This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Steffen "Rini" Udluft hereby conquers the title of DOOM II Tyson.

Exam file name          : D2T6SRU.ZIP
Title conquered         : DOOM II Tyson
Author                  : Steffen "Rini" Udluft
Completion date         : 1997 08 11
Game and version used   : DOOM II v. 1.9
Log entry               :
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
19970505 1216 USER: SRU  Steffen         Rini            Udluft
19970505 1216     : LRL-FFF-LLF [email protected]
19970709 1732 CHAL: D2T6 SRU  19 09 27 (00)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


System used             : P150+ 6x86/120 Mhz, PCI bus graphics (ATI Mach 64),
                         Soundblaster Pro clone, headphones

Controls used           : keyboard only, with everything redefined
                         as follows:
                             D:     fire
                             A:     strafe left
                             S:     strafe right
                             SHIFT: speed on
                             SPACE: use

Free interpretation     : classic lightning 15-21 (better watch map27-t)

Comments                : This is the most challenging and entertaining
                         DHT-title I made. Now I love tyson. To playback
                         the recordings use -timedemo and control the
                         speed using F5 and the screensize. I think that
                         at least map27-t is worth watching.

                         map19: "The Citadel"          (map19-t.lmp)
                                By far the easiest of the assigned levels,
                                but already as hard as e3m6 which I did for
                                my d1t6-exam. In Doom2 it is MUCH harder to
                                survive tyson. I use Ilja's shortcut as a
                                faster way to the berzerk, this saves some
                                tedious non-berzerk imp boxing. On the other
                                hand I have been used to the non-berzerk
                                punchout of the first arachnotron and now
                                with berzerk I made a terrible mistake.
                                Again I saved by far to much bullets.

                                Statistics:
                                Death of worst enemies :
                                        2 arachnotrons shooten
                                        6 cacodemons killed by monsters
                                Dangerous punchouts    : none
                                Remaining bullets      : 145
                                Time 38:43

                         map27: "Monster Condo"        (map27-t.lmp)
                                As in my d1t6-exam I tried the Hard level
                                right after the Easy one. And map27 was
                                harder than anything I've played before.
                                I had to learn how to punch hell knights
                                and revenants but this was by far not
                                enough. I had to figure out a plan with
                                as little difficult boxing as possible
                                (yes I am a tyson beginner!).
                                Monster Condo is a very complex level,
                                offering plenty possible strategies and
                                routes. One thing I thought about was to use
                                the archvile to produce bullets by reviving
                                soldiers. I think something like this cannot
                                be considered whimpy (in contrast to using
                                the archvile to get 100% kills without having
                                killed every monster at least once). But
                                Poeppy convinced me that this would rather
                                make it harder than easier. It was my great
                                luck that poeppy got assigned map27 too.
                                He developed the major aspects of the
                                beginning I play. The goal is to play
                                the difficult parts as early as possible.
                                He also told me about the door that cannot
                                be passed by monsters, which I use to get rid
                                of the painies. A useful way to eleminate as
                                many hell knights as possible without punching
                                is to seperate arachnotrons and hell knights
                                and let them shoot from one side of the river
                                to the other. This worked not too well in this
                                recording, but even without that technique I
                                had to punch out only 4 hell nights and one
                                revenant (oh god that worked out terrible)
                                while being vulnerable.

                                Let me summarize:
                                I think the route poeppy and I developed is
                                best suited for tyson beginners. And
                                surprisingly it isn't very slow. I play it
                                even faster as the tyson expert Patrick Martin
                                in the first recording of this level (watch
                                how many big baddies HE punches out!).

                                Statistics:
                                Death of worst enemies :
                                        2 archviles boxed invulnerable
                                        1 baron of hell killed by monsters
                                        4 arachnotrons killed by monsters
                                       12 mancubi shooten
                                        1 mancubus killed by monsters
                                       20 revenants killed by monsters
                                        5 hell knights boxed invulnerable
                                        4 hell knights shooten
                                        8 hell knights killed by monsters
                                        1 pain elemental chainsawed
                                        2 pain elemental boxed
                                        1 pain elemental killed by monsters
                                Dangerous punchouts    :
                                        4 hell knights boxed
                                        1 revenant boxed
                                Remaining bullets      : 0
                                Time 40:30

                         map09: "The Pit"              (map09-t.lmp)
                                Not too easy, really, but much easier than
                                Monstern Condo. By far the hardest part is
                                to survive the chaingunners. If you get the
                                chaingun within the hord of dudes it just
                                takes too long to switch back to berzerk
                                again to survive. I follow the pragmatic
                                rule to play the difficult parts as early as
                                possible. Again I avoid dangerous punching and
                                only punch two hell knights face to face.
                                Especially the solution how to kill the last
                                two mancubi is worth notion - I haven't seen
                                that someone did it without any risk before.
                                I enter the moving stairs rather late, though
                                it's a dangerous section, but you have to
                                kill the painies before. I make terrible
                                mistakes at the stairs and end with 8%/0%.
                                Time for berzerk, supercharge, megaarmor ;-)

                                Statistics:
                                Death of worst enemies:
                                        4 mancubi punched from behind
                                        1 mancubus killed by monsters
                                        1 hell knight killed by monsters
                                        1 hell knight shooten
                                        6 cacos killed by monsters
                                Dangerous punchouts    :
                                        1 imp non-berzerk
                                        2 hell knights boxed
                                Remaining bullets      : 0
                                Time 36:49

                         free: lightning 15 - 21       (map15-21.lmp)
                               I'm so glad about my map27-t that I don't
                               want to try something as good as this for
                               my free interpretation. So I did something
                               easy and completely different.

                               Level   Time    Par
                               15      1:06    3:30
                               31      0:45    2:00
                               32      0:23    0:30
                               16      1:07    2:30
                               17      5:30    7:00
                               18      0:38    2:30
                               19      1:27    3:30
                               20      1:19    2:30
                               21      1:10    4:00
                               --------------------
                                      13:15   28:00

Author info             : This will be my last title for quite a while,
                         because now I need a break -
                         too much doom will kill you ;-)

                         Btw: I hate agression and violence -
                         in the real world (the one without pixels, you know?)

Credits                 : id for the best computer game I've ever seen
                         Frank for all the work he has put in DHT
                         Simon Widlake for COMPET-N
                         The tyson-level-set team for their brilliant work
                         Franks random generator for assigning me map 27
                         Franks random generator for assigning poeppy
                          map 27 as well
                         Poeppy for his suggestions how to play map 27
                         George Bell for the Tyson collection
                         Yonatan Donner for the DOOM THINGS ANALYSER