This page was created and is maintained by
Steffen Udluft
Version 2.0: Feb 21 1999
Table of contents:
* What is Pacifist style?
* Comparison with other styles.
* About this collection.
* Which recordings are valid?
* The lmp collection with summary table
* See also:
o the DOOM2 Pacifist Collection
o a primitive text version of this page (if your browser can't
handle tables).
What is Pacifist style?
Pacifist style is finishing a DOOM level in Ultra-Violence without harming
any monster. That is: no boxing, chainsawing or shooting at monsters, not
even shooting barrels that do explode next to monsters, not even pressing
switches that activate crushers harming monsters. But it is allowed to make
the monsters fight each others, if they are so stupid and agressive, well
that's their problem. Note: Even a pacifist cannot always avoid telefrags.
This new style of playing doom has been invented recently to give live to a
new Doom Honorific Title - the "Doom Pacifist". There are currently 17
people who hold this title (click here to download their exams).
Comparison with other styles.
There are two major aspects in pacifist: one is to make the monsters fight
each others very much like in Tyson, the other is to run slalom through
crowds of monsters without fighting them as often required when playing
under PAR or for COMPET-N speed entries. In some aspects pacifist is more
difficult than Tyson, because you don't even can use pistol or fist to get
rid of monsters, on the other hand you are not forced to kill all of them.
About this collection.
The collection consists of three types of recordings. The first, the fastest
and miscellaneus. As said before the "Pacifist" is a rather new style of
dooming, thus all the first recordings have been collected. The first is not
always the best, so the fastest recordings are collected too. And if there
exist a paticularly interesting recording of a level it will find its way to
the collection even if it is slower. If you know of any older, faster or
interesting recording, be sure to send it to the new COMPET-N incoming
directory or directely to me (the ultimate goal would of course be to do an
uncompleted map for the first time!).
Which recordings are valid?
In a valid recording the player has to start from scratch and play until the
level is finished (i.e. the endscreen is shown). This endscreen must be
visible for at least 5 seconds. Do not use the [pause] key for more then two
times during a recording. In the case that two recordings have the same run
time, one with pauses, one w/o, only the pause free recording will be kept.
The player might die during a recording ONLY immeditially after doing a DHT
dance or when exiting. The recording must be the product of normal gameplay,
absolutely no cheats are allowed. Read some more details if you are not sure
what is considered cheating. For the miscellaneus section in which
interesting recordings are kept, even cheated recording are valid as long as
the player claims correctly how the recording has been produced (e.g. played
with doom V1.9 and edited with lmpc).
The Collection:
The following table summarizes all the lmps in this collection. If you click
on the date of the first recording (fourth column), it will download that
"classic" lmp. If you click on the time of the fastest recording (sixth
column), it will download this lmp.
File name of the recordings is of the form: pa(map number)-(time in
mmss).lmp. However, the dash is eaten up for recordings longer than 9:59.
You can download all the lmps in this collection, 200 kB zipped, 1.5 MB
uncompressed) by clicking below. If you want to view more than two of these
recordings, this is the way to do it.
Download entire collection (200 kB)
Level DHT6 First lmp Date Fastest lmp Time Comments
Rating by by
Dec Very easy, especially
e1m1 Easiest J. Mathies 13 Thomas New! with Ultimate DOOM
1994 Pilger 0:09 E1M1 wad.
Mai The only problem is
e1m2 Easy Robert 24 Andy New! pressing the end
Reevy Badorek 0:30
1997 switch.
It is possible to
clear that map room
by room because there
Feb are enough imps and
e1m3 none Steffen 26 still 24:11 demons to kill the
Udluft fastest soldiers and
1998
sargeants. You have
to act very carefully
and save every piece
of health.
Adam's record shows a
Mai new jump trick,
e1m4 Easy Robert 24 Adam Hegyi New! invented by Rudy
Reevy 0:16 Jurjako. Watch also
1997
Andy Badorek's record
using the old route.
The dark end room has
Feb been considered
e1m5 none Andy 21 still 8:41 impossible, until
Badorek fastest Andy invented a nice
1998
strategy to clear the
way to the exit.
The beginning seems
not so hard, but if
e1m6 - uncompleted - uncompleted - you think of the end
in which usually
rockets are used to
clear the way ...
Too much sargeants
and tiny corridors to
e1m7 - uncompleted - uncompleted - run through, but it
might be possible in
the same manner as
e1m3.
A very interesting
map for pacifists.
Jun Both barons of hell
e1m8 Hard Patrick 03 Mike 3:59 must be dead to
Martin Toliver
1997 finish this level,
watch how this is to
be done.
Although this map is
crowded by soldiers
Nov and sargeants it is
e1m9 Hardest _Steffen 27 still 1:52 still possible. Watch
Udluft fastest
1998 also Yonatan Donner's
original and
ultra-fast recording.
Mai The difficult part is
e2m1 Medium Robert 24 Andy 0:46 to pass all those
Reevy Badorek demons to reach the
1997
blue door.
Sep Very easy and already
e2m2 Easy Simon 14 Patrick von 0:15 played pacifist for
Widlake Massow COMPET-N speed
1995
records.
Mai The difficult part is
e2m3 Hard Steffen 26 Andy 0:47 to find a way through
Udluft Badorek
1997 the pillars.
The main problem is
to reach the exit
switch, which is
guarded by two imps.
Note that S. J.
Sep Stevens first
e2m4 Medium S. J. 17 Andy 0:48 recording doesn't
Stevens Badorek
1995 exactely match the
pacifist-rules, but I
think that can be
excused due to it's
age (two years older
than these rules).
Feb Reaching the normal
e2m5 Easy Michael 21 still 0:33 exit is trivial, Andy
Kren fastest Badorek has played it
1996
to the secret exit.
Jun Many narrow passages
e2m6 Hardest Kai-Uwe 12 Andy New! in this map. Experts
Humpert Badorek 2:34 skill and patience
1996
are required.
There exist two very
different ways to
play that level. The
fast one is just to
run through taking
Mai all or only the
e2m7 Hard Robert 24 Andy 0:50 yellow and red keys,
Reevy Badorek
1997 with a very high risk
of getting stuck, the
other one is to let
the two barons kill
almost all blocking
monsters.
Lost souls are not
e2m8 - uncompleted - uncompleted - the kind of monsters
which can kill a
cyberdemon.
Jun Pacifist is no
e2m9 Easy Eelco de 15 Thomas 0:07 challenge but only
Vries Zajic
1995 natural in that map.
This is impossible,
the floor is to
e3m1 - uncompleted - uncompleted - narrow to pass the
demons and there
seems to be no way to
lure them out.
Jun
e3m2 Easy Eelco de 14 Adam Hegyi New! As e2m9, just run
Vries 0:14 through.
1995
Mai All blocking monsters
e3m3 Medium Robert 24 Andy 0:32 can be passed, if you
Reevy Badorek
1997 are fast enough.
The two
invulnerabilitys make
Mai it possible to
e3m4 Hard Robert 27 Andy New! survive in the
Reevy Badorek 1:00
1997 crowding monsters. A
nice map do play
pacifist.
Mai Passing the imps in
e3m5 Medium Robert 24 Andy 0:27 the last floor is the
Reevy Badorek
1997 only problem here.
Jun The way to the secret
e3m6 Easiest Eelco de 13 Adam Hegyi New! exit is trivial, who
Vries 0:06 is able to reach the
1995
normal one?
Mai The floors are broad
e3m7 Easy Robert 24 Adam Hegyi New! enough to pass all
Reevy 1:03 those demons and
1997
cacos.
A very interesting
level, you must
Jun paralyse the spider.
e3m8 Hard David 08 Steffen New! This funny demo shows
Derrick Udluft 1:07
1995 what it means to
stand "inside" the
spider.
e3m9 - uncompleted - uncompleted - Impossible like e3m1.
A couple of highly
dangerous sargeants,
e4m1 - uncompleted - uncompleted - allmost no health and
armor and very little
maneouvering space.
A very hard one
Jun played at incredible
e4m2 Hardest Yonatan 05 still 0:52 pace! The Winterfeldt
Donner fastest
1997 jump is the least
problem in that map.
Mai The only problem is
e4m3 Hard Robert 24 Andy 0:45 to survive the very
Reevy Badorek
1997 last room.
Mai If the
e4m4 Medium Robert 24 Andy 0:45 invulnerability would
Reevy Badorek last a bit longer it
1997
would be so easy ...
A funny scene when
Jun playing this map is
e4m5 Medium Yonatan 02 Andy New! to push the lost soul
Donner Badorek 0:41
1997 through the narrow
floor.
There are dozends of
reasons why this is
impossible, one of
e4m6 - uncompleted - uncompleted - them is that the
cyberdemon must be
dead before you can
reach the exit.
Mai A nice map for
e4m7 Medium Robert 24 Peo Sjoblom 0:19 playing pacifist,
Reevy many different routes
1997
are possible.
This map is great fun
for tyson fans. It's
a nice example, that
spectres and barons
Jun of hell are very
e4m8 Hardest Patrick 19 Steffen 2:30 useful monsters to
Martin Udluft get rid of those ugly
1997
sargeants and imps.
Did I mention that
the spidermastermind
has to be dead to
finish that map?
There exist a dozend
of different routes
Mai to play pacifist in
e4m9 Medium Robert 25 Andy New! that map, check out
Reevy Badorek 0:13
1997 the DHT pacifist
directory to see
some.
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This collection may be updated every couple of months, if and when better
recordings come in.
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