
* I would like to thank all of the wad creators for their great contributions,
 id for the best PC game ever, Barry & the guys @OCF, Hank for the Doom Bible,
 and Gerhard Karnic for the util CHECKLEV.EXE.
* My rating system is based on overall appearance and gameplay.  Please, no
 flames for low ratings.  You are welcome to mail me if you think a rating for
 a wad should be changed.
* The monster cyber/spider/baron count is for skill level 3.
* This chart will be available by ftp @infant2.sphs.indiana.edu as
 wadsXXXX.rev, where XXXX = month/day of release.
* By popular request, an Excel 4.0 version of this chart may be found
 posted to alt.binaries.doom, and Doom ftp sites.
* The most up to date version of this chart is now available by finger:
 finger [email protected]
* If you have any updates/comments about this chart, feel free to E-mail me.

- Todd Bursch
- [email protected]