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Title                   : fen boi's 3d examples
Filename                : fenexam.wad M_exam.wad Z_exam.wad gallows.wad
Release date            : 30/10/02 z_exam added 21/12/02 gallows added and fenexam                        tweaked03/01/03

Author                  : Lee Szymanski
Email Address           : [email protected]
Other Files By Author   : Map 20 Darkening2
                         Map 25 Darkening2 Additional Deathmatch Level
                         Map 28 10 Sectors Wad
                         Map 06 Alien Vendetta (initial design)
                         Map 01 Xfire3.wad Deathmatch level
                         Map 02 Xfire4.wad Deathmatch level
                         Map 03 Xfire5.wad Deathmatch level
                         Map 04 Xfire6.wad Deathmatch level
                         Map 24 Alien Vendetta compet-n edition
                         Map 01 fendoor.wad vanilla DOOM compatible split door

Misc. Author Info       :

Description             : fenexam provides two areas using the instant lift trick to effect a                             3D appearance. The first area provides a solid looking floor/ceiling                    over an underground passageway. Only the passageway can be walked                               through. The second area provides a simple 'car park' effect using                              similar techniques. Both areas will work in source ports using                                  software rendering.

                         Gallows.wad is an example of How the effects can be used. A simple                              gallows over a sunken passage with corpses suspended from it (which                             are invisible when in the passageway). Note how the sectors are                                 joined to avoid 'cracks' in the ceilng.

                         M_exam is the same passageway using Boom's transfer sector heights                              property, you can shoot over this version (the other version blocks                             shots). Works in openGl/D3D ports.

                         Z_exam works in all versions of zdoom from beta 33 onwards and                                  provides two solid floors which can be walked over. (the same                                   technique gives HOM in Boom ect)


Additional Credits to   : Thanks to Mordeth for inventing the Boom example. Map08 of Vex-Doom                             by Toke inspired the 'view over' passage.

                         id for DOOM.
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* What is included *

New levels              : 4
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : No

* Construction *

Base                    : New from scratch
Build Time              : unknown
Editor(s) used          : DeepSea 11.66
Known Bugs              : A minor HOM in the start area of fenexam, occurs if you view both                               ceilings together. Easily fixed but left in as an example of what to                    avoid. Both ares of fenexam.wad block enemy/player projectiles.

May Not Run With...     : M_exam is Boom compatible only, Z_exam is zdoom only. Opengl ports                              don't display the 'car park' effect properly.


* Copyright / Permissions *

Authors MAY use these levels as a base to build additional levels.

You may distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this textfile intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors