This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Alvin "Viper" Chee hereby conquers the title of Doom II Tyson.

Exam file name          : D2M-AVC.ZIP
Title conquered         : DOOM II Tyson
Author                  : Alvin "Viper" Chee
Completion date         : 1995 07 14
Game and version used   : DOOM II v. 1.9
Log entry               : D2T  AVC Alvin "Viper" Chee         02 03 04  LFR-FRF-RRR
                       :          Alvin_Chee <[email protected]>
Substitutions?          : N/A
System used             : 486DX4-100 VLB with SB16
Controls used           : keyboard only, with SPACE exchanged with ALT
Free interpretation     : MAP08 UV Tyson
Comments                : My first Tyson entry was invalid because MAP08
                         had been added by Jonathon, and I didn't read the
                         rules proeprly on the subsitutions. But this package
                         definitely satifies the rules. Unfortunately, the 3
                         assigned levels I received all did not have beserk
                         or chainsaw. Punching the monsters to death without
                         beserk is very tiring and rather boring.
                         MAP02: The hardest part of this level is when I had
                         to jump into the dark basement to grab the blue key.
                         Lots of imps inside, and I had to conserve some
                         bullets to kill the sergeants in the exit room too.
                         Your punching ability had better be good for this.
                         But using the barrels is a plus point. However, I
                         feel that this level should be in MEDIUM, but it was
                         classified as EASY.
                         MAP03: This level was a lot easier than MAP02,
                         because there was at least a supercharge, mega-armor
                         and lots of health and bullets. I would say this
                         level should be in EASY, but it was classified as
                         MEDIUM.
                         MAP04: This level is incredibly difficult, and I
                         don't know how I managed to complete it. It takes
                         too many tries to do it, and somehow I was on form
                         for that moment to cross it. There is very little
                         health and armor on this level compared to the
                         other 2 levels, so I think its a miracle.
                         Conserving bullets to kill sergeants meant I had
                         to kill all the imps with my normal fist. I decided
                         that exchanging this with MAP08 would make my life
                         easier.
                         MAP08: This is my free interpretation level, since
                         Jonathon felt that it shouldn't go to waste. MAP08
                         was easier because it had a chainsaw, and all I
                         needed to do most of time is to lure the monsters
                         to fight each other. However, there is an element of
                         luck involved because the cyberdemon sometimes
                         doesn't get killed by the barons of hell. Or
                         sometimes, he gets killed but there are simply too
                         many barons of hell left.
                         MAP19: Getting an out-of-base level was extremely
                         frustrating, because most of the levels were just
                         not designed to be completed in Tyson mode. In
                         general, I had to exclude levels with cyberdemons,
                         spiderdemons, archviles and also levels with too
                         many revenants, pain elementals, and mancubuses.
                         After looking through the FAQ, I decided on trying
                         MAP22, because it had very few monsters, but the
                         layout of the level required a lot of luck to
                         complete. Then I tried MAP19, and it was extremely
                         tedious, because the number of monsters in this
                         level is too many. However, there was a lot of
                         health and bullets, and the two arachnotrons were
                         very helpful in killing some of the monsters. I
                         would say that this level is MEDIUM though, because
                         although it was tedious, it wasn't that difficult to
                         complete. And a word of warning, the lmp file takes
                         more than one hour to finish!
Author info             : I still like to play Doom and Doom II for some time
                         to come, and am eagerly waiting for more releases
                         from Id Software, but I don't think I would be
                         trying for anymore DHT titles. I would like to say
                         thanks to my colleagues in Creative Technology where
                         I work, for their moral support in getting this
                         Tyson title. And I still refuse to use the mouse in
                         solo play or deathmatch play, and I don't use
                         strafing either! After all I still beat a lot of
                         good Doom players by just using the keyboard only.
                         But sometimes to move sideways, I use the arrow
                         keys and move against the wall, but no strafe key.
                         I design my own WAD files in my free time, but I've
                         very little free time nowadays. And if I can find
                         enough time, I'll do a major add-on with a Chinese
                         KungFu Doom, by replacing lots of sounds, music and
                         graphics.