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Tested on               : Vanilla, HereticP, Doom Legacy, Eternity, ReMood, Vavoom, and Zdoom.
Primary purpose         : Demonstration of editing technique/hack.
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Title                   : Heretic Conveyorbelt Script Demonstration
FileName                : hconvdem.wad
Release date            : 05/13 2009
Author                  : Kristian 'Kristus' Kall
Email Address           : [email protected]

Other Works by Author   :
                         Codename Hyena: Killer machine
                         Pennywise (DM)
                         10 Sectors Megawad (Map17)
                         Phobia
                         Nimrod - Ixnay on the Hombre
                         Aliens Vendetta (Part of Map31)
                         Nimrod - Project Doom
                         Phobia - The age
                         Plutonia 2 (Part of Map12)

Description             : An example of how to get conveyorbelt scripts running in
                         vanilla Heretic as well as in Zdoom, Vavoom and Legacy.
                         (Legacy in particular)

                         The map is using the ALLTRIGGER linedef flag to get Legacy to
                         run it's own conveyorbelt script.
                         This obviously should work just as well with Boom based wads for Doom2.

                         The part taken from hcount.wad by Creapis is the mechanic to get
                         it moving. Had it not been for this wad, I would probably not
                         have bothered to even try.

                         The door is there for the sake of Zdoom, Eternity and Vavoom compatibility,
                         where the Voodoo doll will start moving at once. In contrast to
                         HereticP and Legacy where something will only be affected by the
                         current after it's been made to move ever so slightly.

                         The door for the gasbag is there to make sure there's no unforseen
                         issues that spring up on different ports by having two versions
                         of the same action execute.

                         ReDoom - It's tested and works in ReDoom. But since it's still in it's
                         infancy. (like it doesn't even have working teleporters in Heretic)
                         it's working quite differentely. It do have voodoo dolls. But they
                         won't travel on the conveyor belt, so it uses the gasbag instead.
                         Once this is changed however, I have no reason to believe it
                         wouldn't work just as well as in any other port I've tested it in.

Additional Credits to   : Creaphis for his hcount.wad, which I used as base when I made this.
                         ID and Raven of course for the games.

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Hehacked Patch          : No
Demos                   : No


* Play Information *

Game                    : Heretic
Map #                   : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : hcount.wad by Creaphis
Build Time              : About 15 minutes
Editor(s) used          : Doombuilder
Known Bugs              : None
May Not Run With...     : Non-Heretic source ports

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors