This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Tomaz Cedilnik hereby conquers the title of DOOM 2 Master.

Exam file name          : D2M6TC.ZIP
Title conquered         : DOOM 2 Master
Author                  : Tomaz Cedilnik
Completion date         : 1997 05 29
Game and version used   : DOOM II v. 1.9
Log entry               : (copy the relevant two lines verbatim from your
                         challenge)
Substitutions?          : NO (not possible in DHT6)
System used             : Pentium 100, Ati 3D ProTurbo PC2TV, 14" Colorview, SB AWE32
Controls used           : Keyboard only, with keys redefined as follows
                         Right hand:
                           arrows - moving & turning
                           ctrl   - fire
                         Left hand
                           a      - strafe left
                           s      - run
                           d      - strafe right
                           space  - open / use
Free interpretation     : Level 20 (hardest), same rules, 100% secrets,
                         h/a: 200/200.

Comments                : As you see, I'm new here (in DHT) and have much
                         to say.

                         At the beginning I didn't know why the given
                         levels were not sorted. I decided to start with
                         17 and continue with 21 and 27. First I quickly
                         looked into them to see what I've got. 17 was
                         pretty easy. When I was trying to do 21 I
                         realized it's the easy one and that I've already
                         done the medium one. It wasn't very good feeling
                         to have more troubles with an easy level so I
                         decided to make a plan to go through. I practiced
                         every part separately, each one a few minutes.
                         When I thought it was enough I started to record
                         again. I needed many trials but finally I did it.
                         In 17 I didn't have to plan much, I just tried
                         many times. I think 21 is maybe slightly harder
                         than 17. I compared 17 and 21 to the other easy
                         and medium levels and I think 17 and 21 should be
                         in the same set; they should be easy cause 17 is
                         much easier than other medium levels.

                         Well, the realization that the 21 is "easy" was
                         also the realization that the 27 is hard so I
                         became scared about it because that could mean I
                         did less than a half of my work after finishing
                         17 and 21. But ... it wasn't so difficult.

                         MAP17:
                         This is the first .lmp for this title. When I
                         found a good way to go through I did only 92%
                         kills. Then I realized I didn't kill chaingunners
                         & co. in the room with zig-zag wall in the middle
                         (cacos and imps and teleports). I also checked
                         the map (using DCK) and saw that's all so I
                         started recording. But it took a lot of trys
                         because there's not much ammo at the beginning.
                         That's why I really tried to convince cacos, imps
                         and chaingunners to do some of my job. In
                         revenant's room I decided to shoot revenant near
                         the room's exit but I had to kill shootgunners
                         before because I was almost without sheels. I
                         saved bullets for pain elementals and
                         arachnotrons because they stop shooting if you
                         use a chaingun. I accidently went to the yellow
                         door after I got the blue key and realized it
                         comes later.  In the blue room chaingunners were
                         shooting me from behind and a cacodemon surprised
                         me but it was easy to deal with them. Arachnotron
                         wasn't a big problem, I was just standing on the
                         radioactive floor because it was easier to aim at
                         him (I picked up a supercharge before facing
                         him). In the yellow room I hadn't much trouble
                         killing monsters except when the revenant hit me
                         (OUCH!), archie was easy (I took a supercharge
                         before and had more than enough rockets). I also
                         dealed with annoying 'exit room guards' with
                         rockets. At the end of this level I wasn't sure I
                         killed everybody (body?!) but fortunately I did.
                         Time: 24:02.

                         MAP21:
                         Here also seemed to be a lack of ammo. But It's
                         easy to let mancubuses kill all imps in the room
                         with arrow shaped stairs and elevator. Revenants
                         are easy, you just have to hide behind a corner
                         sometimes. Here are more than enough powerups so
                         it becomes "seriously dangerous" only in two
                         rooms: one is where you get the yellow key and
                         the other has the floor covered with slime and
                         many islands, both because you can't go to the
                         beginning room (with powerups) any time. In the
                         room with the yellow key I was in panic because
                         of low health but I managed to escape (with 1% of
                         health) so I could recover my health and continue
                         the fight --- actually watching fight between
                         them. The green room wasn't so big problem
                         because I had enough room to run. I used
                         invulnerability for annoying chaingunners
                         (other monsters shoot balls so they're mostly
                         harmless). After taking the red key and chainguns
                         I was a little confused because imps' fireballs
                         were comming from all directions when I made some
                         holes into a knight. But the one who was behind
                         my back was probably killed by that knight. Then
                         I realized the room was practically empty so I
                         decided to kill all and get a megasphere after
                         that to go out with 200-200. After coming back to
                         the green room I noticed (fortunately; otherwise
                         I'd have to record it again) that I didn't shoot
                         all monsters yet. They were trapped (if a monster
                         stands on the edge of an elevator and it goes up,
                         that monster can't move sometimes). But I saw a
                         fireball and knew they're still there.
                         Time: 14:15.

                         MAP27:
                         This level is hard (classified by Frank Stajano).
                         As I said, it scared me before I started to work
                         on it seriously. The most unpleasant about this
                         level is it's complexity. So I had to make very
                         exact plan before even trying to record. First I
                         looked it's shape with DCK (level editor) and
                         tried to find an easy way through it. I also
                         tried to find out how to get all weapons as soon
                         as possible. The secret area which closes 30
                         seconds after start contains some ammo so it must
                         be picked up at the beginning (I may kill the
                         spider before). And so on, the level is large and
                         complex so I decided to look some other DOOM2
                         Masters to see how they did it. Before that I
                         almost decided to cheat. There are some dark
                         areas. If I light them nobody will know. Actually
                         I didn't light the rooms. I changed the meanning
                         of 'light level'. I made a pwad which has only a
                         COLORMAP entry, and color maps were changed so
                         the rooms which should be completely dark were
                         only darkened. Then I looked for the demos. I
                         found 6 assignments of level 27 and decided to
                         look all of them. After that I thought I can just
                         do it like others. To kill mancubi first (in the
                         big rooms with teleport in the middle) and later
                         revenants was a good idea. Also someone showed me
                         (in his .lmp) how to kill pain elementals with a
                         chaingun (hiding behind the corner). And so on.
                         When I was watching the others' demos I got sick
                         of them because everything seemed so easy except
                         some experiments (not using strafe buttons, not
                         knowing how to jump over the green pool). I
                         decided I was ready so I started recording and
                         tried a few times. I also decided not to cheat.
                         It's not fair and (more important) it's too easy.
                         Yes, it was pretty easy. As you can see, just
                         before the end I wasn't sure if I killed
                         everybody. So I supposed I did and went out. I
                         left one invulnerability artifact and two
                         supercharge balls but went out with 200% health!
                         I'm not really sure this level deserves to be in
                         a hard set... Or am I so good?? Naaah. Anyway, I
                         checked the demo (binary) if it's really recorded
                         in ultra-violence. Good! It is.
                         Time: 23:28.

                         MAP20:
                         Because I think I got two easy levels and I don't
                         consider it fair, I decided to do a level which
                         really deserves to be called (at least) medium.
                         That was before I did 27. But 27 was also much
                         easier than I expected so I decided to do one of
                         hardest levels to deserve to be called 'Master';
                         I choosed 20.

                         I used master rules (ultra-violence, at least
                         100% kills), of course. But that's not all. I
                         also decided to finish the level with 200/200 and
                         100% secrets. I examined the level carefully,
                         found quite simple way through it and found out I
                         can pick up a megasphere just before going out.

                         I needed some trials to do it but it wasn't
                         difficult at all. The spider mastermind and the
                         cyberdemon were easy, I just let them shoot one
                         each other. I didn't plan to take the megaarmor
                         after that, however I accidently did it so I
                         decided to continue and hoped it wouldn't change
                         the plan too much; fortunately it didn't.

                         Behind the door there are arch-vile and some
                         other creatures; I killed them from other side.
                         That way I teleport to a pain elemental and kill
                         him without wasting ammo. But lost souls did some
                         troubles there, floating around me when I tried
                         to jump from the elevator.

                         At the second pain elemental's area (stairs, jump
                         over lava) I also had some troubles. When I
                         jumped to the stairs I slipped but I could jump
                         into a teleport and try again without health
                         loss.

                         I played even with less style: After I killed an
                         archie (the second one) I realized I didn't take
                         the BFG9000 from that room so I came back but I
                         couldn't find out how to open the door hiding it.
                         I was running around for a long time (boring for
                         the audience). Then I decided not to use BFG9000
                         and realized I didn't even plan to use it, I just
                         planned to take it because it's there so it
                         didn't change my plan how to finish the level. In
                         the exit room I didn't have problems, plasma is a
                         really good weapon! I don't know who/what killed
                         the revenant on the right side of the exit; maybe
                         I did it when I was shooting there with plasma
                         (trying to kill a caco hiding there), maybe he
                         had problems with a chaingunner...

                         Maybe this level should be hard, not hardest (or
                         maybe I'm not experienced enough to judge it).
                         Time: 18:46.

Author info             : 24 years old math student, I like to play DOOM,
                         especially deathmatch. Once when I participated a
                         deathmatch competition I was very bad (I used
                         mouse, the others used keyboard). Then I tried to
                         play with keyboard; I had much better control. I
                         played deathmatch on many external levels,
                         designed only for deathmatch. But I had only one
                         opponent and I played on a laptop (terrible). So
                         I decided to try with DHT because I don't want to
                         loose my DOOMing skills.

                         This is my first title. I didn't request a
                         challenge for DOOM 1 Master because I didn't have
                         DOOM 1. I was working much on DOOM 2 so I was
                         prepared for this challenge. I'll challenge the
                         title of DOOM 1 Master soon, but first I'll look
                         a little around and learn about levels. I read
                         DOOM 1 is easier than DOOM 2 so I think I won't
                         have problems conquering DOOM 1 Master. I also
                         plan to become a Tyson, Speedy Gonzales,
                         Incubus...