This is a DHT exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
Thomas "Poeppy" Kroppen hereby conquers the title of DOOM II Pacifist.
Exam file name : D2P6TPK.ZIP
Title conquered : DOOM II Pacifist
Author : Thomas "Poeppy" Kroppen
Completion date : 1997 09 23
Game and version used : DOOM II v. 1.9
Log entry :
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19970707 1812 CHAL: D2P6 TPK 18 25 13 (00)
19970707 1812 : Thomas Poeppy Kroppen
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System used : 486dx2-80 vlb, sb pro, cl-gd5428, 14" monitor,
highscreen "klick" keyboard, typhoon speakers.
Recorded using DooM II v. 1.9
Doom2 -PlayDemo with DooM II v. 1.9
Controls used : default keyboard. :)
Free interpretation : map32 "grosse" pacifist, cybie helps with keens!
Comments : the *new* DHT-title "pacifist": can do any
map without harming any monster. that means
no direct hits, no blast hits from barrels
or rockets. no intentional telefrags. no
weapons baned. no "kill 2 monsters after the
dance" rule. dance not required, but strongly
recommended. allowed to dance and die, then
run. really neat peace of research from the
whole "pacifist-team" under the coordination
of rini.
map18: "the courtyard" (lv18-d2p.lmp)
a really easy EASY. i can do this even
in nightmare pacifist. the only thing
that can go wrong is to get stuck on
the cacos in the blue key area. dance
is at the beginning.
map25: "bloodfalls" (lv25-d2p.lmp)
a really tough MEDIUM. at least if one
can't do the "barrel-jump" to the soul-
sphere. i can't, so i had to run around
for the little spider to help me. the
rest of the map is a piece of cake. btw:
i wanted to enter the teleporter right
away, but mr. shotgun insisted to go
first. i don't think this counts for an
"intentional telefrag", intentional tele-
fragging is e.g. the "frag-machine" of
map21 in the start area. :) dance is in
the closed cabinet after i've got the
soulsphere.
map13: "downtown" (lv13-d2p.lmp)
one of the most boring pacifist maps,
'cause there's a good deal luck involved
in the "caco cleans the yellow key area".
i find it super-annoying to play for 10
minutes only to get killed by imp- or
caco-fire. the beginning works quite
nice with my little "berzerk-trick" and
i'm able to use both invuls in the damned
yellow-key-area. time is 27:33 and dance
is while waiting for the caco-demon to
clean out the imps (didn't quite remember
if i danced during the recording so there's
another dance right at the exit).
free : "grosse" (lv32-d2p.lmp)
really funny map. rini at first said it's
IMPOSSIBLE BY CONSTRUCTION, but later we
found out that the cybie can actually walk
_into_ the den of the keens. so it went
straight from IMPOSSIBLE to EASIEST. i
would have put it in EASY, so that it can
be asigned for DHT-exams, but i was
overruled. hmpf. so here it is as free,
played w/o invul, finishing with 200/200
(big deal, i know). dance is at the start.
Credits : * id for the greatest game ever.
* frank for the dht, better than ever.
* istvan for keeping the compet-n alive.
* rini for all the tips, tricks and conversations.
Author info : 28 year old cad/cam-engineer. doomed forever. :)
right now i have all currently possible DHT titles:
D1M,D2M,D2Y,DIV,D2V,D1P,D2P,D1T,D2T,D1I,D2I.
E-mail :
[email protected]