This is a DooM .LMP "Competition" Entry - Please forward it...
It's intended location is in: ".../lmps/COMPET-N/Doom2/Net-X"
07UVNET2.TXT
07UVNET2.ZIP
07UVNET2.LMP - LV's 01 thru' 07 UV TWO Players
Introduction :-)
This is intended as a Multi-Two-Player .NET'worked .LMP -Record'ing
of the whole of DooM II "Episode 1" - Levels 01 thru' 10... with as
FEW (marine) deaths as possible - Though it is actually pretty lame
[ it was only our second attempt ] and we didn't make it through...
But it does show the "format" of what we're looking for should some
of you better players would care to have a crack at it...
Recorded using Doom2 Version 1.9 !
Doom2 -PlayDemo with Version 1.9 - Only
DooM II - "Episode 1" - Levels 01 to 10
Green :-) Indi! :-)
K - I - S H & A K - I - S H & A & TIME!! - Approx!
LV 01 - 11 0 0 100 0 37 0 0 100 0 0" 50
LV 02 - 31 38 0 100 0 62 23 100 168 171 2" 20
LV 03 - 17 0 0 100 189 44 30 100 200 163 2" 25
LV 04 - 16 2 0 200 181 76 68 66 100 185 2" 30
LV 05 - 27 28 33 114 145 34 57 33 111 99 3" 45
LV 06 - 12 5 33 200 200 59 35 66 120 125 5" 00
LV 07 - 10 42 0 100 46 89 42 100 200 200 2" 10
LV 08 - ?? ?? ?? 0 20 ?? ?? ?? 0 0 [ 4" 25 ]
LV 09 -
LV 10 -
Total Time = 16" 180
16" +
3" 00
------
TOTAL TIME = 19" 00 Approx!
--------
There were NO deaths due to monster attacks [ until Level 08 ;-( of
course ] and there were NO team-FRAG-gings - Respawning "mid-level"
would make a nonsense of any "Competition"... so DON'T do it ! Just
lay DEAD ! [ And let the surviving marines complete the level ;-) ]
... Until "revived" at the beginning of the Next Level - This would
be kind of like calling in a "reserve" marine ;-) Reasons L8R...
Although this is intended as just a DEMO.-nstration .LMP, I have NOW
worked out a simple (?) automatic time determining routine for these
".NET -Record'ed .LMP's" ;-) Details L8R... - So, if you really want
to beat this, or any other (lame? ;-) submitted .NET -Record'ed .LMP
[ IF there are m/any more submitted ? ;-( ) ] ... You Can ! :-)
Description :-)
... Slow - But Good ...
This .LMP is Best re-Play-Demo'ed over a .NET'work - put a copy on
Each of three -Nodes already set up to play .Net DooM and run...
> IPXSETUP -Nodes 2 -DevParm -PlayDemo 07UVNET2
... on each -Node. This way you get to see the interaction between
each of the players, and in "real" time :-)
OTHERWISE - Be sure to view this .LMP from *Each* one of the (two)
player's Point Of View. It is worth doing this as that is the only
way of viewing each players status bar and also *Hearing* the game
play from that player's position. (Using F12 is just plain silly).
This .LMP contains some pretty good and some pretty silly moments:
I could write a fairly full description of each marine's adventure
but I've probably written enough already - Just watch, OKay ;-)
The main "Mission Orders" were "Don't shoot each other - Share out
the power-ups - Stick to your routes - AND - Be careful with those
Damn Rockets !!!" - OKay!
First of all... You get to start the very first level with all (and
I mean ALL) of the weapons available and up for grabs :-) BUT there
are a couple of down-sides to playing the game this way... There is
only ONE chance at picking up each of these weapons - once you have
got one particular type of weapon you can't pick another one of the
same type, again :-( However, there's more ammunition lieing around
to make up this short-fall :-) Another "BUT", is that on the higher
levels there are more of the bigger and badder monsters around that
can make it all so much harder :-( This begins at Level 11 :-)
Now then, it's time for a...
DooM Challenge II :-)
Can YOU put together a Crack Team of marines and record a Storming
of DooM II Levels 01 thru' 10 - with as few deaths as possible. If
(or rather WHEN ;-) a player gets killed then, then he (or she ;-)
Stays DEAD !! - Until "revived" on the next level. This is kind of
like being replaced by a "reserve" (living) marine...
OR, Can YOU put together a Crack Team of marines and record... ANY
Single DooM II Level above 10 - ie. Level 11, 12, ..., 15, 31, 32,
16, ..., up to, and including, the final, Level 30 - Again, killed
players Stay DEAD !! - Absolutely NO Respawning !
Taken from my "EP1-NET3.ZIP" ;-)
Now then, it's time for a...
Challenge :-)
Can YOU put together a Crack Team of marines and record a Storming
of either Episodes Two or Three ?? That is, a complete -Record'ing
of the whole of an Episode, beginning to end, on -Skill 4, with as
few deaths as possible. If/when a player gets killed - then he (or
she ;-) Stays DEAD !! - Until "revived" on the next level. This is
kind of like being replaced by a "reserve" (living) marine...
The One Hard "Competition" Rule! - 1 of 1 :-
If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!!
So,
Please wait 10 to 20 Seconds at each and every tally (or text) screen
Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !!
Modified to...
No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq
AND now add...
"Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification !
The Next Challenge :-)
The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of
DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II -
Levels 01-10 (That should be easy enough) OR ANY single level above
10 (As that is where it begins to get really "tricky!" ;-) With the
same three "Rules" as above...
I'll start this of with a (lame? ;-) -Record'ing of levels 01 - 10.
See the .DOC included in my "NET1UV01.ZIP" for this next challenge!
So there you go... ;-)
S.;-) Widlake
[email protected]