GHOSTOWN.WAD - 58.2 - SOUL-SUCKER
========================================================================
Review            : GHOSTOWN.WAD
Reviewed By       : Neal Ziring, [email protected]
Date of Review    : 9/30/94
========================================================================
Title             : Ghost Town
Author            : Banjo Oblivion [sic]
Email Address     : [email protected]
========================================================================
**Play Information**

Episode and Level #     : E1M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
=========================================================================


=========================================================================
=== Scoring ===
===============

Scale each from 0.0 to 10.0...  (Obviously, 0 is BAD -- 10 is EXCELLENT)

Aspect                  Grade   Reviewer's Comments
=========================================================================

1) Theme:               6.0     Theme was fairly simple, a town with
                               buildings.  The author established this
                               theme well with the geometry and map
                               layout, but poorly with textures and
                               only moderately with decorations.

2) Mood:                5.0     Not much mood being expressed here.
                               Use of monsters was pretty vanilla
                               throughout: every room had sargents
                               and troopers in it.  Lots of imps
                               and other enemies around.  Part of
                               the mood was not knowing where you
                               would come upon another enemy, because
                               they keep teleporting in from another
                               room.  Nerve-wracking.  Use of wall
                               and floor textures was rather odd and
                               inconsistent, detracting greatly from
                               the visual mood of the mission.

3) Architecture:        7.0     The buildings and walls were well made
                               and interesting.  All the doors and
                               windows were well placed.  Construction
                               of the doors was shoddy, no lintels or
                               door-frames anywhere.  Choices of
                               textures was mostly mediocre or just
                               plain wrong (e.g. shifting Nukage
                               texture as a windowsill).

4) Technical:           3.5     There were a number of serious flaws
                               in the technical construction of this
                               Pwad.  Lots of HOM, a lot even for
                               this kind of outdoor w/buildings kind
                               of map (author apparently used only
                               DEU's built-in node builder).  Several
                               places with veil effect.  Lots of
                               places with tiled textures that are
                               not tilable, leading to tutti-fruiti
                               effect.  Alignment of textures was
                               very bad.

5) Overall
  Difficulty:          7.8     Although this Pwas is not very large,
                               it is difficult to finish for three
                               reasons:
                                       - no armor
                                       - fairly little health
                                       - lots of open space around
                                         buildings with plenty of
                                         windows and sargents shooting
                                         out of them.
                               Also, the construction of the initial
                               room is such more monsters are arriving
                               at diverse parts of the map at a
                               steady pace for the first few minutes of
                               play.

6) Non-enemy
  Difficulty:          4.8     The only difficulty here is remembering
                               which buildings you've been in and
                               which you haven't.

7) Creativity
  & Inovation:         6.0     The mechanism for feeding additional
                               enemies into the map is well done, as
                               is the start-up of this mission.

8) Level Logic:         6.8     The basic idea of this mission is sound
                               and the execution is fair, but there was
                               no logic or order to the buildings.
                               There was a sense of randomness to
                               everything about this mission.

9) RE-playability:      4.3     The game-play was moderately challenging
                               but the visual appeal was so low that
                               I don't think I would replay this one
                               much.  This Pwad might be good for a
                               two or three person deathmatch, because
                               there are so many windows and alleys and
                               other ambush spots.  The construction of
                               the start-up room was good for re-play,
                               though, because you didn't know exactly
                               which room you would land in next...

10) Enjoyability:       6.5     Once I figured out where the extra
                               monsters were coming from, this mission
                               got better.  I still think it is not
                               so much fun to be shot at from a
                               distance by sargents hiding in a bunch
                               of buildings.  Imps or cacos would have
                               been a better choice.

=========================================================================
Sub-Total               57.7

Bonus: (0.0 - 5.0)              0.5    For initial room and means of
                                       getting to the main part of the
                                       map.
                             -------------------------------------------
Total:                         58.2


=========================================================================
=== REVIEW SUMMARY===
=====================

This Pwad was written to run as E1M2.  Take a tip from me -
play E1M1 first then continue into Ghostown.  With the armor
and ammo you get from E1M1, you can survive the first minutes
of Ghostown long enough to enjoy it.  Otherwise you have to be
very good (and lucky) to survive all the snipers.

The construction of the ghost town was pretty good, with
a nice variety of buildings and corrals and so forth.  The
texture selection was not so good, and distracted from the
effect of the town.

------

Summary Rating:   SOUL SUCKER
=========================================================================