This is a DHT exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
Alvin "Viper" Chee hereby conquers the title of Doom II Tyson.
Exam file name : D2M-AVC.ZIP
Title conquered : DOOM II Tyson
Author : Alvin "Viper" Chee
Completion date : 1995 07 14
Game and version used : DOOM II v. 1.9
Log entry : D2T AVC Alvin "Viper" Chee 02 03 04 LFR-FRF-RRR
: Alvin_Chee <
[email protected]>
Substitutions? : N/A
System used : 486DX4-100 VLB with SB16
Controls used : keyboard only, with SPACE exchanged with ALT
Free interpretation : MAP08 UV Tyson
Comments : My first Tyson entry was invalid because MAP08
had been added by Jonathon, and I didn't read the
rules proeprly on the subsitutions. But this package
definitely satifies the rules. Unfortunately, the 3
assigned levels I received all did not have beserk
or chainsaw. Punching the monsters to death without
beserk is very tiring and rather boring.
MAP02: The hardest part of this level is when I had
to jump into the dark basement to grab the blue key.
Lots of imps inside, and I had to conserve some
bullets to kill the sergeants in the exit room too.
Your punching ability had better be good for this.
But using the barrels is a plus point. However, I
feel that this level should be in MEDIUM, but it was
classified as EASY.
MAP03: This level was a lot easier than MAP02,
because there was at least a supercharge, mega-armor
and lots of health and bullets. I would say this
level should be in EASY, but it was classified as
MEDIUM.
MAP04: This level is incredibly difficult, and I
don't know how I managed to complete it. It takes
too many tries to do it, and somehow I was on form
for that moment to cross it. There is very little
health and armor on this level compared to the
other 2 levels, so I think its a miracle.
Conserving bullets to kill sergeants meant I had
to kill all the imps with my normal fist. I decided
that exchanging this with MAP08 would make my life
easier.
MAP08: This is my free interpretation level, since
Jonathon felt that it shouldn't go to waste. MAP08
was easier because it had a chainsaw, and all I
needed to do most of time is to lure the monsters
to fight each other. However, there is an element of
luck involved because the cyberdemon sometimes
doesn't get killed by the barons of hell. Or
sometimes, he gets killed but there are simply too
many barons of hell left.
MAP19: Getting an out-of-base level was extremely
frustrating, because most of the levels were just
not designed to be completed in Tyson mode. In
general, I had to exclude levels with cyberdemons,
spiderdemons, archviles and also levels with too
many revenants, pain elementals, and mancubuses.
After looking through the FAQ, I decided on trying
MAP22, because it had very few monsters, but the
layout of the level required a lot of luck to
complete. Then I tried MAP19, and it was extremely
tedious, because the number of monsters in this
level is too many. However, there was a lot of
health and bullets, and the two arachnotrons were
very helpful in killing some of the monsters. I
would say that this level is MEDIUM though, because
although it was tedious, it wasn't that difficult to
complete. And a word of warning, the lmp file takes
more than one hour to finish!
Author info : I still like to play Doom and Doom II for some time
to come, and am eagerly waiting for more releases
from Id Software, but I don't think I would be
trying for anymore DHT titles. I would like to say
thanks to my colleagues in Creative Technology where
I work, for their moral support in getting this
Tyson title. And I still refuse to use the mouse in
solo play or deathmatch play, and I don't use
strafing either! After all I still beat a lot of
good Doom players by just using the keyboard only.
But sometimes to move sideways, I use the arrow
keys and move against the wall, but no strafe key.
I design my own WAD files in my free time, but I've
very little free time nowadays. And if I can find
enough time, I'll do a major add-on with a Chinese
KungFu Doom, by replacing lots of sounds, music and
graphics.