Text file for information about the recording files.

An explanation of all the next stuff is below...

First the name of the recording files have an structure like DhE9M9S9.Lmp,
which means:

                       DhE9M9S9.Lmp
                       ||||||||
                       | | |  -> which skill has being used.
                       | | -> which map has being played.
                       | -> which episode has being played.
                       -> A descriptive name.

Contents of Zip File: D1M6JAL0.Zip

                       DhE1M4S2.Lmp
                       DhE3M9S3.Lmp
                       DhE3M4S4.Lmp
                       FrE2M8S4.Lmp
                       Readme.Txt   (the file you are reading now)
                       Challeng.Htm (the challenge file)
                       DHTDemos.Bat (batch file for automatic demoplaying!)

Contents of Zip File: MISC.Zip (included)

                       E3M4S4Bk.Lmp (look at the 'note' for this below...)
                       SlE1M1S4.Lmp (just another free LMP... a dirty one!)
                       E1M1    .Wad (used by the above .LMP)
                       Doom000 .Jpg (screenshot for the easy skill .LMP)
                       Doom001 .Jpg (screenshot for the medium skill .LMP)
                       Doom002 .Jpg (screenshot for the hard skill .LMP)
                       Doom003 .Jpg (screenshot for the free skill .LMP)
                       Doom004 .Jpg (screenshot for the SlE1M1S4.Lmp file)

Scores:

                       Easy Skill: Good average of Health.
                       Medium Skill: Good average of Health.
                       Hard Skill: Good average of Health.
                       Free Skill: Good average of Health.

                       100 percent of Items and Secrets in all the Skills.

Some more details:

I have being using the LEGACY engine for this purpose; I also thought that
maybe you won't have it... so I'm sending also the site where you can find
it:
http://www.frag.com/doomlegacy
(I used the DOS Version; but I believe that this doesn't mind really).

I used this platform because it gives the possibility to look up, and down,
and this is much better at the moment of recording... so the demos won't
be so weary... and it gives the possibility to make ScreenShots!

An important comment, I'm not using 'AutoAimming' which makes easier to shot
monsters. I'm aimming myself; I belive I have the capability to do it by my
own.

NOTE: I had some problems on level E3M4; "why?...because I couldn't enable
a 'switch'..."is that a 'bug'?. Well, you'll note this if you look at the
LMP file. So I'm sending also the E3M4S4Bk.Lmp which I have done using BOOM.

What more,,, hope you enjoy this Demos, and also hope to get this important
prize... 'The Doom Master'. (Well, I'm thinking also to get some other titles
.. who knows :)

Miscellaneous:

I never thought that it was so difficult to develope the standard Doom maps
with this skills, but it's true; talking about level E3M4,,, puff... I have
being trying it a lot of times, but finally I kick these 'kids'.

About the E1M1.Wad file is like the original one, the only thing that has
been changed is a 'berserk box' in the principal room; this to make possible to
'slop' this ones.

You can also use the 'Chasecam'; but really viewing demos with this, sometimes
don't work approppiately.


                                                       D1M6JAL0.ZIP - JAL
                                                       Javier Almenara O.
                                                 [email protected]