This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Anton Magleli hereby conquers the title of DOOM 2 Incubus.

Exam file name          : D2I-AVM.ZIP
Title conquered         : DOOM 2 Incubus
Author                  : Anton V. Magleli
Completion date         : 1996 07 17
Game and version used   : DOOM 2 v.1.9
Log entry               :
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHAL: D2I  AVM Anton Magleli              03 10 19  LFR-FFR-RFR
   :          Anton Magleli <[email protected]>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Substitutions?          : None

Additions to base       : MAP14 (Medium/Hard - see comments)

System used             : 486/100 8Mb, PCI video, Sbpro
                         and a pair of Really Powerful Speakers

Controls used           : Mouse:
                             Left   ... fire
                             Right  ... forward
                             Middle ... strafe on

                         Keyboard:
                             D ... strafe left
                             F ... strafe right
                             S ... run
                             A ... use
                         SPACE ... back
                             E ... turn left
                             R ... turn right
                             Q ... stop recording ;-)

Free interpretation     : MAP18 Nightmare using only bare hands

Comments : Having completed the three DOOM 1 Advanced Titles
          3 months ago, I now have the opportunity to do the
          same for DOOM 2. To compare both DOOMs in Nightmare
          mode: DOOM 2 is slightly harder than DOOM 1, but
          just slightly. Also, Incubus base for DOOM 2 is
          well balanced, which is not the case with DOOM 1.
          I have recorded the three required LMPs the day I got
          the challenge, and they are all adequate to their ranking.

  MAP03 : This MAP is one of my favorites. A full life/armor pack
          plus invisibility, all in one place to safely authenticate,
          make this MAP really easy. Note an interesting move near
          the red key: first lower the lift, and then take the key.
          This saves the lives of two more demons ;-)

  MAP10 : Yes, this is a fairly medium level. That is, after you
          watched other people run. In particular, at the critical
          section - spider/revenant/imp/demon room - a right route
          to take is very important. Very important is also a delay
          at that room's entrance. The imps should open the door
          themselves, your shooting is then heard by other monsters
          and they move, so that their location becomes convenient
          by the time you enter. This is, of course, not the only
          possible way, but statistically it gives the least
          probability of something going wrong.

  MAP19 : D2I-DZ, who added this level, has developed a great route,
          especially a nice touch about the cacodemon behind the
          main building's door. Only have him see you; then you may
          go around the corner for the green armor. That brain surgeon
          tries to get closer to you *along the straight line*, so it
          exits into the "courtyard"! By the time you return, the
          way is free.
              The Arachnotron at the beginning is really REALLY annoying
          when it starts to open the door. DZ did not kill him; initially
          I also did not intend to, because in that case the respawning
          would likely to go wrong. But the arachnotron kept opening the
          door and killing me with amazing stability. It finally got on
          my nerves, I went out AND KILLED THE DAMNED SPIDER. Boy was I
          relieved! What's more, the recording now would go much easier,
          the beginning is not a critical section anymore. Two critical
          points still remain, however. One after a teleport (the demons
          tend to come to the rising ledge), another near the yellow key
          where you have a specter teleported and clawing at your back.
          But all in all, this level is not a super hard.

  MAP14 : (out of base). I was surprised when I saw this level was still
          available. It's definitely easier than the remainder.
          By difficulty this MAP is somewhere between Medium and Hard.
          It's rather Hard when compared with "medium" set of D2I base.
          Although there are no tough places (except around the blue key),
          this big level features a whole lot of sniping points and the
          monsters, especially chaingunners, make the full benefit of it.
          You have to be very careful and very alert all the time.
          However, the availability of plasma gun with plenty of cells
          as well as a Soulsphere is a plus. I think I'll left Mr. LMPs
          decide in which set this level should go.

  MAP18 : (free). The idea of doing a level on NM without firing a shot
          came immediately after I began thinking about a free
          interpretation. After a brief analysis, two levels appeared
          suitable: MAP08 and MAP18. So I did the latter barehanded
          (which is not hard at all, by the way). MAP08 is even simplier.
          There may exist other levels possible this style, but they are
          not so obvious.

Author info : Now 25 years old, I am hereby conquering my 4th advanced
             DHT title. I started to play DOOM approximately in November 1994.
             A complete "mouser", I have been using mouse control from
             the beginning. But only in February 1996 I began to SERIOUSLY
             play DOOM when I discovered about DHT and saw the brilliant
             performance of Steffen in his D1S exam.