This is a DHT exam file. Its place is in the dht-exams directory.

                         The DOOM Honorific Titles
                  Created by Frank Stajano on 1994 05 01

John Upper hereby conquers the title of DOOM 2 Speedy Gonzales.

Exam file name          : D2SG-JKU.ZIP
Title conquered         : DOOM 2 Speedy Gonzales
Author                  : John Upper
Completion date         : 1996 11 17
Game and version used   : DOOM II v1.9
Log entry               :
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHAL: D2SG JKU John Upper                 15 25 22  FLF-LRL-FRR
   :          John Upper <[email protected]>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Substitutions?: NO, but it IS tempting to sub harder levels for MAP 15.

System:     486DX/2-66; 12MB RAM; generic 1 MEG video card;
           twitchy new AP-300 optical mouse; Cheapo SB16 compatible
           (mono, so I don't know where sounds come from).
Controls:
           Keyboard:                           Mouse:
E ... Forward           W ... Strafe left             Left  ... Fire
D ... Backward          R ... Strafe right            Right ... Strafe
S ... Turn Left         Ctrl ... Run
F ... Turn Right        SPACE ... Use

Free interpretation: MAP 17-23, UV, under par, EACH FROM SCRATCH.

Comments: All maps done under the newer DHT5/DHT6 revision: UV ALL THE WAY.

MAP15: Easy. Even the jump to the secret-level tower switch is easy if you
     start with your back to the wall and walk it. I just went for speed
     here, even though I prefer Johnathan Hoof's more intricate and
     combative route. Time: 58 sec.
MAP25: The best of my LMPs. Hadn't played this since the first time through
     D2. Surprised at how easy it was. The only tricky part is the jump
     down after the blue key. Decided to go for under par AND maximum kills.
     Result: 93% kills in 2:28. [Probably could have got +95% kills if I
     hadn't wasted plasma on the second Hell Knight.]
MAP22: Difficult to _consistently_ make this under par on UV. Good practice
     for my FREE interp, which is actually better than this one.
FREE: What can you do when everything's been done? I can't play against
     fast-monsters like Johnathan Hoof, I sure as hell can't play Nightmare
     like Seffen Winterfeldt, and I can't even run in a straight line as
     fast as Daniel Lindgren (how does he DO that?). So I can't make a
     single-level demo that's as good as theirs. Instead, I've made a
     combination Lightning/Speedy Gonzales demo: a sequence of levels
     underpar, BUT at the start of each new level I kill myself quickly
     and then complete that level from scratch. Call it SuperGonzales.
     All I'll say is that this is harder and a lot more exciting than it
     might sound. [Try it.] Of course, it all depends on the levels you
     pick: MAP 15-21 is easy, MAP 22-29 would be brutally _brutally_ hard.
     My sequence (MAP 17-23) is pretty hard, but it's still a compromise:
     I left out 15-31-32-16, since they're easy enough not be so interest-
     ing to watch, but I also left out MAP 24 (The Chasm), which is super-
     difficult and really frustrating at the end of this sequence. So,
     unlike those _other_ guys, I'm leaving you with an obvious way to "top"
     this: do 17-24 on SuperGonzales rules. ;)

MAP  TIME   PAR    WORTH NOTICING
 17  5:14   7:00  200% Health, but sloppy and slow. Ran directly over the
                  medpack near the blue key, but it doesn't pick up?!
                  Cool trick vs. AV -- good for slow movers like me.
 18  0:46   2:30  Play `shave-and-a-hair-cut' with pistol on first door.
 19  3:02   3:30  Back door entry decoys spider away. Very sloppy at end.
 20  2:00   2:30  Shotgunner takes 10 bullets on suicide start. 195% H.
 21  2:40   4:00  Imp takes 3 hits from double shotgun. 174% Health.
 22  2:23   2:30  100% Health at last door (!) but lost 56% "persuading"
                  reluctant chaingunners to lay down their weapons.
 23  2:59   3:00  Having too much fun. After having to shoot six Hell
                  Knights at the beginning (what good are those barrels??)
                  I should have run _around_ the AV and the 4 revnants --
                  killing them almost puts me over par.
 24   ??          I set the -maxdemo for 200k, and it ran out here. I was
                  off to a great start, but, to be honest, I probably
                  wouldn't have made it.

Author info: Thinks Quake won't be any fun until someboy makes a Total
           Conversion which imports the Doom2 monsters. (Revnants!)
Thanks to:
     - Jonathan "Hunter" Hoof, Daniel "Demonlord" Lindgren, and
       Steffen "No Nickname" Winterfeldt, for their great demos.
     - Frank S., Simon W., and the people at cdrom.com for maintaining
       their note-perfect documentary of Doom.
     - iD, creators of the most engrossing, self-contained fictional
       world of the 20th century.

PS:   I created a WAD --think2wc.wad-- for D2SG-style play. It's on
     cdrom.com and its mirrors. Unlike DHT and COMPT-N, you have to
     work out your own routes AND figure out a reasonable par time.
     Best times: HMP = under 3 min, UV = WAY under 7.