This is a DooM .LMP "Competition" Entry - Please forward it...
10NMNET2.TXT
10NMNET2.ZIP
10NMNET2.LMP - Two Players COOPerative NightMare!
This is a Compet-N/Doom2/MOVIE Entry...
Recorded using Doom2 Version 1.9 !
Doom2 -PlayDemo with Version 1.9 - Only
DooM II - Level 1 to Level 10
Approx
Kills Items Secrets TIME Health Armour
LV 01 Entryway 29% 0% 0% 0:22 100% 0% Green
14% 0% 20% 72% 97% Indigo
LV 02 Underhalls 37% 38% 0% 1:39 66% 0% so on
42% 42% 100% 108% 152% ...
LV 03 The Gantlet 35% 20% 100% 1:16 76% 115%
19% 10% 0% 182% 152%
LV 04 The Focus 70% 60% 33% 1:52 169% 176%
43% 0% 0% 83% 62%
LV 05 Waste Tunnels 5% 0% 0% 0:50 158% 166%
14% 42% 0% 132% 162%
LV 06 The Crusher 47% 5% 0% 4:38 124% 92%
38% 11% 66% 92% 102%
LV 07 Dead Simple 52% 28% 0% 1:03 197% 198%
42% 28% 100% 147% 148%
LV 08 Tricks and Traps 0% 0% 0% 0:43 197% 198%
11% 60% 0% 200% 148%
LV 09 The Pit 22% 34% 0% 2:28 77% 45%
24% 6% 0% 196% 96%
LV 10 Refueling Base 6% 10% 0% 1:57 65% 0%
10% 28% 33% 146% 200%
Total Time = 16:48 min
[ Gross Time = 19:19 min ]
Description:
Level 02: Nice coop, this way it's really easy.
Level 04: Green collecting the keys, while Indigo makes some cover action.
Level 05: The invulnerability makes extremly easy, no cooperation needed,
the exit room can be tricky...
Level 06: Nice coop, some role changing in red key room (green had too many
energy :) ) it cost some seconds.
Level 07: It's rather easy...
Level 08: Another single player level, too much invulns.
Level 09: It's a good place to cooperate, and we really use this chance.
Level 11: Sorry but we were not prepared for this one :)
At the begining we tried to discus the plan, but the cyberdaemon
doesn't want to cooperate with us, he stands in the way :(
This lmp is a result of a 3 days practice, but we keep on working, soon we
do the remaining levels too :)
Hope you like it!
Green: Istvan Pataki <
[email protected]>
Indigo: Laszlo Magori <
[email protected]>
[ Admin. Note :-) Yes, love it ! Note that although you make this look
rather easy it is a *lot* harder than it looks. Thanks for providing
your own table data... If anyone wants to beat this they must get as
far as level 12 and remember NO respawning - If you get fragged, you
must let your buddy/ies finish the level and may rejoin at the start
of the next level, without any big weapons.
So how many points is this worth... easy 1 point each for each level
completed - so that's 10 points each... until this gets beaten.
S.;-) aka. The "Judge". ]