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This is a DHT exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
Dave Ryding hereby conquers the title of DOOM 1 Speedy Gonzales.
Exam file name : D1SG-DGR.ZIP
Title conquered : DOOM 1 Speedy Gonzales
Author : Dave Ryding
Completion date : 1996 12 1
Game and version used : Ultimate Doom ver. 1.90
Log entry
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CHAL: D1SG DGR Dave Ryding 13 39 16 LLR-FFL-RLR
: "David G. Ryding" <
[email protected]>
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Substitutions?: Ultraviolence
Additions to the base: N/A
Systems used: GA-486VF/VS 40Mhz bus, Diamond, but not fast
in DOS, only windows (2Meg) - WHY?, 24 Meg Memory,
SB 16 with Headphones and Labtec CS900 speakers,
CREATIVE 2x CD, and Logitech 3 button serial mouse.
Controls used: DEFAULT KEYBOARD
Someday I will learn the mouse, but I have too
much fun now to take the time. Besides, how many
times have I died mousing around and getting snack
crumbs in the mouse. I hate when that happens!
Then there is 200/400 dpi mouse and 1000 dpi
trackballs. Where will it end? How about a faster
keyboard sensitivity patch so us keyboard people
can turn around as fast as a mouser?
Free Interpretation: E1M9SGUV 2:42 on a 2:45 par.
Not as hard as E1M6SGUV but still fun. Machine gun is the key
and rockets make quick work at the exit. While this isn't the
fastest route through this level, it is the highest probability
for my style of play. I always come in at 2:35-2:55, most of the
time around 2:45 depending how many shots I miss (yeah, I know,
you're not supposed to miss).
TIME 2:42 PAR 2:45
Comments: SG exams are my favorite. I like the fast action demos that
result from these exams. DHT has the right concept and that is
to make awesome lmps. DHT has renewed my interest in DOOM1. I
have been playing DOOM1 only for the past 3 months preparing
for these exams, making uv sg lmps and lightning episodes.
E1M3SGUV: There is a big difference in this level between hurt me plenty
and ultraviolence. Where do all these people come from? I get down
to 14% at the 1/3 point but recover. There is a persistent demon
that follows me from the start all the way back to the blue key.
Get outa the way! Right after this is a blast and an imp gets
blown across my path as I speed out of here. I like the regular
exit for this level, very busy, a medkit to help, raising stairs,
hit that can and blow that imp over my head, turn and get some
(three, weak and useless) people, turn and finish imps then leave.
TIME 1:55 PAR 2:00
E3M9SGUV: Using no invulnerable requires a whole new strategy. Using the
invulnerables lets one use rockets with impunity and they are
extremely destructive in this mode just hold down the fire key
and blow your way through mobs of people. Without invulnerability
you can't use this strategy. Firing rockets in your face will kill
you faster than the bad guys can, so care is needed in their use when
you are surrounded by mobs of people (and, those walls can move at
you pretty fast. How many times has a wall killed me?). I also had
to find a way to shave off 5-10 seconds because I was always coming
in around 2:16 to 2:25 with my regular strategy. I had to resort to
DEU to see how monsters were activated so I could activate them in
such a way that I consistently avoided interacting with them. What
do you think? Is using DEU and all these doom tools part of being a
DHT person. I would have a difficult time figuring out strategies
without these tools. The one I use the most is to record the lmp
then watch it in map mode to see how the monsters move.
TIME 2:06 PAR 2:15
E1M6SGUV: WOW! Is this one tough! Mastered keeping the 30 second door open
more than 50% of the time, this saves 15 seconds that can be used
later to minimize risk in some places. I take the long route around
the back because I pick up a medkit and can consistently survive
the yellow key area coming in the back way, not the front. The front
way is faster but much more risky. I ran many demos at 3:01 to 3:09
and had to leave that last box of ammo to save 3 seconds, and as
expected, I then run out of ammo at the exit. This was a classic
DOOM exit; busy, busy place, invisos in front of me, demons, imps
and people behind me and losing health to 20%, out of bullets,
shotgun is too slow to make exit but will have to do since that is
all that was left, good/bad luck at exit, the inviso came out
to try to slow me down so I would be shot in the back for that last
20%. I practiced that last room many times with cheats to get the
speed to 20 seconds to the exit. Cheating imp hides around the corner,
he never did that in 10 practices, so I would rocket him in my face.
This level belongs in the DHT suppository because it is a real pain.
TIME 2:56 PAR 3:00
Author info: Metallurgical engineer at ARGONNE National Laboratory's
Advanced Photon Source (APS), the world's largest x-ray
machine, 2/3 mile circumference (website @aps). My main job is to
manufacture high heat load devices, to stop or shape the
x-ray beam, which is many times hotter than the surface
of the sun, about like a plasma gun, which I know I can
stop (not with my body but with high heat load devices).
I really enjoy SG because it is a quick game. Until I understood
SG my favorite level was DOOM2 level 30 because it was a quick game.
I have made more than 100 lmps of this level, I record it each time
I play it in case it is the lmp of my life. I keep the best six to
watch for entertainment, usually with one or two archviles because I
really like getting these guys.
Lightning should be open for all, I did one anyway because it makes
a great demo for viewing because you go through all the levels like
it was one big wad and it takes less than 15 minutes per episode.
id missed in their marketing and instruction booklet, I never knew
what PAR was until I saw the DHT SG repository. SG is great for
having a get together with other experienced doomers because you
don't have to wait long for your turn to die, I mean, win. 2 or 3
minutes and it's the next person's turn and you can get medicinal
fluid replenishment from a nearby stimpack.