This is a DHT5 exam file. Its place is in the dht-exams directory.

           The DOOM Honorific Titles
     Created by Frank Stajano on 1994 05 01

George Bell hereby conquers the title of Doom 2 Incubus

Exam file name        : d2i-gib.zip
Title conquered       : Doom 2 Incubus
Author                : George I. Bell (GIB)
Completion date       : 1996 04 24
Game and version used : Doom II v. 1.9
Log entry:
CHAL: D2I  GIB George I. Bell             32 04 25  RRF-FFL-LRR
   :          George Bell <[email protected]>
Substitutions?        : YES, 15 for 04
Additions to the base : MAP15 (Easy), MAP21 (Medium)

Free interpretation   : The classic 06 NightMare, showing some special tricks

System used           : P166, 16MB RAM, SB 32, Diamond Stlth 64 Video Card
Controls used         : Mouse+Keyboard
               Mouse : Left button - fire
                       Right button - forward
            Keyboard : Z - strafe left
                       X - backward
                       C - strafe right
                       Ctrl - speed mode (always)

      It was a long wait for this title.  In 2 months of practice
      I recorded five out-of-base levels, so the D2I base is not as
      full as most people seem to think.

      I don't know why MAP04 is medium.  To my knowledge, nobody
      has ever done it (and the awesome AAK has made "hundreds of
      attempts")!  Wasn't long before I discovered the reason:
      aside from a few piddling helmets, there is no armor on this level!
      This is the only level of which this is true.  All other ones
      have at least one Vest or Megasphere.  I tried it for one evening,
      and man it is NASTY!  It's rather remarkable how much harder this
      level is on NM compared to UV.  The respawn is what kills you,
      especially the fast chaingunners.

MAP32: Really easy.  I even passed up the invulnerability sphere.

MAP15: Most people probably don't even consider this a NM candidate,
      but there is a very quick route to the secret exit.  It's a little
      tough surviving the sniper fire, usually I'm almost dead before
      reaching the health/armor stash.  The other tricky part is the jump.
      It's easy in UV (WALK, don't run off the edge!) but in NM sometimes
      bullets strike you in mid air, and amazingly the DOOM engine seems
      to take into account their affect on your momentum and you end up
      falling short.  But if you land the pedestal the rest is trivial.
      I rate this level easy, because I almost always make it - in fact
      I made it on all my first three recordings and took the best one.

MAP25: This level is a lot of fun in NM - with three distinct hard
      sections and plenty of weaponry, it's pure carnage.  I spent an
      hour practicing each hard section and then recorded this on my
      fourth attempt!  I found that a good strategy for the last part
      was to get through the blue door as quickly as possible.  There is
      a lot of health behind that door, so you simply blast your way in
      and take some hits, at least then you don't get sniped by all the
      respawn scum in the courtyard.  In my lmp there is a chaingunner
      with nine lives, and I needed every one of those med kits!  Also,
      I think dashing past the Hell Knight is easier than what Josh did.
      One can then either waste him easily in the room beyond or just
      ignore him and run for the exit.

      I do my dance in the secret room with the two cell packs.  Josh's
      lmp has a perfectly timed (very slick) start, but with a 'F' earlier
      in my dance I became a sitting duck for those evil shotgunners.

MAP21: An obvious candidate for NM since it is an easy D2M level (not
      sure I agree with that rating, though).  But if there was a tombstone
      every place I died on this level, there would be graveyards all over
      the place.  I used this level to practice for D2I, and at first it
      seemed impossible - I found it hard to survive more than 20 seconds!
      But eventually I started doing better.  A combination of skill and
      finding a good route, I think.  Now I can actually get through it one
      time out of six.

      The key on this one (as with most levels in NM) is to move FAST
      along a carefully planned route.  Only in this level you often have
      the option of backtracking to the "hospital" if your health dips
      too low.  If you find yourself fighting for too long in one area
      it is a sure sign you are about to die.  In UV I am often running out
      of ammo on this level, but this is not a problem in NM!  The start is
      quite hairy, and the room with the two Mancubi looks easy in this lmp
      but is also a big graveyard.  Once you make it from here back into the
      hospital it's not bad from there on.  One trick used to end this
      level is that you only need 2 of the 3 keys.

FREE:  I could easily have added a third level to the base, but I wanted
      to let others have some fun with this title!  So here it is, the
      original D2I hard map, 06, but maybe now it's not so hard.  The new
      twist is several tricks, unfortunately none discovered by me.  The
      trick with the yellow key is quite amazing, can you see how I do it?
      I don't think a keyboard player could do it consistently.  The tricks
      are thanks to my heros Andreas "Anthe" Kren and Kai-Uwe Humpert.

      The beginning of this lmp contains some bizarre happenings.  You
      think YOU can turn around fast with a mouse, check out the
      instantaneous 180 Mr. Revenant pulls off (catches me completely
      off guard).  I always hate waiting for the crusher to squash the
      Spider Mastermind, how convenient when an empty elevator shows up
      at just the right time! The imp by the blue key is always a tricky
      shot, but here he drops dead just as I'm getting a line on him!

Notes: I have extensively tested the playback of these lmps on 3 different
      machines.  I think there is something wrong with my old 486, as it
      occasionally locks up in the middle of an NM lmp.  But, after
      rebooting the machine, that same lmp always played back just fine.
      I never had a problem on the other two machines.

      I nominate Daniel "DemonLord" Lindgren as the fastest DOOM ][
      monster killer of all time.  If you haven't checked out his awesome
      performances in the neighboring COMPET-N directory, have a look.
      He raises his nose at the DHT titles, but he OWNS Simon Widlake's
      competition.  The guy can clear a whole level in the time it takes
      most of us DHT folks to find the first key.  For example, try to
      come close to his MAP07 in UV in 1:01.  Or check out his MAP21
      in UV, under par AND with 100% kills, or in 1:30 in NM, etc, etc.

Author I had to buy this new system in order to conquer this title! ;^)  NOT!!
Info:  Although I don't know how I did some of my old exams w/o sound.
      Anyway I now have a rocket PC with sound and am all set for Quake.