Hint: You MAY want to print this first.  :-)

Letter to all Doom WAD reviewers,

    1) Play each level completely through *at least* twice with no
      cheating!!  Give each author the courtesy of a thorough review.
      A lot of work and time goes into each level.
      After you are done, use Deu or another level editor to
      locate every secret that you may not have found earlier.
      Make note of the fact if you had to resort to such measures to
      solve the level ;)

    2) Remember:
      Play the level through without the use of cheats (for
      determining Play Information accuracy.)  If you can't get
      through on Ultra-Violent, swallow your ego (gg) and play
      It on 'HMP' (be sure to give points for difficulty...)

    3) Give perfect 10's GRUDGINGLY.  Give'm a 9.8 if you think they
      really deserve it, but remember - 10 is PERFECTION.  Be sure
      you back up your scoring with comments and examples.

    4) Use the following sheet as a template for your review. You may
      wish to do your review on paper first, but, it is always better
      to place them in your computer to share with others.  We are
      trying to set a standard here, so, let's get at it.

    5) Remember the REVIEW NUMBER and give each one a score.  There
      is a place at the end of this review for an overall text
      summary.

    6) Our STANDARD scoring will include the 0 - 100 number and the
      one liner word for each review.  This is how we want your
      overall review to look:


                       NEMO.WAD - 94.3 - KEEPER

                        <Long Review File Here>


    7) Upload all your reviews to infant2.sphs.indiana.edu
      in the /pub/doom/incoming directory.

      Make sure all your reviews are named like the following:

                       NEMO.TEA (Review files should always have
                                 the TEA extension)

      What does the TEA stand for?  TEAm -- like wad-TEAm

      If you want an example... go to infant2 and check the
      /pub/doom/wads/reviews/wad-team directory.  This is where
      all of our reviews will be held.


    8) Have fun.  Be safe.  Use protection (yes, a shotgun will do).

                       Sincerely,

                       Your wad-team review leaders,

                       Bill Bessette ([email protected])
                       Mike Gholson ([email protected])


-- Cut Here ---

WAD-TEAM -- REVIEW TEMPLATE -- UPLOAD THIS TO INFANT2.SPHS.INDIANA.EDU
                              IN DIRECTORY = /pub/doom/incoming
========================================================================
Review            : <WADNAME.WAD>
Reviewed By       : <Reviewer name & Email address>
Date of Review    : ##/##/##
========================================================================
Title             : <Title of wad - Filename & long title>
Author            : <Author's name if provided>
Email Address     : <Author's address if provided>
========================================================================
**Play Information**

Episode and Level #     : <E2M5>
Single Player           : <Yes/No>
Cooperative 2-4 Player  : <Yes/No>
Deathmatch 2-4 Player   : <Yes/No>
Difficulty Settings     : <Yes/No>
New Sounds              : <Yes/No> <TYPE -- Music, Sound Effects>
New Graphics            : <Yes/No> <TYPE>
=========================================================================


=========================================================================
=== Scoring ===
===============

Scale each from 0.0 to 10.0...  (Obviously, 0 is BAD -- 10 is EXCELLENT)

Aspect                  Grade   Reviewer's Comments
=========================================================================

1) Theme:               10.0    Designer's success at establishing a
                               consistant theme.  Does this level even
                               have a theme?  What was your opinion of
                               the theme expressed?  Themeless
                               "Hack-n-Slash" levels are okay, but,
                               they should be consistant.

2) Mood:                5.2     How well does the author establish and
                               maintain the mood through the use of
                               lighting, textures, and possibly music
                               and/or sound?  Were there points at
                               which you could just not turn the
                               corner without being spooked?  Were you
                               hesitant to walk into a room because of
                               the atmosphere?  We are looking for the
                               overall "mood" of things here.  A bad
                               example would be a level with no mood
                               and a very bland atmosphere to the level.

3) Architecture:        7.5     Level complexity.  Levels with
                               simplistic, squarish rooms and halls
                               should be marked lower than designs
                               which encorporate complex archways,
                               sweeping stairs, and fantastic use of
                               raising/lowering floors.  Technical
                               construction mistakes should be graded
                               in the next category.

4) Technical:           10.0    Mismatched textures, HOM effects, Moire,
                               Tutti-Frutti *all* should diminish the
                               technical excellence score. If you
                               deduct points here, be specific and
                               point out the problem spots to the
                               author.  Also keep in mind that this is
                               the area that you might want to mention
                               things like "game play slows down when I
                               run through door 3, the walls in the
                               room are missing textures, etc etc."

5) Overall
  Difficulty:          8.3     Reletive difficulty to complete the
                               level.  Including enemies and puzzles.
                               Is it impossible?  Is it just too hard?
                               Or is it just too easy?  Let everyone,
                               here, know what this level's difficulty
                               rating is.

6) Non-enemy
  Difficulty:          4.1     If there was NO enemies, how difficult
                               would it be to pass this level?  This
                               has to do with mazes, switches, keys,
                               and the difficulty in passing the level.

7) Creativity
  & Inovation:         7.4     Does the level attempt ground breaking
                               effects?  Is there anything new and
                               exciting? or is it just more of the
                               same old "hack and crack?"

8) Level Logic:         8.5     Does the level seem to be a 'pure flight
                               of fancy?'  1000 imps packed in a 5 x 5
                               closet with no doors seems a bit
                               illogical.  Were there any parts of this
                               level seeming to have no logic?  How
                               well does the level promote suspension
                               of disbelief?

9) RE-playability:      4.3     Would you play the wad a second time?
                               A third time?  Is this something that
                               you will NEVER delete from your H/D?
                               Overall -- is this a "keeper?"  Take
                               care when reviewing Deathmatch wads
                               not to slant them too heavily in this
                               category, because, they're made to be
                               played over and over).

10) Enjoyability:       7.6     How much did you enjoy this level?
                               Explain why?
=========================================================================
Sub-Total               72.9

Bonus: (0.0 - 5.0)              1.0       You may add a bonus if you feel
                                         extras such as music, sound and
                                         patched graphics added to the
                                         experience in a positive way.
                                         Be sure to detail why you are
                                         awarding the points.
                             -------------------------------------------
Total:                         73.9  << Wad-team review score >>


=========================================================================
=== REVIEW SUMMARY===
=====================
<The meat of the review.  Feel free to get creative, but also be sure
to actually RTW! (Review the Wad!)  Try to be truly objective and be
sure to mention both the good and the bad.  Points that all reviews
should cover at a minimum are: General theme (if any), Obvious bugs,
inconsistencies between the Play information and what is actually
*in* the wad, and the number of times you played it.  You may want
to throw this all into a summary at the bottom after your 'creative
bits'.  Its all up to you...>

------

Summary Rating:

This WAD is the following:

       KEEPER          I would keep this wad on my hard drive as
                       long as I can.  I will play this wad over
                       and over.  This wad is VERY EXCELLENT and
                       I will do everything in my power to keep
                       it around.

       TWO TIMER       I played this wad a couple times (maybe more)
                       and I think it's a pretty good wad.  It's
                       good enough to keep around, but, if I need
                       the hard drive space.. I will delete it.
                       It's good to play a few times.

       SOUL SUCKER     I played this wad and conclude that it is
                       something for a new player.  It's not that
                       challenging, but, it's something suitable
                       for a new player - NOT an advanced player.
                       I finished it too fast and wasn't really
                       that impressed.  It has a way of sucking the
                       soul out of a non-believer (it's a good first
                       game to get them "hooked!")

       LOST SOUL       This level is just plain and boring.  Even
                       though I understand that the author spent some
                       time on this wad, it's not really something
                       I'd suggest to many other people.
=========================================================================