This is a DHT exam file. Its place is in the dht-exams directory.

                     The DOOM Honorific Titles
               Created by Frank Stajano on 1994 05 01

Ariel C. Vera hereby conquers the title of Doom 1 Grand Master.

Exam file name          : D1GM-ACV.ZIP

Title conquered         : DOOM 1 Grand Master

Author                  : Ariel C. Vera

Completion date         : 1995 09 16

Game and version used   : Ultimate DOOM v. 1.9

Log entry               : CHAL: D1GM ACV Ariel C. Vera  39 29 36  RFR-RFL-RFR
                       :               "Ariel C. Vera" <[email protected]>

Substitutions?          : N/A

System used             : Pentium 100 with 32megs of ram, ATI Mach 64 PCI
                         video card (2 megs dram), 21" Viewsonic monitor
                         and Sound Blaster Awe32 running under Win95. All
                         levels played at full screen at approx 45 fps.

Controls used           : Keyboard only, everything redefined as follows...
                         Arrow keys for movement, CTRL to fire, Shift to
                         run, ALT to strafe, and INS to open (numeric keypad)

Free interpretation     : E4M8 - UltraViolent with Fast Monsters. Nothing
                         terribly fancy or amazing. I really wanted to do
                         E4M9, but after numerous tries and just plain
                         exhaustion I settled on E4M8 so I could finish
                         the exam! ;-) The dance is in the first room after
                         I have cleared out most of the first two rooms.

Comments                : I had completed a few other levels that other
                         Grand Masters had completed and _thought_ I was
                         well prepared... HA! After being humbled.. I
                         downloaded completed lmps of 2 of the levels I
                         was assigned and then was on my way! SO, I echo
                         the same advice given in the DHT text file...
                         Check out other people's completed lmps if you
                         get stuck. At this skill level, strategy is the
                         most important thing. Once an optimal strategy
                         is found, 75% of the battle is won! You already
                         know how to shoot and move, otherwise you wouldn't
                         be here!

E2M9                    : This level (at first) seemed much too difficult to
                         be rated as easy. But once I had seen how another
                         Grand Master played it, it was much easier to do.
                         The dance is near the end inside the room. Key to
                         this level is to get the CacoDemons and Demon Lords
                         to kill each other. If you find yourself getting
                         into the fray before 90% or more of the baddies are
                         dead, you are making it much too hard for yourself.

E3M9                    : This level also seemed much harder (at first) than
                         it's medium rating. Mainly because I was always low
                         on ammo. But after seeing how another Grand Master
                         did it, I finished it in one try. But a word of
                         advice, DON'T pick up the invisibility sphere, it
                         was a very stupid move on my part. I much prefer
                         knowing where incoming projectiles are going so I
                         can more easily dodge them. When you are invisible
                         the monsters fire in all kinds of random patterns
                         making the chances of you taking some unwanted
                         damage increase greatly. The keys to this level
                         are to get as many intra monster battles going
                         as possible (to conserve your ammo), use your
                         rockets well and sparingly (be accurate with the
                         CyberDemon) and save the invulnerabilty and BFG
                         for use in the last room to kill as many baddies
                         as possible so you are just left with mop up duty.
                         The dance is done in the narrow hallway area where
                         the first 4 or 5 demons are located.

E3M6                    : This one was brutal for me (many, many attempts)
                         until I figured out my strategy. There is not alot
                         of health to be found and the lava is a 20% pain
                         in the butt loss. The key to this level is to save
                         the 2 invulnerabilty spheres for the end of the
                         level and be VERY frugal on your ammo. Use exactly
                         what is neccessary to kill a threat or you will be
                         sorry... ;-) And be vary wary of your health it can
                         get low in a hurry. The dance is done about midway
                         through. It is done in front of the stairway near
                         one of the invulnerabilty spheres.

E2M3                    : My addition to the base. It was the first one that
                         was available. The whole key to this level is the
                         beserk powerup. You need this to kill the majority
                         of the lesser bad guys so that you will have enough
                         ammo to kill the faster moving and more lethal ones.
                         The dance is done near the blue door. I would rate
                         this as medium.

Author info             : Doom 1 Master (now Grand Master) who loves to load
                         up his trusty shotgun and kick some demon butt! Can't
                         wait for Hexen and especially Quake!