This is a DHT5 exam file. Its place is in the dht-exams directory.

             The DOOM Honorific Titles
             Created by Frank Stajano on 1994 05 01

Erwin T Lin hereby conquers the title of Doom 2 Master.

Exam file name: d2m6etl.zip
Title conquered: DOOM 2 Master
Author: Erwin T Lin (aka DragonKnight Zero)
Completion date: 2000 03 04
Game and version used: DOOM II v. 1.9
Log entry:
20000302 0713 CHAL: D2M6 ETL  04 10 19 (00)
20000302 0713     : Erwin T Lin
Substitutions? Never!  Not allowed in DHT6 anyways
Authentication Dance: FRL-LRL-RRL
System used: P133 with generic SB compatible soundcard
Controls used: Keyboard only, default configuration
Free interpretation: MAP 13, UV from scratch: 100% kills and secrets,
no invulnerability, finishing with 200% health and armor.

Comments: To quote Jason Henry, "Big Deal.  Anyone who can lift a mouse
can do a Master exam."  So I did it.  All my recordings are 100% Kills,
Items, and Secrets except for the free interpretation due to the
constraints used.  I ended with max health and armor in these except
for Map04.  I figured out the routes on my own.

map04-uv.lmp: My first 100/100/100 was 5:00 but I felt that was too
slow.  So I made this one.  Hardest part is the start before you have
any weapons.  Once you've killed the shotgun guys behind the crushing
windows, the rest of the level is easy, even though health is scarce.
Favorite parts are when the chaingunner walks right into my face in the
start room and me only taking damage once after being reduced to 19%
health within the first minute.  Time: 4:02

map10-uv.lmp:  The start is chaotic.  Once the first Pain Elemental is
dead, the rest of the level isn't too hard as long as you don't do
something really stupid.  I suggest using the Light Amps before taking
on the chaingunners and spectres guarding the first Berserk (which I
forgot to do).  You can also run into ammo problems fairly easily so
try to create monsterfights.  Parts of interest are the revenants from
the blue key area hunting me down, me forgetting the soldiers coming
out of the secrets in the radsuit area, and the cyberdemon stunned by
both BFG blast and trace damage (which is the only time I've seen that
happen).  Beginners especially might want to see how I milk the
invulnerabilitys.  With the exception of monsters which were alerted at
unplanned times, this demo is very conservative.  Time: 34:34

map19-uv.lmp: HEY!  This was too easy.  Things can still go wrong
though if the door closes on dead sargeants' shotguns at the start or
if you wake up the spectre pack near the exit before you nab the
Berserk.  Ammo is a bit tight, so manage it well.  Plan on punching
most demons and spectres to save ammo.  The rocket launcher is unneeded
but can speed things up if used well.  Only real danger is being
surrounded by spectres or demons.  Most dramatic part is when I rush
for the SSG and lose over 100% health in the process.  It's much safer
to let the enemies come to you but I got greedy.  I also fall into the
moat THREE times in this demo.  Once you figure out a good route, this
map is easy.  Dance is done at the start point, after killing the first
arachnotron.  Time: 23:07

Free Interpretation: map13dkz.lmp: Because 19 was too eay, I felt I
needed to do something harder.  Map 13 is classified as Hardest but it
really isn't that difficult.  To up the challenge, I don't use an
invulnerability and leave the mega armor for a 200% health and armor
finish.  The trick is not becoming trapped.  Funny scenes involve me
trying (and failing several times) to get to the chaingun room with
100% or more health and the cacodemon which hunts me down in the yellow
key room.  I was lucky to have all four revenants killed somehow.
Probably an angry arachnotron.  I wish there would have been more
indication of the arachnotron which gets stuck on a narrow ledge and
which I telefrag when I finally go for the BFG (which I never used).
Slow time due to the amount of running around trying to create
monsterfights, having to hunt down a few monsters that were hiding, and
my insistance on finishing with max bullets and shells.  Only difficult
area is the ammo cache with the two cacodemons.  Make sure you are
invisible and have at least 90% health and preferably plasma before
teleporting there.  Dance is done in the passage before the blue key
room the second time I go through there.  Time: 27:44

Author info: I typically go by the handle DragonKnight Zero on the
internet.  Videogame FAQ writer.  I didn't get into Doom2 until someone
mentioned wanting to play a video game based on the high school we went
to, and I realized I could make a Doom level based on it.  By the way,
that level isn't finished and probably never will be.  Never bought
Ultimate Doom, in fact I still have shareware version 1.2  If you feel
compelled to contact me, my e-mail is [email protected]  Flamers
will be ignored.

- Credits

id software and Frank Stajano for their respective creations

a few others whose WADs made a better player out of me