This is a DHT exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
Steffen Udluft hereby conquers the title of DOOM II Master.
Exam file name : D2M-SRU.ZIP
Title conquered : DOOM 2 Master
Author : Steffen Udluft
Completion date : 1997 05 06
Game and version used : DOOM II v. 1.9
Log entry :
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19970505 1221 CHAL: D2M6 SRU 04 30 28 (00)
19970505 1221 : Steffen Rini Udluft
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Substitutions? : NO (of course not, as this doesn't exist in DHT6 :)
System used : P150+ 6x86/120 Mhz, PCI bus graphics (ATI Mach 64),
or 80486 DX-2/80, VESA Local Bus,
Soundblaster Pro clone, headphones
Controls used : keyboard only, with everything redefined
as follows:
D: fire
A: strafe left
S: strafe right
SHIFT: speed on
SPACE: use
I've played with [STRAFE ON] until march of this
year. It feels much better now to be able to rotate
while strafing. But to be honest:
I'm not yet benefitting from the new config
(in terms of speed).
Free interpretation : MAP16-UV (Suburbs)
If you want to watch game action only, please watch
MAP04-UV. This one is for amusement and information
about the DooM engine. I show how to produce an
"unhittable" imp via the archvile bug. These imps
cannot be hit by any shots and they can walk through
walls! Back in '94 when I played level 16 for the
first time, there came an imp right through a wall
and he began to scratch on me, "No problem, just a
quick shot from the supershotgun" I thought, but
THAT imp survived the shot from no distance.
And even the second shot and ... I died.
In my frustration I had to go to Poeppy. He calmed
me down and later we discovered what had happend.
If an archvile revives a dead monster that was
squashed by a door, the monster is unhittable and
unclipped (you can make an unhittable revenant too -
if you like :-).
But even these monsters can take damage by rockets
or barrels exploding near them (no direct hits).
One question stays open: "Can an archvile hit an
unhittable monster?" Feel free to find that out by
yourself ...
Comments : MAP30-UV (Icon of Sin)
In my opinion this is the second hardest level
(hardest is MAP29, platformduell with cybie) if you
haven't so much practise. I didn't manage to
complete this level back in '94 when I played
all DOOM2 levels (except 29 and 30 ;-) from scratch
for the first time.
But the more you practice the easier this get's in
comparison to other levels. Nowadays I think it's an
easy level.
As I cannot perform the platform jump (who can
without mouse?) I had no idea how to make something
special and so I just took my first try, although
it's a quite bad performance ...
MAP28-UV (The Spirit World)
I like this map! It's so easy if you just ignore the
painies and get an invulnarability, the BFG and an
megasphere first. It's a bit harder if you are going
for the backpacks first (as I do in this recording).
My first try for the D2M6 was just above par so I
improved it a bit.
MAP04-UV (The Focus)
After completing 30 and 28 below PAR (that's easy)
I've liked the idea to do all three levels under PAR
as in a MasterVelox ;-)
And it would have been under PAR without the dance.
This really took me some time and I don't like that
level very much so I'm contempt with this time of
2:03 ...
Author info :
I was born in '69, live in germany near munich and
have made my physics diplom in '96. I've a very nice
girlfriend and a very cute little dog. I will write
more when achieving more titles - OK?
Btw: I hate aggresion and violence -
in the real world (the one without pixels, you know?)
Credits :
Cretits have to go to Frank for all the work he has
put in the DHT and especially for the new DHT6
concept, to Simon Widlake for COMPET-N and to
Poeppy who is always a great help
(except for always beating my COMPET-N records ;-).