This is a DHT5 exam file. Its place is in the dht-exams directory.

           The DOOM Honorific Titles
     Created by Frank Stajano on 1994 05 01


George Bell hereby conquers the title of Doom 2 Master

Exam file name        : d2m-gib.zip
Title conquered       : Doom 2 Master
Author                : George I. Bell (GIB)
Completion date       : 1996 03 13
Game and version used : Doom II v. 1.9
Log entry 1/16/96:
CHAL: D2M  GIB George I. Bell             05 30 28  FFL-RLF-RLL
   :          George Bell <[email protected]>
Substitutions?        : NO
Free interpretation   : Levels 27 and 28 Master style without using any
                       of the eight invulnerability spheres.

System used           : 486 DX2/66, 16MB RAM, NO SOUND CARD
Controls used         : Mouse+Keyboard
               Mouse : Left button - fire
                       Right button - forward
            Keyboard : Z - strafe left
                       X - backward
                       C - strafe right
                       Ctrl - speed mode

MAP05: Your basic frag-fest.  I remember when I tried this level for
      the first time - it seemed SO hard!  Of course it helps a lot
      when you know what to expect.  7:18

MAP30: After an hour of attempts, I was really pissed because I was
      unable to complete this map even once!  Problem was I couldn't
      tell when my rockets were scoring.  Finally I tried an easier
      difficulty level and saved the game at the point where one more
      rocket will do it.  I tried it from that point until I got the
      timing down, and then recorded this on my first try.  Not a super
      performance, but I get the job done.  2:36

MAP28: Technically this fulfills a level requirement but really it is
      the harder half of my free interpretation.  This is a very
      well designed level, but suffers from a glut of invulnerability
      spheres (FIVE!), especially considering there are also two
      Megaspheres.  If you just run for the BFG and then the
      invulnerability, I don't think this level is that hard.  But if
      you avoid the invulnerability, it's much harder, as there is less
      health and a shortage of ammo.  You can't use one of the Megaspheres
      because the only way to get to it is through an invulnerability,
      and you have to waste the Vile Twins before you get the other
      Megasphere.  The two big stashes of ammo in the spider lair are
      inaccessible, at least initially.  Watch how low my ammo dips
      when I go for the Vile Twins - I was lucky to make it!

      One of the most frustrating problems, which ended several
      attempts, was accidentally strafing into an invulnerability sphere
      while cleaning out the spider lair!  Look for the bozo move near
      the end, where I get stuck between two torches cleaning out
      the revenant room (duh!).  Made me want to redo it, but the same
      thing happens to a revenant right after me.  Kinda funny!  16:19

FREE:  I wanted to do something new, so I took the two levels with the
      most invulnerability spheres (27 and 28) and did them each Master
      style without using any invulnerability.  Level 27 actually isn't
      much harder this way, you just have to be more cautious.

      I let out a bunch of monsters at the start, and they usually kill
      each other off.  But coming back into the starting area (expecting
      to take out the spectres with the chainsaw) I get into big
      trouble between the arachnotron and imp army (how did they get out?)
      and had to improvise to survive.  Looking back on it I probably
      should have used some rockets on the Mancubi.  I had 17 rockets
      left for the Hell Knight herd, which made it no contest.  17:38

Author My third title: D2GM, D2SG, D2M.  My style is more thoughtful and
Info:  devious as opposed to fast and aggressive.  In MAP28, watch how
      I trap an Arch Vile on a ledge rather than taking him out directly.