===========================================================================
Archive Maintainer      : Remove mail address. Upload to
                         https://www.doomworld.com/idgames/prefabs/
                         Includes ''Additional Info''.
                         Uploaded with permission by
                         Kid MarsCat.
Advanced engine needed  : Doom 2.exe, Chocolate Doom
Primary purpose         : Single play
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Title                   : Vanilla Doom Actions
Filename                : vandacts.wad
Release date            : 01/16/20
Original release date   : 01/15/20
Author                  : Kid MarsCat. Uploaded with
                         permission by Rick ''Red'' Commandeur.

Email Address           : [redacted]
Misc. Author Info       : More info on http://kidmarsc.at/

Additional Info by Red  : I've contacted the original author prior to
                         release and modified this text file accordingly.
                         Additionally, i've playtested this WAD in
                         Doom2.exe. I've left everything else intact.

Description             : (Version: 1.1)

                         A simple Vanilla Doom (II) map featuring all
                         available linedef and sector actions. It includes:

                         * Doors
                         * Floor actions
                         * Ceiling actions
                         * Lifts
                         * Stairs
                         * Crushers
                         * Scrolling Wall
                         * Teleporters
                         * Lights
                         * Damaging floors
                         * Secret rooms
                         * Level exits

                         Notes:
                         * Each section has floor text indicating what
                         actions are available in it.
                         * Actions are identified by their action number
                         using sector text placed outside of the gameplay
                         boundaries, to the right of each sector.
                         * An automap pick-up is provided to readily be able
                         to see available information while in gameplay.
                         * Teleporters are available next to each section
                         for faster travel.
                         * "Once only" actions are denoted with a small No.
                         1 crate to the left of the room (in front and below
                         in the editor).
                         * Monsters are also placed behind actions they can
                         activate; use -nomonsters if you want to test these
                         actions without their interference.
                         * Also, barrels are available in the crushers
                         section to exemplify how actors would interact with
                         them.

Additional Credits to   : Built using Ultimate Doom Builder by ZZYZX and
                         crew.

                         Tested using Chocolate Doom by Simon Howard.

                         Rick ''Red'' Commandeur (Uploader),
                         www.DoomWorld.com for hosting

                         The purpose of this map is educational. Feel free
                         to modify this map and distribute it anywhere you
                         want, especially if you think these examples could
                         be better implemented.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented

s
* Construction *

Base                    : New from scratch
Build Time              : ~2 days approx.
Editor(s) used          : Ultimate Doom Builder
May Not Run With        : Non-Vanilla Doom ports
Tested With             : Chocolate Doom, Doom2.exe


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

Web sites: https://kidmarscat.itch.io/vandacts
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors