This is a DooM .LMP "COMPET-N/Doom2/Net-X" Entry - Please forward it...
23UVNET2.TXT
23UVNET2.ZIP
COOP1-23.LMP - Ultra Violence
[ Admin. Notes :-)
First of all this Recording takes almost TWO HOURS to -PlayDemo !
Because it is so long you may have trouble getting Doom2 to start
but it is possible, even if you only have a total of 8 Mb of RAM,
by booting "clean"... ie. with NO config.sys & NO autoexec.bat
Also if you think that a co-operative recording of Doom2 would be
boring to watch [ OKay it is a bit, to begin with ] then you have
obviously not tried it... You can only pick up a Rocket-Launcher,
Plasma Rifle, BFG9000 or Super Shotgun ONCE - unless you die - it
is difficult NOT to frag each other AND there are MORE bigger and
badder .NET monseters on maps 11, 12, 13... 15... 17... 19, 20...
We're talking CyberDemon "cross-fire" here !
If I remember rightly dasa (grey/indigo) takes out most these BIG
monsters - But Kai-Uwe (green) knows the way around a bit better.
If you do not really want to watch the initial, ten or so, levels
but would like to see some of the later better levels - you could
start the .LMP from the beginning (the only way), and go away for
a while... eat something, watch some TV ( not much difference ;-)
or whatever... then return [ ~30 minutes ] for the later action !
Finally, if you want to "beat" this [ as if ] I would like to see
it done FASTER - miss out all of the the non-vital areas - and do
not ALL get killed on a level as simple as 24 ? ;-) But remember:
-*> NO Respawning <*- !!! - If (or when) you die, you stay DEAD !
Really lastly, the/my prefered table format is to be found in the
file "07UVNET2.TXT" though all the stats given here are even more
detailed so they've been left as they were/are :-)
Well done to Kai-Uwe and dasa too !
S.;-) aka. The "Judge". ]
COOP1-23.TXT
COOP1-23.ZIP
COOP1-23.LMP - Ultra Violence
Recorded using Doom2 Version 1.9
Doom2 -PlayDemo with Version 1.9
DooM II - Levels 01-23
Green: gazelle (in real life: Kai-Uwe Humpert)
email
[email protected] /
[email protected]
P133/16MB/Matrox Millenium/SB Pro/WD 1.6 "Caviar"
Grey: dasa (in real life: Sven Huth)
email
[email protected] / (
[email protected])
P100/16MB/Matrox Millenium/AWE 32/Quantum 1080 "Fireball"
Connection: IPX-Network
Description (gazelle):
My new P133 still stands in dasa's place.
So why don't we record some co-op .LMP's ?
A distance of 2 meters is better for audio communication ;-)
We played often 1-9 and died often in 11.
So the levels 12 up to 24 are rather slow.
We didn't think of making any speed .LMP's, this may be easier in
single-player, but for (+/-) 100/100 co-op is a lot more fun than
making it alone. Statistics later. Sometimes we miss some secret.
Tried with DCK to get all of them, but there is no "Highlight all
secrets-option". And in the game it takes too much time to ensure
you've visited everywhere.
We tried to kill every monster ;-). We don't know if we have as
the statistics don't show that. Only personal kills are counted.
There is a number of no-player-caused-kills missing ;-(.
And there is no time, that's missing too.
Description (dasa):
I hope Kai doesn't take away his P133 from my room! After each
co-op try I DeathMatch him! That's what DooM was invented for!
Now we don't die any more in 11, we found a trick making the
CyberDemon defenceless. Kai still wants to go through all of
the levels, but he fragged me in 24! And how could I remember
all of the higher levels, it was a year ago I played them. :)
We did some funny things in the .LMP f.i. chainsawing each other
while being invulnerable. Next I will hurt him a bit from time
to time with the chaingun and than look away innocently like I
have done nothing... ;-)
Statistics:
Frags are always 0 ;-). No one died in levels 01-23 and 24 has no statistics
Level Name Time
----------
Player Kills Items Secret Health Armor Bullets Shells Rockets Cells
Entryway 0:34
--------
Green 33 77 40 100 100 100 8 7 61
Grey 66 0 60 96 0 73 15 0 54
Underhalls 1:10
----------
Green 52 23 0 76 65 128 48 12 161
Grey 45 38 100 179 183 123 48 4 54
The Focus 1:20
---------
Green 61 40 33 192 196 297 58 22 281
Grey 36 48 66 200 80 200 0 6 291
The Gantlet 1:10
-----------
Green 50 10 0 100 108 400 68 27 161
Grey 43 20 100 194 197 200 18 6 291
The Waste Tunnels 2:01
-----------------
Green 34 57 66 200 200 400 11 27 161
Grey 64 42 33 114 122 170 42 10 300
The Crusher 2:35
-----------
Green 37 29 66 163 166 400 11 27 321
Grey 60 11 33 128 137 220 42 21 436
Dead Simple 1:07
-----------
Green 52 57 0 200 200 400 47 37 381
Grey 47 28 100 200 200 400 62 38 600
Tricks and Traps 3:13
----------------
Green 28 60 14 200 200 400 11 45 141
Grey 66 20 71 77 0 400 96 48 380
The Pit 4:29
-------
Green 48 29 33 95 34 374 21 0 178
Grey 44 34 50 120 83 400 77 63 300
Refueling Base 5:58
--------------
Green 47 71 83 200 200 257 100 25 158
Grey 45 17 16 142 76 364 21 66 230
Circle Of Death 5:07
---------------
Green 26 36 66 153 111 140 75 29 458
Grey 69 50 33 200 172 400 27 37 230
The Factory 5:17
-----------
Green 58 0 25 39 69 196 68 29 318
Grey 38 80 50 182 89 400 44 30 490
Downtown Slower and slower ;-)
--------
Green 45 52 50 125 2 310 87 39 338
Grey 50 24 50 100 138 400 91 19 430
The Inmost Dens
---------------
Green 24 50 0 100 140 400 73 44 338
Grey 66 50 0 160 200 256 69 27 450
Industrial Zone
---------------
Green 37 22 27 100 105 115 100 35 378
Grey 52 77 54 200 200 273 71 15 416
Suburbs
-------
Green 19 20 50 200 34 10 100 53 358
Grey 62 80 50 132 132 322 94 10 280
Tenements
---------
Green 36 24 66 200 96 90 98 49 358
Grey 57 58 33 200 200 400 96 6 200
The Courtyard
-------------
Green 36 83 25 184 200 350 36 67 358
Grey 48 13 50 200 200 400 68 30 479
The Citadel
-----------
Green 34 77 22 183 154 400 44 59 538
Grey 64 17 77 100 100 400 64 29 279
Gotcha!
-------
Green 34 22 42 200 200 398 62 67 398
Grey 61 53 57 200 200 400 49 34 265
Nirvana
-------
Green 26 55 0 162 169 398 74 63 398
Grey 56 44 0 186 182 400 61 14 205
The Catacombs
-------------
Green 25 87 33 200 101 400 46 68 398
Grey 67 0 66 92 87 400 71 9 211
Barrels Of Fun
--------------
Green 19 54 50 158 155 48 34 76 258
Grey 50 40 50 101 23 342 51 43 0
The Chasm
---------
Green 0 0 70 50 99 262
Grey 0 0 364 21 66 230
Player Kills Items Secret Health Armor Bullets Shells Rockets Cells
Additional Secret Statistics:
Level #Secrets Where
Entryway 5 Security Armor (Switch)
Rocket Launcher (Platform with Plasma Gun)
2 Imps near Exit
3 Imps behind door next to Plasma Gun
Shotgun
Underhalls 1 Megaarmor near Red Key
The Focus 1 BFG/Supercharge/Megaarmor in hole
The Gantlet 3 BFG near Red Key (don't jump over!)
First room with Shotgun Guys
SSG behind acid
The Waste Tunnels 3 Plasma Gun (press wall or candela)
Berserk behind Supercharge
2 Imps behind Exit (jump skill needed)
The Crusher 3 Megasphere near entry
Teleporter out of the acid to Spider stair
Megasphere behind Heavy Weapon Dudes
Dead Simple 1 Exit Platform (Attention: got lmp with 0%!)
Tricks and Traps 7 Room with hidden pigs left and right
BFG there behind shot-door
Security Armor near Chainsaw
Bullets and Chaingun near Pain Elementals (2x)
Shot-door-teleport-exit
Acid-door there
The Pit 6 Megaarmor/Supercharge at the end of up-down-way
BFG
Room there
Circle there
Rocket Launcher
Place of the 8 Sergeants there
Refueling Base 18 Radiation Suits (4 secrets)
Socket of Megasphere (3)
Megaarmor/Light Visor (UAC-shot)
100 cells (UAC)
Supercharge (UAC)
Heavy Weapon Dudes/Berserk (UAC)
Pigs next to Cyberdemon-door (UAC)
Way between Yellow and Blue Key
Hallway between Spider-rooms
Berserk there
Platforms in Imp/Lost Soul/Rocket-room (2)
Cyberdemon teleport-exit corresponding to pigs
Circle Of Death 3 Door to Invulnerable
Way to Invisible
Teleporter with 5 Rocket boxes
The Factory 4 BFG-room
Supercharge
3 boxes of Bullets
Chaingun
Downtown 8 Caco-trap
Blue door number 2 (Rocket box)
Shell box near Caco and elevator (4 Imps there)
Lot of Imps near Red Door
Health-Secret (switch) next to
Teleporter to Supercharge
Megaarmor near Red Key
Chainsaw behind Blue door 1
The Inmost Dens 0
The Factory 11 Socket of Invulnerable
Chaingun
Sector behind secret door to Backpack
Berserk-exit near Red Key
Secret-exit-door
Megasphere (2x)
Lost Souls
Chainsaw
Plasma Gun
Teleporter back near stair (you know which)
Suburbs 4 Megasphere (shot)
BFG
Room before BFG
Backpack (shot)
Tenements 3 BFG
Megasphere (exit elevator -> right)
Chaingun
The Courtyard 4 Teleporter near yellow key
Chaingun near Sergeants
Megaarmor (switch & teleport)
BFG
The Citadel 9 Blue-Key Teleport exit
Way to 5 Teleporters (2 secrets)
Stair there
Hidden Soldiers there
Supercharge
Room with Imps on the other side
Yellow Key Hallway (Attention: Teleporters)
Red Key
Gotcha! 7 Berserk
Megasphere
Radiation Suit in Omega
near Supercharge (3)
Invisible in Room 1 (Exit == Room 2)
Nirvana 0
The Catacombes 3 Supercharge near Start
Plasma Gun
Teleporter back near Red(?) Key
Barrels Of Fun 2 Supercharge
Megasphere
The Chasm 4 Room with Imps & Dudes (Chaingun)
Rocket boxes there
Caco-hide near Shotgun
Invulnerable
Bloodfalls 2 Way to Plasma Gun
BFG
The Abandoned Mines 4 Switch behind blue Key
Way to Supercharge
Way from Backpack to Start
Door behind Start
Monster Condo 8 Mancubus place (2x)
Back-Switch (from Archvile) in library
3 Spiders
Invisible
Hallway
+ Teleporter !!!! (often missed)
30 sec Secret
The Spirit World 7 Backpacks
Berserk
Supercharge
Arachnotron hidden near yellow key
Dudes hidden near yellow key
Megasphere ("Chair" teleporter)
Oktagon for button for 4 Hell Knights
The Living End 0
Icon of Sin 0
Wolfenstein 4 Way to Megasphere
Secret Doors to Secret Exit (2x)
Supercharge-Door
Grosse 6 Chaingun
Shotgun
BFG
Megasphere (4 corners with blue torch)
Plasma-Door
Invulnerable-Door (2 sides)