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                                  D O O M
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||  || ||    ||  ||   ||   ||  ||  \  A  /  || || || ||  ||   ||   ||    ||  ||
|| //  ===== ==  ==   ==   \|  ||  |"+++"|  || |' |/ ==  ==   ==    ==== \|  ||
||//                        `  \|   "---"   |/    '                       `  \|
`''                             `  W  A  D  '                                 `
                                  RANKING

                       ** HALLOWEEN ADDITION - BOO! **
                     300+ WADS - Revision Date: 10/31/94

              Compiled by: James Dicke & "Chainsaw Jim" Urbas
           Dedicated to all those who love to frag their friends.
                                 =-=-=-=-=
--------
UPDATE: I (JD) organize the play testers and give the game play ratings as
       Jim does the "design" ratings.  Regretfully, Jim has been very busy
       the last few months and many of the maps do not have a design rating
       but rather a "_" meaning it has not been looked at yet.  We're
       apologize to all those authors who are waiting for the design
       ratings.  On a better note, I did catch up with most of the current
       deathmatch wads I've been collecting!  Oh, I don't have DOOM ][ yet,
       so I haven't been able to test any wads made just for DOOM ][. :(
--------

It is a shame to see many of our favorite deathmatch WAD's getting very low
ratings from other reviewers... Why?  Simply put, they are reviewing WAD's as
stand alone games-- this was NOT the intent of most deathmatch WAD's!  Thus,
this list was born: relative to deathmatch conceivability only.  Meaning that
story, graphics, music, secrets, and cute tricks take back-seat to the WAD's
ability to host multi-player carnage.

     ***************************************************************
     *   This list is sorted by Game Play, Design, and then Name.  *
     *    - Deathmatch Episodes follow individual map listing.     *
     *    - Full legend and credits follow this list.              *
     ***************************************************************

===========================================================================
   G = Game Play                       T = Type (Action/Hunting/Both)
   D = Design                          W = Weapons at skill 1 (0-4)
   # = Recommended Minimum # Players   M = Monsters at skill 1 (0-5)

G D Name      Map   Released  #T WM  Short Description and Comments
- - --------  ----  --------  -- --  ----------------------------------------
+ 7 ledges    E1M1   4-20-94  2A 34  Tunnels around a main room
+ 6 shadows   E1M1   4-11-94  2A 40  2 small rooms connected w/halls -X
+ 5 house     E1M1   5-28-94  2A 40  Simple house design, no furniture -X

9 9 markroom  E1M1   4-15-94  2A 30  Dark arena w/steps -x
9 7 butt      E1M1   6-17-94  3B 44  Wood arena, shadow snipers +SM -X
9 7 ihrke2    E1M1   7-22-94  2A 34  Pit w/ledges and crusher -x (dmihrke2.zip)
9 7 peace     E1M1   5-18-94  2B 40  Based on Shadows
9 6 cor81     E1M1   5-31-94  4A 40  Corridors w/side rooms. Invs walls -X
9 6 tourney   E1M1   6-27-94  2B 30  Central court yard w/snipe zones
9 5 corr2     E1M1   5-31-94  2A 40  VSml. Cross shaped. Light switch -X
9 5 circle    E1M1   7-13-94  2A 30  A circle w/guns in outside doorways. -X
9 5 hitmeinf  E1M1   7-20-94  2B 31  One lrg oval room w/obsticals -X
9 _ lavapit   E1M1   7-27-94  2B 45  Sqr. rooms w/halls & lova moat

8 8 core      E1M1   5-30-94  4B 34  Vbig, square/symmetrical +G
8 8 train2    E1M1   9-08-94  2B 44  2 lrg rooms, outer ledge, halls, snips +D2
8 7 buttv2    E1M1   7-19-94  3B 45  Updated version of BUTT for +D2
8 7 ledges3   E1M1   6-07-94  2A 34  2 rooms w/ledges, stairs, & elevators
8 7 shadows3  E1M1   5-17-94  2A 40  Updated shadows, cute- less playable
8 6 e2m1_joe  E2M1   7-14-94  2B 30  Three large elevators w/connecting halls
8 6 nova      E1M1   5-12-94  2A 32  Arena in outer ring. Passable walls -x
8 6 styx      E1M1   6-15-94  2A 30  Court yard w/bridge & sniper halls
8 5 fragday   E1M1   7-03-94  2A 40  Several big rooms, stairs, yard
8 5 ihrke1    E1M1   7-22-94  2A 44  Like "dthbox.wad" -x (dmihrke1.zip)
8 5 stream    E3M1   7-01-94  3A 40  Compound built around a stream -x
8 6 facelift  E1M1   7-25-94  3B 40  Elevators w/center room & teleporters
8 4 ledges2   E1M1   5-17-94  2A 34  Like Ledges, sloppy
8 3 dthbox    E1M1   5-04-94  2A 40  VSml room w/ TonsOweapons on pillars
8 _ 1kdeaths  E1M1   9-25-94  2A __  Central room w/teleporters & snipers
8 _ 21jpxfir  E2M1   9-15-94  2A __  A few halls & steps
8 _ bean      E1M1   9-25-94  3B __  Corridors & small dark rooms
8 _ castle    E1M1   8-24-94  3A __  Castle like area w/self moving elevators
8 _ cybrdeth  E1M1   8-25-94  2A __  Large square room w/pilars
8 _ dietdoom  E1M1   9-10-94  3B __  Multi-building/room w/outside, teleports
8 _ dmcath24  E1M1  10-03-94  3A 42  Central cathedral w/halls & elevators +Cx
8 _ deatday3  E1M3   9-25-94  2B __  2 main rooms w/teleporters
8 _ ihrke4    E1M1   8-01-94  2B 45  Several lrg rooms (dmihrke4.zip)
8 _ jeff19a   E1M9   7-26-94  2B 30  Several circle rooms w/yard. LotsOammo
8 _ jhkdth1   E1M1   9-25-94  3B __  Warehouse maze
8 _ joi-cm1   E2M1   8-13-94  __ 4_  Snipes, lrg castle-ish. (HOM)
8 _ peace_20  E1M1   7-18-94  2B 40  Updated version of PEACE for +D2
8 _ steels    E1M1   8-13-94  3B __  Circle w/maze & sniper zones
8 _ zrat      E1M1   8-03-94  3B 35  Castle-ish *G -x

7 + maverick  E2M1   6-03-94  3B 23  Little ammo, Multi-Theme Map +Cx
7 9 bludlust  E2M1   5-12-94  4H 45  Tall center room, plus shaped
7 9 markrm3   E1M1   6-13-94  2A 22  Staircases -x
7 9 mav2d     E1M1   8-09-94  2B __  Center room w/outer halls
7 8 bludlst2  E1M9   5-20-94  4H 43  Star shaped, lots of suicide
7 8 draco1    E2M1   7-22-94  4H 45  Cross halls, Elevators, & Teleporters
7 8 jadml1m1  E1M1   4-07-94  2A 21  Dark central room w/sniper points -x
7 8 lurker    E2M1   7-24-94  3B 30  Circles w/1 way walls & halls +D2
7 8 pentadth  E2M1   7-01-94  5B 30  5 Large Rooms w/ledges & elevators -X
7 8 tnplhome  E1M1   6-03-94  3A 31  Someone's nice home w/furniture
7 8 vampire5  E1M1   9-22-94  2B 50  Many connecting rooms/snipe spots
7 7 bilbo11   E1M1   7-28-94  3B 45  Halls & rooms *M -x
7 7 chase21a  E2M1   7-25-94  2B 40  Center building w/outside yard +G
7 7 phrag21a  E1M1   7-25-94  4H 45  Several halls & lrg rooms (Nudes) +G
7 6 chase     E1M1   7-01-94  2B 34  Center room w/side chambers
7 6 ihrke5    E1M1   8-03-94  2B 35  Two lrg rooms w/halls (dmihrke5.zip)
7 6 octafrag  E1M1   4-26-94  3B 12  Center elevators & snipe zones -X
7 6 tncross2  E2M1   4-05-94  2A 33  *corrupt*  (Use DMSMALL1)
7 6 town      E3M6   7-21-94  3H 45  Many buildings & walls
7 6 ultima    E1M1   5-02-94  2A 31  1Rm, Suspended Cross -x
7 5 clash     E1M1   5-23-94  2A 30  Symmetric w/center room, no Spec
7 5 cwwad     E1M1   6-08-94  5A 33  VLrg. Center room. Pyramid. Berserks
7 5 deathme   E3M1   6-06-94  2A 45  Large Sq w/pillars, barrels, windows +M
7 5 duo_1     E1M1   4-29-94  2H 30  Square area w/outside corridor
7 5 enigma    E1M1   7-30-94  2B 41  Center room w/elevators. Snipper zones
7 5 hexxed    E1M1   6-06-94  2A 45  Caged Spider & Cyber -x
7 5 show      E1M1   7-21-94  3H 35  Lrg hex room w/sniper zones
7 5 swetdeth  E1M1   5-06-94  3B 35  Square room w/trench & hill
7 5 trimatch  E1M1   7-20-94  2B 30  Three circles connected w/outer circle
7 4 nasty11   E1M1   6-03-94  1A 21  Simple octagon w/weapons in center
7 4 steps3    E1M1   3-30-94  3B 33  Multi-rooms & snipe windows
7 2 t3        E1M1   6-25-94  1A 50  VSml. 4 doors, 4 rooms, 4 Weapons. -X
7 _ auror12a  E1M2   7-29-94  3H 45  Lots of secrets, pillers, platforms
7 _ ayrton_2  E1M1   8-08-94  2B __  small rooms w/short halls +D2
7 _ carnage   E1M1   6-09-94  3B __  Four main rooms w/connecting halls
7 _ dblcross  E2M2   8-08-94  2B __  Crusher, 8 outer circles. +D2
7 _ dethday2  E1M2   9-25-94  3A __  Several large rooms
7 _ free4all  E2M9   8-24-94  3B __  Central room w/long elevator & halls *M
7 _ infinity  E1M1   9-12-94  3B __  Two central rooms w/long elevator & halls
7 _ ledges4i  E1M1   8-24-94  __ __  Large room with ledges and teleports +D2
7 _ maniac    E2M1   9-15-94  3B __  Few halls & small rooms & secrets
7 _ madmax    E1M1  10-11-94  2A __  Circular room & teleporters -X
7 _ megadeth  E2M7   9-25-94  2A __  1 room w/rockets
7 _ octfrag2  E1M1  10-11-94  3B __  Several rooms w/shotguns +D2 +S
7 _ ojsim1    E2M1   7-31-94  3B 40  Several rooms w/secret snipper zones
7 _ pentadth  E1M1   9-25-94  3B __  Several pentagrams & halls w/secrets
7 _ qwert7    E2M1   7-20-94  2A 31  Caverns and 1-way walls
7 _ rot       E1M1   9-18-94  3B __  Central room w/passages & secrets
7 _ slapme    E1M1   9-11-94  3B __  Big central square, snipers
7 _ tkmaz14a  E1M4   7-29-94  2H 34  Twisty halls, hidden maze
7 _ treedm1   E1M1  10-15-94  3B __  Several rooms & halls
7 _ trunk     E1M1   8-09-94  3B __  Several lrg rooms, halls
7 _ tourney2  E1M1  11-05-94  4B __  Designed for VGC Team Alt-Death Tourney

6 9 lookout   E1M1   9-16-94  4H __  Halls & rooms +G
6 9 mayan666  E1M1  10-17-94  3B __  Outside w/buildings & pyramids +G
6 8 morehell  E1M1   5-06-94  4H 11  VBig.  Interconnected rooms. +Cx
6 7 fragyou   E1M1   6-25-94  3A 22  Court yard w/stairs & elevators
6 6 dethe1m1  E1M1   4-30-94  4A 31  A large house. +GM
6 6 dethmaze  E1M1   7-13-94  4H 32  A maze w/some darkness & sniper zones
6 6 spaz      E2M1   6-27-94  5H 45  2 Large Rooms, Perches & snipe zones
6 6 spunk     E1M1   4-12-94  3B __  Several big rooms, TonsOammo
6 6 the-keep  E1M1   5-08-94  4H 30  In the shape of a castle/moat/court
6 5 gore1     E1M1   4-18-94  4A 30  Large cavernous rooms (maze like)
6 5 speedoom  E1M1   6-20-94  2A 30  Square room w/teleporters (DM?)
6 5 spiral    E2M1   4-20-94  4H 34  Room w/spiral stairs + small rooms
6 5 theta-4   E1M1   5-14-94  4H 30  Outside arena. Large rooms. +G
6 5 zzone     E1M1   4-20-94  2A 35  Big room w/perches
6 4 dmaze     E1M1   7-01-94  4H 30  Dark large twisting caverns
6 4 fig8      E1M1   7-23-94  2B 40  Figure 8 shaped.
6 3 avrax     E3M4   6-08-94  5H 40  Paths & Arenas. TonsOAmmo -X
6 3 death1    E1M1   5-04-94  0A 00  Itty bitty; distributed with DEATH9.ZIP
6 3 grease    E3M1   6-24-94  2A 33  Inverted pyramid. One way-down
6 _ area8     E1M1   9-10-94  3A __  Center arena w/ledges
6 _ ash15a    E1M5   7-26-94  2H 45  Tons of small rooms w/doors
6 _ batman    E2M1   7-24-94  4H 44  Lots of loops & shadows
6 _ chain     E2M1   7-31-94  2B 30  LotsOchainsaws, drak areas, fake walls
6 _ conquer   E3M1   9-25-94  4B __  Center outside room w/halls
6 _ drkstair  E2M1   7-20-94  3B 34  Stair pit w/outer halls -x
6 _ dthtown   E1M1   7-02-94  4B __  Streets & multi-level buildings
6 _ elements  E1M1   9-04-94  2B __  Square rooms, snipers, central area
6 _ garden    E1M1   9-05-94  __ __  Big rooms and hallways.
6 _ horror    E1M1   7-15-94  4H 45  Halls & rooms -x
6 _ led       E1M1   8-24-94  4H __  Halls & lrg room & ammo dump.
6 _ mav2m1    E1M1   8-09-94  2A __  Circle room w/outside doors (HOM)
6 _ maze      E1M1   7-31-94  3H 40  A simple maze w/all weapons -x +M
6 _ m_rohe    E1M1   9-06-94  3B __  Mansion & swiming pool w/outside. +G
6 _ night2-0  E1M8   9-25-94  3B __  Central room w/pillers +G +D2 -X
6 _ nomercy   E1M1   8-01-94  3B 45  Multi-strange rooms -x +M
6 _ pentgram  E1M2   9-15-94  4B __  Many rooms
6 _ pip       E1M1   9-19-94  4B __  Large room w/ledges & invis walls -x
6 _ pits13a   E1M3   7-29-94  3H 45  Inverted pyramid, platform, teleporters
6 _ pueblo    E1M1   9-03-94  3B __  Multi-building w/outside. +G
6 _ riana001  E1M1   7-30-94  3B _2  Rooms & elevators -X
6 _ sniper    E1M1   9-15-94  __ __  Several rooms w/snipers & rockets
6 _ tunnels   E1M2   7-21-94  2A 04  Butterfly shapped caverns w/teleports
6 _ usq2      E1M1   9-25-94  3B __  Large building & outside area
6 _ yes       E1M1   8-24-94  __ __  1 rectangle room, flashing lights.

5 9 space     E1M2   5-27-94  2B 33  Several large room in outer space +GS -X
5 9 the_grid  E2M1   5-20-94  4H 23  SLOW. Lots of nooks & crannies
5 8 trench    E1M1   5-12-94  3A 21  Trenches to run around in outside
5 7 markrm2   E2M1   6-13-94  3A 22  Veritical floor maze -x
5 7 stadium   E1M1   6-25-94  __ __  Very simple; Looks like football stadium
5 7 swig1     E1M1   7-01-94  5H 35  4 Rooms, 50 Rockets
5 6 afro      E1M1   4-19-94  4H 23  Large Complex level
5 6 flat-692  E1M1   6-07-94  2A 34  A house w/furniture & yard
5 6 jadml1m1  E1M1   4-07-94  2B 22  Dark Ring w/Powerups
5 6 warehse1  E1M1   6-13-94  5H 35  VBig. Boxes mazes & outside yard
5 5 11bones   E1M1   4-11-94  4B 21  Center room w/halls & perches
5 5 bigbro    E1M1   4-19-94  5H 23  Large rooms. One "god" player -x
5 5 cross     E1M3   3-11-94  5H 34  Big complex w/many rooms
5 5 dspiral   E2M1   1-26-94  2A 43  Arena & spiral stairs in center -x
5 5 flash     E1M1   4-04-94  4H 14  Side rooms w/central pit & balcony -x
5 5 frgfst21  E2M1   5-02-94  5H 21  Hex room, spiral stairs, big court yrd
5 5 techbase  E1M1   5-31-94  4H 32  Large room w/crates + snipe zones -x
5 5 urbnbeta  E1M1   6-06-94  4B 32  Several big houses & yards
5 4 acheron   E1M3   6-10-94  4B 22  Many hex rooms & teleporters
5 4 dodge     E1M1   6-29-94  2B 45  Very dark. Square chambers w/Barons
5 4 jaredm11  E1M1   7-03-94  3B 40  Coliseum w/side halls & teleports
5 4 xeno11    E1M1   5-24-94  5H 35  Many room complex w/outside area +G
5 3 cantrun   E1M1   6-27-94  4H 50  VBig, TonsOWep Repetitive -X
5 3 stolen    E2M1   7-01-94  4A 35  Based on Shadows. Bad lighting.
5 2 quirul    E1M1   7-01-94  4A 12  Large warehouse w/halls -X
5 2 rip2      E1M4   6-13-94  3B 30  Many caverns -X
5 1 canyon    E2M1   6-08-94  4B 32  Twisty canyon
5 _ altima    E2M5   8-07-94  4B __  Central room & strange rooms
5 _ andy      E1M1   8-06-94  3H 40  Follow arrows, several lrg rooms -x
5 _ circle_   E1M1   7-22-94  5H 35  Vlrg. interesting complex.
5 _ choppas   E1M1   9-11-94  2B __  Room w/lifts & chainsaws -x
5 _ dc        E1M1   8-24-94  4B __  Strange rooms
5 _ death__   E1M1   7-26-94  __ 35  Super TonsOammo, Elevators
5 _ dmarena1  E2M1   8-24-94  2A __  Big circle
5 _ evil_e    E1M1   4-20-94  __ 35  Central arena w/off chutes. Few secrets.
5 _ hunter    E1M1   9-15-94  4H __  Maze w/rooms
5 _ kill      E1M1   7-22-94  4H 40  Open area, ledges, buildings
5 _ maxfrag   E1M1   8-05-94  __ 31  Fast twisty halls, 2 rooms
5 _ rip2      E1M1   7-16-94  __ 30  -x
5 _ rip5      E1M3   7-16-94  __ 40  -x
5 _ runaway   E1M1   9-15-94  4H __  Multi-room w/halls
5 _ ry11ecr   E1M1  09-26-94  4H __  Large multi-room w/many doors -x
5 _ scarves   E1M3   7-10-94  4H __  Corridors
5 _ snipe99   E1M1   8-25-94  4H __  Big complex
5 _ triangle  E1M1   8-19-94  4B __  Triangle room w/teleports & pilars
5 _ zone      E1M1   9-09-94  4B __  Dark twisty halls w/outside +D2

4 8 coloseum  E3M1   6-08-94  3A 35  Circular room. Outside Secrets
4 8 deadzone  E1M1   6-07-94  5H 22  Arena & lift grid
4 7 thekeep2  E1M1   5-15-94  4H 20  In the shape of a castle/moat/court
4 7 9-to-5    E1M6   6-13-94  5H 35  Vlrg office building w/outside.
4 6 dmat4     E1M1   7-01-94  3A 44  Large warehouse. LotsOBarrels
4 5 freedom   E2M2   5-12-94  4H 33  Halls & large caverns interconnected
4 5 sewer     E2M1   5-30-94  5H 32  Large open center circled by building
4 5 stairs    E1M1   4-30-94  6H 35  VBig. Lots of rooms & stairs
4 4 grrfy11   E1M1   4-16-94  3H 22  Large multi-room complex -x
4 4 pyramid   E2M1   5-11-94  4H 34  Pyramid w/mazes. (DM?)
4 4 quary11   E1M1   5-02-94  2A 33  Large pit w/trenches. -X
4 4 rampage   E1M1   5-16-94  4H 33  Large complex w/many small rooms
4 3 atica     E1M1   6-29-94  4H 12  Large maze w/outside area
4 3 horror21  E2M1   5-28-94  4B 45  Multi-room complex
4 2 pellejos  E1M1   7-01-94  3A 10  Large Square room w/outer ring -X
4 _ abanware  E1M1   9-06-94  4B __  Central room & outside yard
4 _ biosci    E1M1   7-22-94  5H 44  Outside yard w/Lrg. building
4 _ convertm  E1M1   6-30-94  4H 13  Rooms w/cages, halls, elevators -x (HOM)
4 _ dead      E1M1   9-15-94  3B __  Central room, "sticky" corners, secrets
4 _ deathday  E1M1   9-15-94  4H __  Maze of rooms & halls -x
4 _ diefast   E1M1   8-08-94  3H __  Halls
4 _ eyespy    E2M2   9-15-94  3H __  Rooms w/many halls.
4 _ fist_em   E1M1   8-31-94  4H __  Many rooms w/outside area. (Slow outside)
4 _ gryblood  E2M2   7-20-94  4H 35  Bizaar floating building (DM?)
4 _ hiding    E1M1   7-28-94  4H 34  Halls, Lrg rooms, traps, secrets
4 _ holymoly  E2M3   7-20-94  2A 45  Huge circle arnea -x
4 _ joi-ctc   E2M1   8-01-94  __ 43  Huge multi-level w/ledges & elevators
4 _ kswood    E1M1   9-08-94  4H __  Huge outside w/some buildings +M
4 _ phucked   E1M1   9-07-94  __ __  Central area w/lifts -x
4 _ rip3      E1M2   7-16-94  __ 30  -x
4 _ rip4      E1M1   7-16-94  __ 34  -x
4 _ rip6      E3M1   7-16-94  __ 34  -x
4 _ rip7      E1M5   7-16-94  __ 30  -X
4 _ rip8      E1M3   7-16-94  __ 30  -x
4 _ spaceshp  E1M1   9-25-94  5H __  Huge corridors & TonsO'Weapons
4 _ spankme   E1M1   8-26-94  2B __  Room w/weapon pedistals
4 _ techtemp  E2M1   8-24-94  3H __  Halls & rooms -X
4 _ tour      E2M1   8-05-94  3H 42  Rooms & ledges. Unmarked teleports +M
4 _ turbo     E1M1   7-14-94  3B 34  Multi-room with many suicide traps -x
4 _ woodhal2  E1M1   9-12-94  4H __  Maze like halls
4 _ wow       E1M4   8-17-94  __ __  Space rooms (nudes) +G

3 9 thejoker  E1M1   8-09-94  4H __  TonsOswitches, traps. +M
3 6 castle    E1M1   7-12-94  5H 33  VLrg. Castle layout w/outside & moat.
3 6 longmtch  E2M1   4-21-94  4H 43  Lots of rooms, cages, secrets
3 5 djg21-1a  E2M1   3-28-94  5B 45  Rooms connected by halls
3 5 nitro2    E2M1   6-08-94  3H 23  Interconnecting rooms
3 5 pleasure  E1M1   5-10-94  5B 15  Huge stadium w/bleachers & lot -x
3 4 daemon2   E1M1   4-07-94  4H 25  Not a deathmatch specific.
3 4 upliftng  E1M1   4-17-94  4H 25  Halls, pits, & trees
3 3 hellbnd   E2M1   6-04-94  5H 30  Large multi-room complex
3 3 jal_dm1   E1M1   5-10-94  3B 31  Several large court yards + teleports
3 3 jeff-1-2  E1M2   3-24-94  4H 31  Large rooms some dark w/teleports
3 3 rings     E1M1   6-19-94  2A 12  Sq. Rings around a central block
3 2 dprison   E1M1   1-21-94  2A 45  All start in center room w/Baron
3 1 arena     E1M1   4-08-94  6A 40  Biggest room ever- HOMs & equip -X
3 _ bunka     E1M1   9-14-94  2B __  Dark arena
3 _ ghostown  E1M2   9-25-94  5H __  Large barren town w/streets & buildings
3 _ killer21  E2M1   9-15-94  4H __  Crushing walls, acid pits, secrets
3 _ newday    E1M1   9-15-94  4H __  Room & halls
3 _ murder2   E2M1   8-24-94  __ __  Huge.
3 _ wwf       E1M1   7-27-94  2B 32  Arena & halls

2 8 dethwalk  E2M1   4-11-94  2A 33  Planks on a green acid lake -X
2 8 quatro    E1M1   6-14-94  4H 44  VBig multi-level complex w/outside
2 4 lvnghell  E1M1   7-01-94  2H 33  Lots of large & weird rooms +M -X
2 4 pillars   E1M1   2-18-94  3H 34  Pillar room, Outside circle
2 4 sniper    E1M1   6-30-94  3H 32  Many connected rooms -x
2 4 softhell  E2M1   6-14-94  4H 35  Very big complex. Too many monsters
2 4 rock-it   E1M1   5-09-94  4H 35  Several Large rooms. Many Suicide
2 _ base      E1M1   8-13-94  __ __  Huge mazes w/outside -x
2 _ spoon!    E1M1   9-25-94  __ __  Acid w/thin walkways

1 1 nitro1    E2M2   5-20-94  2A 30  Very small. Interconnected rooms.
1 2 stewbeta  E1M1   9-07-78  5H 45  Outside lake & tower (lots of HOM)
1 3 tnspires  E2M1   4-07-94  2A 10  4 tall pillars surround by acid
1 _ escape    E1M1   8-05-94  __ __  Huge


**************************** DEATHMATCH EPISODES ****************************

G D Name      Map  Released  #  Comments
- - --------  ---  --------  -  ---------------------------------------------
9 4 dmatch1   E1    6-27-94  2  9 maps: lrg room; small room; raising walls
9 _ fragasm5  E1    9-06-94  3  5 Maps; Multi-level & lifts +D2 +S +M
8 7 d9        E3    8-14-94  4  3 maps: arenas, secrets, snipes +Cx
8 _ tta-chud  E2    9-25-94  3  2 maps; Rooms & Halls -x
7 _ lost_dth  E3    8-05-94  4  2 Maps; buildings, teleports, sniper -x
6 _ 9ring666  E2    9-15-94  2  9 Maps, small circular rooms  +D2
6 5 xfire     E1    6-29-94  4  3 maps: Open room; circle; big w/elevators
5 6 hallsall  E1    6-28-94  3  Halls of Death episode. 9 maps -x +Cx


************************ NEW WADS AS YET UNTESTED ***************************

G D Name      Map   Released  #T WM  Short Description and Comments
- - --------  ----  --------  -- --  ----------------------------------------
_ _ crusher   E1     7-30-94  __ __  2 Maps;

_ _ run666    E1M1   9-27-94  __ __
_ _ octapit   E1M1  10-12-94  __ __
_ _ usq1      E1M1   9-25-94  __ __
_ _ draco2    E1M1   9-25-94  __ __
_ _ bcdeath1  E1M1   9-25-94  __ __
_ _ bcdeath2  E1M2   9-25-94  __ __
_ _ bcdeath3  E1M3   9-25-94  __ __
_ _ bcdeath4  E1M4   9-25-94  __ __
_ _ bcdeath5  E1M5   9-25-94  __ __
_ _ bcdeath6  E1M6   9-25-94  __ __


*********************** MODIFIED ID LEVELS (Unrated) ************************

Since it's ID's wishes not to modify their levels, we see no reason to rate
those maps that are obvious rip offs of ID levels.

G D Name      Map   Released  #T WM  Short Description and Comments
- - --------  ----  --------  -- --  ------------------------------
- 0 bobworld  E1M1   4-01-94  -- --  Modified E2M1
- 0 darkness  E1M1   3-26-94  -- --  Modified E1M1
- 0 dd        E1M1   7-14-94  -- --  Modified E1M1
- 0 death_    E1M1   4-26-94  -- --  Modified E1M1; Extra monsters
- 0 dmatch    E1M1   3-29-94  -- --  Modified E2M1; Black
- 0 dmhero    E3M1   _-__-94  -- --  Modified E3M2
- 0 e1l5ko    E1M1   4-15-94  -- --  Modified E1M5
- 0 e1l5ko1   E1M5   3-11-94  -- --  Modified E1M5
- 0 e1m1dal   E1M1   3-14-94  -- --  Modified E1M1
- 0 e1m1osk3  E1M1   3-14-94  -- --  Modified E1M1
- 0 e1m1osku  E1M1   3-09-94  -- --  Modified E1L1; for deathmatch
- 0 e1m5_djs  E1M1   3-30-94  -- --  Modified E1M5
- 0 e2m9mh    E2M9   3-30-94  -- --  Modified E2M9; Brighter
- 0 hunte1m1  E1M1   3-14-94  -- --  Thing Modified E2M2
- 0 hunte1m2  E1M1   3-14-94  -- --  Thing Modified E3M2
- 0 jump      E1M1   7-30-94  -- --  Modified E3M6
- 0 mike2     E1M1   8-06-94  -- --  Modified E1M1
- 0 moo       E1M1  10-05-94  -- --  Modified E1M1
- 1 serpent   E1M1   5-31-94  -- --  Modified E1M2
- 0 stepz11a  E1M1   7-28-94  -- --  Modified E1M1


******************** IDs ORIGINAL MAPS (DOOM.WAD) ***************************

Because we are not ranking any WAD's that are modified versions of id's original
levels, it would only be fair to rank the DOOM.WAD levels.  These ratings are
from Matt Fell (author of the Unofficial DOOM Specs) so they are only relative
to themselves (not our overall list).  Thanks for the help Matt!  As for
DOOM ][, we've been hearing good comments about MAP 7, 17 and 18.

G D Name      Map   Released  #T WM Comments
- - --------  ----  --------  -- -- -----------------------------------------
8 + doom      E3M6  12-10-93  4B 33 -x
8 7 doom      E1M5  12-10-93  3B 32
7 + doom      E2M2  12-10-93  5H 33
7 + doom      E3M3  12-10-93  4B 42
7 + doom      E3M5  12-10-93  4H 42
7 8 doom      E1M3  12-10-93  4B 32
7 8 doom      E1M4  12-10-93  4B 32
7 7 doom      E1M9  12-10-93  3A 33
6 + doom      E2M4  12-10-93  5H 32
6 + doom      E2M7  12-10-93  6H 33
6 9 doom      E1M6  12-10-93  5H 32
6 9 doom      E1M7  12-10-93  4B 32
6 9 doom      E2M1  12-10-93  3B 32
6 9 doom      E2M3  12-10-93  4A 32
6 8 doom      E2M6  12-10-93  4B 33
6 7 doom      E3M2  12-10-93  5B 33 -x
5 9 doom      E2M5  12-10-93  5H 33
5 8 doom      E1M1  12-10-93  2A 31
5 8 doom      E3M1  12-10-93  3A 32 -x
4 9 doom      E3M4  12-10-93  5H 41
4 8 doom      E3M7  12-10-93  5H 42 -x
4 7 doom      E1M2  12-10-93  4H 32
4 7 doom      E2M9  12-10-93  2A 35 -x
3 8 doom      E2M8  12-10-93  3B 35 Warning: Map 8; No Stats!
3 8 doom      E3M9  12-10-93  3A 45 -x
3 7 doom      E1M8  12-10-93  2A 25 Warning: Map 8; No Stats!
3 7 doom      E3M8  12-10-93  2A 35 Warning: Map 8; No Stats!


****************************** OLD WADS *************************************

G D Name      Map   Released  #T WM  Short Description and Comments
- - --------  ----  --------  -- --  ------------------------------
- - 11inhell  E1M1   4-07-94  -- --  OLD; use MOREHELL
- - ayrton    E1M1   8-08-94  -- --  OLD; use aytron_2
- - daemon    E1M1   4-07-94  -- --  OLD; use DEAMON2
- - halls2    E1M1   5-17-94  -- --  OLD; use HALLSALL
- - hockbeta  E1M1   3-31-94  -- --  OLD; use HOCKEY10
- - shadwad   E1M1   4-11-94  -- --  OLD; use SHADOWS/SHADOWS3
- - tncross   E1M1   3-27-94  -- --  OLD; TnCross2 is corrupt, use DMSMALL1
- - training  E1M1   7-30-94  -- --  OLD; use TRAIN2


*************************** UNABLE TO TEST **********************************

Some WADs crash or get corrupted for many reasons.  We give each WAD 2 tries
and than move on to the next.  If for whatever reason, we can't get into the
game to at least look at the map in multi-player mode, we don't rate it.
Your milage may very...

G D Name      Map   Released  #T WM  Short Description and Comments
- - --------  ----  --------  -- --  ------------------------------
- - arena_    E2M1   8-11-94  -- --  *crash*
- - comcon    E1M4   5-29-94  -- --  *corrupt*
- - dcdm      E1M1   7-25-94  -- --  *corrupt*
- 1 deadly21  E2M1   3-28-94  4B 30  *crash*  Walls + LotsOWeapons
- 3 death     E1M1   3-30-94  3- --  *crash*  Square w/teleports
- 1 dmatch11  E1M1   3-30-94  3- --  *crash*  Big Dark Plrs Cyb; -xmD
- - ee2l1     E2M1   2-26-94  -- --  *corrupt*
- - headlong  E1M1   8-10-94  -- --  *crash*
- - hockey10  E1M1   4-10-94  -- --  Patches EXE to play hockey
- - horror    E1M1   5-28-94  -- --  *corrupt*
- - ihrke3    E1M1   8-01-94  -- 40  *currupt* (dmihrke3.zip)
- - logo      E1M1   1-18-94  -- --  *corrupt*
- - nj_castl  E1M1   8-09-94  -- --  *crash*
- - open_air  E1M1   8-29-94  __ __  *crash*
- - ray       E1M1   6-07-94  -- --  *corrupt*  Made for looks
- - reactor1  E2M1   9-25-94  -- --  *crash*
- - scream    E1M1   7-12-94  -- --  *crash*
- - ss27bet2  E2M7   5-10-94  -- --  *crash*  MultiTheme, Unfinished
- - sdmatch   E2M4   7-28-94  -- --  * 0 Deathmatch Starts *
- - steps1    E1M1   3-30-94  -- --  * 0 Deathmatch Starts *
- - steps2    E1M1   3-30-94  -- --  * 0 Deathmatch Starts *
- - technoid  E1M3   6-03-94  -- 33  *crash*
- - tek       E1M1   4-20-94  -- --  *corrupt*
- - toe       E1M1   5-18-94  -- --  *corrupt*
- - tower2    E3M1   5-22-94  -- --  * 0 Deathmatch Starts *
- - wadodeth  E1M1   8-09-94  -- --  *crash*


---------------------------------------------------------------------------
Ratings Legend:

   G = Game Play               D = Design         # = Recommended Minimum
How Fun And Addicting      How Interesting/Clever      Number Of Players
-------------------------  ----------------------  ------------------------
+ = Play til Dawn          + = A Piece Of Art      6 = WAY TOO LARGE
9 = Near Perfect           9 = Amazing             5 = Huntin' w/4 players
8 = Great--Play 1-2 hrs    8 = Fascinating         4 = Hopin' w/4 players
7 = Excellent--A favorite  7 = Interesting         3 = Hopin' w/3 players
6 = Very Good--30-60 min   6 = Above Average       2 = Hopin' w/2 players
5 = Average - Good         5 = Average             1 = A Frag every 10 sec
4 = OK but flawed          4 = Below Average           even with 2 players
3 = A diversion - 10 min.  3 = Poor                0 = WAY TOO SMALL
2 = Boring after 2 min.    2 = Ugly
1 = Painfully boring       1 = A Bad Joke          ? = Untested
0 = Utter shit             0 = Vomit
_ = Untested               _ = Untested

T: Type      A=Action, H=Hunting, B=Both, -= Who knows
W: Weapons   0=Pistol/Fists, 1=Shotgun, 2=Chain, 3=Rocket/Plasma 4=BFG
M: Monsters  0=None, 1=A few, 2=Several, 3=Lots, 4=Big&Bad, 5=Barons/Cyber

Comments:
 +G  means new graphics  +S means new sounds,      +M  new music was added
 +Cx Cooperative Exit    +T text background story  +D2 Deathmatch v2.0 ok
 -X  has no exit         -x has an unmarked exit

==========================================================================

DISCLAIMER:
-----------
A 5 is average- not bad.  A low rating (on our scale) doesn't imply a bad or
unplayable WAD-- just that it's not a fun deathmatch WAD.  Due to the limited
time we can devote to each WAD and the fact that most of our play-testers are
partial to action based smaller WADs, this list may be slightly skewed in that
direction.  If you like bigger maps, look for the ones with "4H" on them.

We're not infallible.  Some of the above ratings came from second hand
sources.  If you feel a WAD has been rated too harshly or highly, let us
know, and we'll re-evaluate it.


WHERE CAN THESE ARENAS BE FOUND?
--------------------------------
You should be able to ftp most of the wads from infant2.sphs.indiana.edu in the
directories contained within /pub/doom/wads or the /pub/doom/incoming
directory.  A big thanks to Barry Bloom and Jim Pitts, whom maintain infant2
for all us die-hard doomers!

Primary Doom site:   infant2.sphs.indiana.edu  /pub/doom
Mirror:              aurora.bld189.jccbi.gov   /infant2
Mirror:              ftp.luth.se               /pub/misc/games/doom
Id's Official site:  ftp.uwp.edu               /pub/games/id/home-brew/doom

NOTE: Any filename in the list that ends in an "_" was found to be a duplicate
name and therefore we added the _ to the end of the filename.

We have only taken the time to review WAD's in which the authors have expressly
designed for deathmatch play or we were asked to rate it as such.  No effort
was made to review WAD's based on original id levels as id has expressed they
did NOT want people to modify their levels.  It should be noted that Episode 1,
Map 1 and Map 5 of the shareware DOOM are also fine places for deathmatches.

If you don't know how to setup a deathmatch between two or more computers
running DOOM-- we suggest you read Section 8 of the "Official" DOOM FAQ.  The
FAQ is available at infant2 or by sending E-mail to Hank Leukart at:
[email protected] or [email protected] with a message subject
of "DOOM FAQ Request".

If you have written or know of a deathmatch arena that isn't on the list, or
just a map good for deathmatching, let us know, and well add it.


TOURNEY LOCATIONS/WINNERS:
--------------------------
We would love to see the world's DOOM tournament winners play each-other to
someday have a true world championship.  To help facilitate this, we are
listing the location of tourneys we know of and the last known winners.  If you
know of a tourney in your area that hosted 16 or more people, tell us!

 MID-WEST:  Virtual Gaming Center-- Milwaukee, WI  (414) 476-1514
            [email protected]     NEXT TOURNEY: Nov. 5th Alt-Death Teams
  (9/10/94)   1st: Shawn Crain          ([email protected])
              2nd: Brian Jahn
              3rd  Kevin Sigl

 SOUTHERN:  Austin Virtual Gaming-- Austin, TX     (512) 478-5544
            [email protected]             NEXT TOURNEY: (unknown)
  (10/8/94)     TEAM EVENTS:
           1st: the Prototypes - Kelly Alexander and Brian Stanfield
           2nd: the Brothers Grim - Terry and Bernard Echiverri
           3rd: Superego - John Wolsch and Coleman Ammerman
  (10/9/94)     INDIVIDUAL EVENTS:
           1st Place:  Brian Stanfield
           2nd Place:  Bernard Echiverri
           3rd Place:  Tony Fogle

ONLINE IRC: TCPDoom Tourney-- (On-Line)
              1st:  Jay        24-5-1  9/8/94    [email protected]
              2nd:  Face       23-9    9/13/94   [email protected]
              3rd:  Phallus    15-0    fallonjb95%[email protected]

            NOTE: The IRC-TCPDoom Tourney is a competition between internet
                  users with computers connected directly to the internet via
                  ethernet.  For more information on participating in the
                  IRC-TCPDoom Tourney, contact [email protected].

COMPUSERVE: "Am I DOOMed" Tourney-- (On-Line)
              1st:  Bill Devos
              2nd:  Robert Kramer
              3rd:  Kim Siani


WHAT MAKES A GOOD DEATHMATCH WAD?
---------------------------------
A tough question to answer because there are so many playing styles out there.
We'll just give some basic tips that we've found the majority of players to
prefer:

  - Keep the map relatively small.  A map that is too large is both slow on
    many machines and very hard to find frag-meat.  If you can't get a frag at
    least every 3-5 minutes, you're map is too big.

  - Keep Deathmatch II rules in mind!
     - Suicides count against your frag count
     - Ammo, Health, and Armor respawn.
    Avoid using supercharges and mega-armor, unless they are strategically
    placed (it is risky to get it).  Avoid TONs of ammo around the arena.
    Avoid treasure rooms with tons of ammo, health and armor, this allows a
    player to hole up, and may make it too difficult to take him out.

  - Avoid placing too many or too powerful monsters.  Monsters can be turned
    off-- so you should include some, but a CyberDemon does NOT make a good
    deathmatch.  Too many monsters also slows the game down on slower
    machines.  Once nice trick we've seen is in a couple of WAD's is to put
    monsters in a cage.

  - Keep respawning monsters in mind!  Place only a few monsters at the lower
    difficulties.  With respawn, this can supply a continual supply of
    monsters through out the deathmatch.  If it's worth having a few monsters
    in the beginning, it may be worth having them throughout.

  - The BFG should only have one or two shots or not be placed in the game at
    all.  A good deathmatch can be ruined by an overloaded BFG.

  - Many of the better deathmatch WADs contain sniper zones, shaded areas (not
    too much darkness), and good weapons placed in spots easy to target anyone
    running after it.

  - Consider whether to include suicide traps or ooze.  These can become
    unfair as people kill themselves to restock on ammo.  However, if you are
    designing a Deathmatch 2 arena, this is not an issue, and traps can
    enhance game-play  (Suicides decrease your frag count, and respawning ammo
    is available!).

  - Making cooperative exits are a mixed blessing.  Maps with coop-exits
    require the cooperation of at least 2 players to exit the level. This
    keeps a single player from exiting the level early.  The downside of this
    is that it generally puts one player at risk.  I (CJ) also find any degree
    of cooperation distasteful when I'm in a chainsaw frenzy :).

  - Take care with triggers that work fine in single player, but in
    multiplayer, allow one player to become trapped by another's actions. An
    example of this are triggers that stop moving floors.  Any "once-only"
    type triggers are also suspect.

  - Avoid being sloppy.  Correct any HOM (believe it or not people still use
    version 1.2) or missing textures.  Make sure to include a marked exit.
    Beta test your map (let others do so) before releasing it. Anything worth
    doing is worth doing well.

  - It has been found that starting the players in areas that are large or
    full of many vertices will cause DOOM to lockup a network game at startup
    on anything less then a 486/66.  Be kind, make the players face the wall
    at start or put them in small starting rooms.  The people at id have
    stated that they are working on this, but understand that the problem is
    still evident with Doom version 1.5b. Also, while talking about starting
    locations- be fair and place them in out of the way places or even up on a
    ledge that can't be gotten to.  It's not much fun being fragged over and
    over right after coming back to life.


-ALTDEATH WAD DESIGN TIPS:  From: Joe Gayda  ([email protected])
--------------------------
 - One Medkit in a room is a powerful item.

 - Inviso and Invulnerability DON'T regenerate.

 - Soul Spheres, Bezerk Boxes, and Mega Armor still regenerate.

 - The "sticky" deathmatch weapons can be picked up multiple times by the same
   player after they regenerate.  That is almost enough extra ammo without
   adding extra ammo boxes which are going to regenerate also.

 - Avoid rooms that allow people to "Hole Up", unless there are more than one
   or you are intentionally trying to create such an affect.  (It can be fun,
   but tends to get old.)

 - Try to work the right amount of monsters into the wad, specifically
   designed for use with the respawn feature.  (Not to many monsters, just
   enough to irritate. =)


ABOUT THE AUTHORS:
------------------
A lot of work has gone into this listing but since there are new WAD's released
daily, we'll try to release updated versions of this at least once a month
(probably more).  We welcome any comments, corrections, and especially any
ratings YOU want to submit.  Send them to _BOTH_ authors.

James Dicke   [email protected]   or   EXEC-PC: JAMES DICKE
  - DOOM Fanatic.  As an employee of the Virtual Gaming Center (Milwaukee DOOM
    center) he finds time to talk to many doom-junkies that are not on the
    internet.  His hobby is to collect and play all deathmatch WAD's.
    Author of: DMCATH24.WAD, TOURNEY2.WAD

    [SHAMELESS PLUG MODE ON]:
    The Virtual Gaming Center (Milwaukee, WI) use several networks of fast
    computers with 27" screens and special controllers (steering wheels,
    flight sticks, etc) to play multi-player games IN-PERSON.  The VGC is
    also host to the Mid-West DOOM Tournaments.  You may contact them at
    [email protected]  or  (414) 476-1514.  Also, if you're into Magic:
    The Gathering, we sell and play it and also hold MTG tournies.

Jim "Chainsaw" Urbas   [email protected]
  - DOOM Fanatic.  Current projects:  wc - Wad compiler; tool to help
    developers integrate new graphics into WAD files.  Deathmatch Compilations
    DM_xx_xx.ZIP; several 9 level episodes containing the best deathmatch
    maps, optimized for use in a single episode (namely: DMSMALL1 and
    DMSMALL2).  Also working on a new solo episode with Brant Katkansky,
    author of NUCLEAR.WAD.  Main area of interest is in adding additional
    graphics to doom missions.

Logo artist:  Frans P. de Vries    [email protected]    Copyright 1994

Special thanks to the VGC and these play-testers and contributors:
  Joe Bachmann, Jonathan Dye, Matt Fell, Jeffry Harsh, Dan Kaufman,
  Mike Katzung, Andre Kaye, Jeff Kolowitch, Matt Lee, Chris Leffel,
  Dan Middleton, James Mitchell, Bryan Peterson, Bryan Vukich,
  Terry Wilson, and Kenneth Yakel.

And of course a big thanks to all the folks at id Software!

       >>> FOR THE CURRENT VERSION: finger [email protected] <<<
     Copyright 1994 by James Dicke and Jim Urbas.  All rights reserved.
  *** May be freely distributed in whole through electronic media only. ***

[END]