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This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Dave Ryding hereby conquers the title of DOOM 1 Speedy Gonzales.

Exam file name          : D1SG-DGR.ZIP
Title conquered         : DOOM 1 Speedy Gonzales
Author                  : Dave Ryding
Completion date         : 1996 12 1
Game and version used   : Ultimate Doom  ver. 1.90
Log entry
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CHAL: D1SG DGR  Dave Ryding                 13 39 16  LLR-FFL-RLR
   :          "David G. Ryding" <[email protected]>
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Substitutions?:         Ultraviolence
Additions to the base:  N/A
Systems used:           GA-486VF/VS 40Mhz bus, Diamond, but not fast
                       in DOS, only windows (2Meg) - WHY?, 24 Meg Memory,
                       SB 16 with Headphones and Labtec CS900 speakers,
                       CREATIVE 2x CD, and Logitech 3 button serial mouse.

Controls used:          DEFAULT KEYBOARD
                       Someday I will learn the mouse, but I have too
                       much fun now to take the time. Besides, how many
                       times have I died mousing around and getting snack
                       crumbs in the mouse. I hate when that happens!
                       Then there is 200/400 dpi mouse and 1000 dpi
                       trackballs. Where will it end? How about a faster
                       keyboard sensitivity patch so us keyboard people
                       can turn around as fast as a mouser?

Free Interpretation:  E1M9SGUV 2:42 on a 2:45 par.
       Not as hard as E1M6SGUV but still fun. Machine gun is the key
       and rockets make quick work at the exit. While this isn't the
       fastest route through this level, it is the highest probability
       for my style of play. I always come in at 2:35-2:55, most of the
       time around 2:45 depending how many shots I miss (yeah, I know,
       you're not supposed to miss).

       TIME    2:42         PAR   2:45

Comments:  SG exams are my favorite. I like the fast action demos that
       result from these exams. DHT has the right concept and that is
       to make awesome lmps. DHT has renewed my interest in DOOM1. I
       have been playing DOOM1 only for the past 3 months preparing
       for these exams, making uv sg lmps and lightning episodes.

E1M3SGUV:  There is a big difference in this level between hurt me plenty
       and ultraviolence. Where do all these people come from? I get down
       to 14% at the 1/3 point but recover. There is a persistent demon
       that follows me from the start all the way back to the blue key.
       Get outa the way! Right after this is a blast and an imp gets
       blown across my path as I speed out of here. I like the regular
       exit for this level, very busy, a medkit to help, raising stairs,
       hit that can and blow that imp over my head, turn and get some
       (three, weak and useless) people, turn and finish imps then leave.

       TIME    1:55         PAR   2:00

E3M9SGUV:   Using no invulnerable requires a whole new strategy. Using the
       invulnerables lets one use rockets with impunity and they are
       extremely destructive in this mode just hold down the fire key
       and blow your way through mobs of people. Without invulnerability
       you can't use this strategy. Firing rockets in your face will kill
       you faster than the bad guys can, so care is needed in their use when
       you are surrounded by mobs of people (and, those walls can move at
       you pretty fast. How many times has a wall killed me?). I also had
       to find a way to shave off 5-10 seconds because I was always coming
       in around 2:16 to 2:25 with my regular strategy. I had to resort to
       DEU to see how monsters were activated so I could activate them in
       such a way that I consistently avoided interacting with them. What
       do you think? Is using DEU and all these doom tools part of being a
       DHT person. I would have a difficult time figuring out strategies
       without these tools. The one I use the most is to record the lmp
       then watch it in map mode to see how the monsters move.

       TIME    2:06         PAR   2:15

E1M6SGUV:   WOW! Is this one tough! Mastered keeping the 30 second door open
       more than 50% of the time, this saves 15 seconds that can be used
       later to minimize risk in some places. I take the long route around
       the back because I pick up a medkit and can consistently survive
       the yellow key area coming in the back way, not the front. The front
       way is faster but much more risky. I ran many demos at 3:01 to 3:09
       and had to leave that last box of ammo to save 3 seconds, and as
       expected, I then run out of ammo at the exit. This was a classic
       DOOM exit; busy, busy place, invisos in front of me, demons, imps
       and people behind me and losing health to 20%, out of bullets,
       shotgun is too slow to make exit but will have to do since that is
       all that was left, good/bad luck at exit, the inviso came out
       to try to slow me down so I would be shot in the back for that last
       20%. I practiced that last room many times with cheats to get the
       speed to 20 seconds to the exit. Cheating imp hides around the corner,
       he never did that in 10 practices, so I would rocket him in my face.
       This level belongs in the DHT suppository because it is a real pain.

       TIME    2:56         PAR   3:00

Author info:    Metallurgical engineer at ARGONNE National Laboratory's
       Advanced Photon Source (APS), the world's largest x-ray
       machine, 2/3 mile circumference (website @aps). My main job is to
       manufacture high heat load devices, to stop or shape the
       x-ray beam, which is many times hotter than the surface
       of the sun, about like a plasma gun, which I know I can
       stop (not with my body but with high heat load devices).

       I really enjoy SG because it is a quick game. Until I understood
       SG my favorite level was DOOM2 level 30 because it was a quick game.
       I have made more than 100 lmps of this level, I record it each time
       I play it in case it is the lmp of my life. I keep the best six to
       watch for entertainment, usually with one or two archviles because I
       really like getting these guys.

       Lightning should be open for all, I did one anyway because it makes
       a great demo for viewing because you go through all the levels like
       it was one big wad and it takes less than 15 minutes per episode.

       id missed in their marketing and instruction booklet, I never knew
       what PAR was until I saw the DHT SG repository. SG is great for
       having a get together with other experienced doomers because you
       don't have to wait long for your turn to die, I mean, win. 2 or 3
       minutes and it's the next person's turn and you can get medicinal
       fluid replenishment from a nearby stimpack.