GOTCHA3 - 55.4 - LOST SOUL
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Review            : GOTCHA3.WAD
Reviewed By       : Neal Ziring
Date of Review    : 10/1/94
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Title             : Gotcha 3
Author            : Bruce Vautherot
Email Address     : [email protected]
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**Play Information**

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
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=== Scoring ===
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Aspect                  Grade   Reviewer's Comments
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1) Theme:               6.0     Theme is of an office park/industrial
                               complex, buildings and outdoor areas
                               with roads, with a whole battalion of
                               security guards gone of to the zombies.
                               The theme is well supported by the map
                               layout, but not very well by the textures.
                               The main feeling you get playing this
                               Pwad is: a shotgun-armed zombie around
                               every corner, and two shooting out of
                               every window.  This questionable
                               aspect succeeds (see below).

2) Mood:                7.0     The mood here is constant injury and
                               fear of open areas.  It succeeds pretty
                               well, but could have been better
                               supported with more complex use of
                               lighting.  Also, the mood was kinda
                               boring in places because the enemies
                               and other aspects were very homogeneous.

3) Architecture:        5.5    The handling of the buildings and the
                               windows was good, albeit repetetive.
                               Nice balcony near the beginning.  I
                               think more variety in room and doorway
                               sizes would have been good. The
                               stairs were built OK but unimaginatively.
                               No elevators used, no moving floors used.
                               Switches used in a very dull way.  All
                               rooms and halls were rectilinear.

4) Technical:           6.5     Substantial tutti-frutti effects from
                               use untilable textures.  Rather poor
                               texture alignment, w.r.t. both walls
                               and floors.  No reject map, plenty of
                               HOM in outdoor areas, especially when
                               using Doom 1.2.  (1.666 was better.)

5) Overall
  Difficulty:          9.1     I was unable to complete this mission
                               without cheating at least once to give
                               myself more health or some armor.  This
                               is a difficult mission primarily due to
                               lack of armor (there is NONE!) and
                               health (very very little).  The fact
                               that sargents are everywhere, sniping
                               at you invisibly from great distances,
                               makes the level very hard.  There needs
                               to be some armor here.  There were no
                               puzzles in this mission, just lots of
                               running around in and out of building
                               getting shot by sargents.

6) Non-enemy
  Difficulty:          3.0     Finishing this level with no enemies in
                               it would be very easy, just look at the
                               automap to see where anomalies are.
                               No keys used.
7) Creativity
  & Inovation:         3.0     The handling of some of the buildings
                               was pretty well done, but there is no
                               real innovation here.  Also, the lack
                               of variety in the enemy selection
                               detracts from whatever appeal the level
                               might have.

8) Level Logic:         7.0     In some sense, this level is quite
                               realistic and logical.  You are the
                               only non-zombie non-demon person
                               left at this office park, all the
                               others are either mostly invisible
                               or arm with shotguns and bad tempers,
                               and you have no armor and little in
                               the way of first aid.  Realistic, but
                               hopeless.  The logic of finding the
                               exit is conventional.

9) RE-playability:      2.5     This might be a good Pwad for playing
                               as a stalker-style deathmatch game,
                               but I would never both to play it
                               again in single-player mode.

10) Enjoyability:       5.5     The first 18 times I started this
                               Pwad, I hated it.  After resigning
                               myself to cheating once and giving
                               myself 200% armor at the start,  I
                               kinda liked it.
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Sub-Total               55.1

Bonus: (0.0 - 5.0)              0.3     To correct the inevitable bias
                                       against levels that make me
                                       use cheat codes.
                             -------------------------------------------
Total:                         55.4


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=== REVIEW SUMMARY===
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I'd like to say I enjoyed this author's work, but honestly I didn't.
This wad is not really well suited for single-player play.  I think
it would be good for deathmatch, especially 4-player if you can
find a good network for that, but not single-player.  I think one
of the real wins of DOOM over Wolfenstein is the new variety in
monster behaviours, geometry, lighting, and visual appearance
that DOOM can give.  Not very much of that comes across in this
Pwad.  The author seemed to be trying to make a level kinda like
E3M7 in an office park, but didn't quite succeed.

The author says in the .TXT file that this Pwad is intended mostly
for Deathmatch.  Okay.  I'd vote for -altdeath -nomonsters.
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Summary Rating: LOST SOUL

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