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This is a DHT exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
Mike Pratt hereby conquers the title of DOOM 2 Grand Master.
Exam file name : D2GM-MGP.ZIP
Title conquered : DOOM 2 Grand Master
Author : Mike Pratt
Completion date : 1996 2 8
Game and version used : DOOM II v. 1.90
Log entry
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CHAL: D2GM MGP Mike Pratt 02 05 07 RRR-FLL-LFR
: "Michael G Pratt" <
[email protected]>
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Substitutions? : No
Additions to the base : MAP08 (Hard)
Systems used : 90MHz NexGen NX586 PCI, S3-Trio64 Video (STB
Power Graph 64, 2Meg), 16 Meg Memory, SB 16,
Mitsumi FX400 CD, and Mouse Man 3 button serial
mouse.
Controls used : Keyboard + mouse, with some keys redefined
as follows: forward e
reverse d
turn left s
turn right f
strafe left w
strafe right r
fast a
left button fire
center button run
left button strafe
Free Interpretation: MAP21-UVF Using Grand Master Rules
Tom Mustaine wrote that he was adding MAP21 so that future GMs
could have fun doing it. Well it is one of the most fun MAPs
I have tried with -fast. Not sure why, but try it & I think you
will like it! Thanks to Ian Egle for suggesting it.
The stats are:
Kills 100%
Items 100%
Secrets 0%
TIME 11:45 PAR 4:00
Comments: Some of the sets I have gotten for exams have been pretty
rough (in my opinion). But not this time. This might be
the easiest set of MAPs that could be put together. Even
so MAP07 gave me some trouble. Just having finished ny
D1SG exam I wanted to get these MAPs in a decent time,
near par if possible, certainly not more than twice par.
MAP02: Closest I ever came to par (without -fast) was 1:39. So I new
that getting this close to par would be tough. Tried lots of
routes and strategies but finally gave up on getting near par
with -fast. Should have asked for help from Jesper Hansson but
the idea never occured to me till just now.
The stats are:
Kills 100%
Items 60%
Secrets 100%
TIME 3:45 PAR 1:30
MAP05: Having had this MAP on every Doom ][ exam (except D2SG), I wanted
to do something different for it. With that in mind I tried to
carry on what the Doom ][ demo guy was doing. The Marine charges
straight at the chaingunner/shotguns in the start room, jumps
directly into the pits with the Imps, jumps thru the window into
the courtyard with the Imps, etc. Even trying to be as aggressive
as possible, it only turned out one third as exciting as the demo
guys lmp. I Left the Soul Sphere in the start room on purpose so
the Marine spends lots of time with little health.
The stats are:
Kills 100%
Items 60%
Secrets 100%
TIME 6:56 PAR 1:30
MAP07: When I first tried this MAP I stood behind the pillars at the
corners of the room add promptly got wasted by fire balls going
straight thru! Had to watch Tom Mustaine's MAP07-NM in D2SG-TWM
exam to get some ideas on how to handle this. He finished
Nightmare in 1:44 so I thought I could finish Ultra Violence Fast
under 2:00. No luck. Still, came close to par, the only LMP in
this set to meet that goal.
The stats are:
Kills 100%
Items 66%
Secrets 100%
TIME 2:12 PAR 2:00
Addition to the Base: MAP08 (Hard)
I have mixed feeling about this MAP. I picked it because it was
the first MAP available for adding to the base. After I worked
on it for a while I decided there may be a good reason it was
available. I guess it can be finished, but I never want to do it
again! This LMP sucks (look at the time) but it meets the req.
The stats are:
Kills 100%
Items 100%
Secrets 100%
TIME 22:44 PAR 2:00
Author info: Was addicted to Rogue in Graduate School (MSEE) - now Doom.
This is my 7th title. D1M, D2M, D1T, D2T, D2SG, D1SG, D2GM.