WAD Review of SPIT.WAD

By Cameron Newham. ([email protected])

Copyright (c) Cameron B. Newham, 1994

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Title                   :SPIT.WAD  ;)
Author                  :Damon Casale
Email Address           :[email protected]
Misc. Author Info       :Comments requested...

Description:            A small complex near a volcano.  There is also a
                       canyon with a climbable mountain.  This is my first
                       public attempt at wad writing, so send me your
                       comments.  Too small?  Too easy?  Too hard?  Lemme
                       know!  Thanks for your support...

=====================================

Having some time on my hands, here is another small review for this
weekend.

This level starts in a small room with a long dark corridor leading
off.  The author of this level had pointed out that some of the
step textures had garbage on them - this was evident in the first room
and is caused by having a step texture defined and offsetting it for
the sidedef (in an attempt to get the upper texture correctly placed).

Note for the author: You need to make the upper texture "unpegged" and
have no Y offset for the sidedef - or, if you absolutely need to
offset it, use a texture other than a "step" texture (which is a non-
repeating texture and causes "pink gap" if not used correctly).

I followed this corridor leaving a side door for later investigation
and opened the door at the end.  I battled a few denizens and then
grabbed a chaingun.  This caused a number of door to open in the large
circular room I was in.  I backed off and soon had the situation
under control.  I then went and explored finding the first major
flaw in this WAD.  One of the rooms I entered had a door which slid
open to reveal some goodies.  I entered this room and the door closed
on me leaving me stranded, as it wouldn't open by pushing.  Fortunately
I had saved the game so repeated the procedure a little quicker the
next time.

Having found no other doors, I headed back to the first door I had
passed in the corridor.  Opening this revealed a dark room with
some monsters in it.  It was exceedingly hard to see anything!
Luckily there weren't too many monsters (I was playing, as usual,
on "Hurt me plenty" - this level has difficulty settings implemented).
I once again blew these critters back to Hell and entered a lift
that rose for ages and finally deposited me at the top of what looked
like a canyon - or volcano as the author says it is.

I had more monsters to contend with and lept into the thick of things -
literally.  This area had some nice creativity in the form of a river
of lava flowing through it.  Having retrieved the weapons from the
recently deceased (maybe?) soldiers I rounded a corner to see a hill
with a few imps and sargeants scurrying around.  These soon fell
to my trusty shotgun and I proceeded to scale the hill.

I got to the top.....

...and....

...nothing!  No end.  No switch.  What a disappointment!


Overall I found this WAD too small and lacking in some obvious areas -
like an end switch.  There is promise here but this WAD is essentially
an experiment on the part of the author.  I don't recommend downloading
it.

On scales of 0 to 10.

Layout:         5
Textures:       7
Difficulty:     5
Level Logic:    7
Funness         4

On Cameron's overall scale of 0 to 10, Spit.wad scores a 5.6.

spit.wad is available via ftp on ocf.unt.edu.

- Cameron ([email protected]).

==============================================
Score meanings:

All scores are 0 to 10.

Layout:      Badly layed out, floors/lifts don't work as expected, incorrect
            use of doors, etc.  No atmosphere.   --->
            Well layed out, vantage points well chosen, all lifts/doors/floors
            work as expected.  Good atmosphere created.
Textures:    Incorrect/clashing/misaligned/missing textures everywhere --->
            All textures fit together well, are aligned and there is no HOM.
Difficulty:  Too easy/impossible to complete on any difficulty setting *  --->
            Everything (health/ammo/weapons/monsters) is well balanced.
Level Logic: Items provided and never used/needed items don't exist/keys
            cannot be found, too much doubling back required   --->
            All items are found in logical order and are used, level flows
            smoothly.
Funness:     Wished I'd never spent time even downloading it, let alone
            playing it  --->
            I had great fun playing it and will play it more than once.

Overall score:  0 - 5: don't bother.
               5 - 6: shows promise but not worth downloading.
               6 - 7: if it was cleaned up it would be good.
               7 - 8: good effort, worth downloading.
               8 - 9: excellent.
               9+   : like a unicorn.

* difficulty score is also modified by how hard the author claims it is and
 whether this claim is supported on playing it.