NO_REST - 73.1 - TWO TIMER
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Review : NO_REST.WAD
Reviewed By : Neal Ziring,
[email protected]
Date of Review : 9/24/94
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Title : NO_REST - No Rest for the Wicked
Author : Boomer T
Email Address : email thru
[email protected]
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**Play Information**
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
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Aspect Grade Reviewer's Comments
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1) Theme: 7.5 The author states that the story of
this pwad is the Deimos Rest & Rec.
center, overrun by demons. The theme
is mostly visual, and works out pretty
well. The rest room/shower room is
quite good. The courtyard also helps.
2) Mood: 6.0 There is not a great deal of mood to
this pwad. What there is seems to be
mostly the contrast of light and dark
areas, and contrast between small,
confining rooms and larger open ones.
3) Architecture: 8.5 The construction of the rooms and
props in this mission are very good.
Windows and walls are good, and the
author went to great lengths to make
furniture and furnishings out of
well-crafted sectors. Some of the
doors and stairs could have been
better.
4) Technical: 9.6 I saw no problems or bugs in my three
run-throughs. A couple of textures
ended abruptly in doorways, detracting
slightly from the otherwise excellent
handling of texture positioning and
alignment. The author included a demo
in the Pwad for Doom 1.2, which required
special handling when using 1.666.
(To be honest, I think this Pwad does
predate 1.5, so...)
5) Overall
Difficulty: 7.0 Reletively easy. About as difficult as
an ID mission in Episode 1. Ammo was
adequate but not oversupplied. Health
same. Could maybe have used more
enemies in UV setting.
6) Non-enemy
Difficulty: 7.0 Reasonable level of non-combat difficulty,
except for a key hidden in a secret
area -- that's not quite cricket. Much
of the non-enemy difficulty is finding all
the secret areas.
7) Creativity
& Inovation: 7.0 The creativity in the handling of windows
and especially the furniture was quite
good. Similar to some parts of FOREST21
only better. The game-play was fairly
conventional except for the use of very
many sectors with flashing light levels.
8) Level Logic: 7.0 For the most part, the layout and the
placement of items was fairly good.
Hiding a mandatory key in a secret area
was not good, although the demo does
show how to find it. Placement of
secret areas was fairly conventional.
9) RE-playability: 6.0 I would play this one a few times, but
the excessive number of flashing sectors
detracted from the re-playability. Also,
it is not quite difficult enough to
constitute an on-going challenge
(like, say, NIGHTFAL).
10) Enjoyability: 7.0 I very much enjoyed looking at the
furniture and decor in this Pwad.
The rest of it was conventional but
well executed.
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Sub-Total 72.6
Bonus: (0.0 - 5.0) 0.5 For the auditorium...
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Total: 73.1 << Wad-team review score >>
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=== REVIEW SUMMARY===
=====================
Basically, this was a pretty good conventional Pwad of medium
size and modest difficulty. The only thing that sets it apart
from the crowd is the attention paid to making props and stuff
from sectors. Here is a partial list:
- desks and chairs
- benchs
- sinks and commodes
- planters
The map was quite cramped in many places, especially stairs and
hallways, which was somewhat distracting.
I think this was the author's first or maybe second Pwad. He
shows a great deal of promise and I look forward to his next
effort.
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Summary Rating: TWO TIMER
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