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Advanced engine needed : None.
Primary purpose : No levels Included
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Title : Doom Zero Midi Pack
Filename : zeromidi.wad
Release date : 09-30-2024
Author : Demonic Meatball
Email Address : [redacted]
Description : This is a pack of 35 new MIDIs to accompany the PWAD
Doom Zero, which relased 09-30-2019 with a soundtrack
entirely composed of midis from Doom 1 and 2, bar for
2 tracks, which were remixes of OG Doom midis.
Soundtrack contains a few Leitmotivs, and some midis
have a certain rythmic complexity that reflects Doom
Zero's puzzly nature.
Tracks listed below:
01 - Zeroing In
02 - Lions, Satyrs and Tongue Stickers
03 - Asthmatic Meatballs
04 - Deceitful
05 - Pitiful Vile
06 - Sneaking
07 - Double-Barreled Death Ballet
08 - Familiar Nuisances
09 - Bookworm
10 - Back to Hell they go
11 - Can't have shit in DOOMtroit
12 - Inner Mantle
13 - Losing your Marbles
14 - Tectonic
15 - In parts
16 - Mucus-Lookin'
17 - 1548 Ticks
18 - Among the STARs
19 - Foreshadowing
20 - Witch
21 - White Skulls
22 - Marsh Face
23 - At Most 3
24 - Light Trails
25 - Quadratic
26 - Rock Overdose
27 - Curtain Call of Tricks (May Include Traps)
28 - Doom Zero
29 - Violent Heart Surgery
30 - Twisted Caves
31 - Classic Skin
32 - Back to Square Zero
TTL - Minus One
INT - Piling up Skulls
STR - Read with Piotr Micheal's Voice
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* What is included *
New levels : None
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None (but it's supposed to go with Doom Zero)
* Play Information *
Game : Doom 2
Map # : Map01 - Map32 (music only) (obviously)
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : All
Difficulty Settings : Not implemented (how tf do you implement difficuties in music anyway)
* Construction *
Base : New from scratch, though some tracks reference midis from the Ultimate MIDI Pack, .mid the way Id did,
Bobby Prince's original midis for Wolfenstein, Doom and Doom 2, and there's one track where Trent Reznor's
OST for Quake E1M1 and Sonic Mayhem's OST for Quake 2's first map make a sneaky cameo.
Build Time : ~1 year, on and off (mostly off)
Editor(s) used : Sekaiju
Known Bugs : None, probably, idk report to me if you find any, like if a track that doesn't loop properly or something.
May Not Run With : n/a
Tested With : CrispyDoom, ChocolateDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
(tldr: credit me if you use those midis, don't be a douche)
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomworld.com
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Composer's notes
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- D_RUNNIN : Zeroing In
Since MAP01 had a remix in the original, I kept this one pretty close to
the original midi. Includes the main theme.
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- D_STALKS : Lions, Satyrs and Tongue Stickers
Highly energetic, it had to replace At Doom's Gate after all. All similarity
with a Nirvana song about a student unable to smell would be entirely
coincidental.
(I'm serious, that wasn't intended)
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- D_COUNTD : Asthmatic Meatballs
Sorry DASI-I, that's just what the sound replacement reminds me of. Not much
to say, except I like the bass solo I put in.
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- D_BETWEE : Deceitful
Little waltz, with interesting harmonies. Yeah I got nothin' here.
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- D_DOOM : Pitiful Vile
Could work really well with a 8-string guitar. Also I found out it's possible
to change drum types mid-song in Sekaiju. The more you know.
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- D_THE_DA : Sneaking
Largely took inspiration from "God's Expression" by Skronkidonk, and a little
bit of the song is basically ripped from Ennio Morricone's theme for "The Night
Caller (1975)". Also it's in 5/4 because Mission Impossible.
Foreshadows a little something.
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- D_SHAWN : Double-Barelled Death Ballet
Syncs with shooting the SSG. Neat eh ?
Since it is an energetic track in drop B, it ended up being a bit more
Slipknot-influenced than I anticipated. Drumming is nowhere near as
complex though.
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- D_DDTBLU : Familiar Nuisances
Doomkid's "Nuisances Unknown", but with triplets. Also sas a snippet from
.mid the way Id did, a snippet from the Ultimate Midi Pack, and a section
inspired by yet another snippet from the Ultimate Midi Pack.
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- D_IN_CIT : Bookworm
Atmospheric little bass-driven track, kind of like map 3's. Loops pretty
seemlessly imho.
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- D_DEAD : Back to Hell they go
Another pretty seemless loop. This one didn't sart off too great, but I
ended up really liking it.
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- D_STLKS2 : Can't have shit in DOOMtroit
"You know what would be really funny ? If the city map with a gang war in
it had a rap beat that sampled Downtown's midi as BGM" - me at some point
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- D_THEDA2 : Inner Mantle
Wrote the first melody before my exams, then during my exams I completely
forgot I had written anything for MAP12, so after my exams I thought of a
new melody, then I went to write it in Sekaiju and realised I had already
written something, so I put it after the second melody and finished the
track from there. Silly me.
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- D_DOOM2 : Losing your Marbles
Start shooting the chaingun as the string of snares start. With some luck
the arachno will die at the beat drop. Love doing that kind of stuff.
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- D_DDTBL2 : Tectonic
Shout out to midis that start ominous and then go really heavy. Gotta be
one of my favorite genders.
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- D_RUNNI2 : In parts
Channaled my inner Stuart Rynn here. Unrelated, but I took the ostinato
from one of my favorite anime tracks, heavily modified it and put it in.
You'll never guess which track it was MUHAHAHAHAHAHAHA
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- D_DEAD2 : Mucus-Lookin'
One of the puzzliest maps of the wad, so have some 11/4.
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- D_STLKS3 : 1548 Ticks
That's how much time it takes to shotgun down those 6 arachnotrons at the
start. So yeah.
F U N.
Synchs with shooting the sg btw.
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- D_ROMERO : Among the STARs
High energy rock track because it replaces Kitchen Ace, with a 7/8 polyrythm
because why not. Yeah, got absolutely nothing to say for this one tbh.
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- D_SHAWN2 : Foreshadowing
More puzzles, so 13/8. Foreshadows the same thing as MAP06.
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- D_MESSAG : Witch
The theme of our antagonist. If you think that's dramatic, wait 'till MAP29.
Also, the drums can be pitch-bent. Didn't know that before.
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- D_COUNT2 : White Skulls
I did not expect the start to sound this much like Shawn's got the Shotgun.
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- D_DDTBL3 : Marsh Face
Remix of "Swamp Ass" from the Ultimate Midi Pack. Rocks a bit harder.
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- D_AMPIE : At Most 3
Rockin' in 9/8. Solo kinda sounds like Nothing else Matters at the start.
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- D_THEDA3 : Light Trails
Last midi I did for the pack, a 7/4 diabolical march almost entirely based
on diminished chords.
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- D_ADRIAN : Quadratic
Did a bit of an experiment here. I bet this midi will be pretty divisive.
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- D_MESSG2 : Rock Overdose
Some AC/DC sounding stuff. Yes, I did it like that just for the pun.
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- D_ROMER2 : Curtain Call of Tricks (May Include Traps)
How'bout a polyrhythm within another polyrhythm ?
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- D_TENSE : Doom Zero
Remix of the opener's midi, 'cuz in the original ost this map uses Suspense
and the opener uses a Suspence remix, so I did the old switcharoo. If you
think that's dramatic, wait 'till MAP29.
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- D_SHAWN3 : Violent Heart Surgery
Remix of map 20's midi, just lke i was in the Doom Zero's original OST.
I'm really proud of this one, especially the drop. If you think that's
dramatic, you are absolutely correct.
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- D_OPENIN : Twisted Caves
Foreshadows the twist with a nod to a certain ost.
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- D_EVIL : Classic Skin
I bet you know which tracks I remixed here if you played the map or read this
entire text file, but the question is, could you have recognised them without
context ?
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- D_ULTIMA : Back to Square Zero
Some strait-up Aubrey Hodges-sounding midi. If you want your mind blown, play
Zeroing In, then play this at 64x the speed (with pitch modification).
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- D_DM2TTL : Minus One
Short, effective, and has the main theme in it. What else could you ask for ?
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- D_DM2INT : Piling up Skulls
Inspired by continuum.mid's Intermission music for THEME-GAWAD, "The Journey
Continues".
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- D_READ_M : Read with Piotr Micheal's Voice
Seriously, you should read those text screens with his voice. Works strangely
well. I wonder how that's possible?
And yes, this is literally TNT's intermission theme.
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