This is a DooM .LMP "Competition" Entry - Please forward it...

1013TY01.TXT

1013TY01.ZIP

 1013TY01.LMP - I'm TOO YOUNG to die.

 This is a Compet-n/Doom2/10LVS Entry...

 Recorded using Doom2 Version 1.9
 Doom2 -PlayDemo with Version 1.9 - Only

 DooM II - "Episode 1" - Levels 01 to 10


           Kills Items Secrets And  TIME!!  Health Armour

 LV 01  -      0%    0%    0%       0" 08     (100   0)
 LV 02  -     61%   20%  100% !     1" 16     ( 95 191)
 LV 03  -     41%    0%    0%       0" 57     ( 82 163)
 LV 04  -     73%   55%   66%       1" 07     (100 137)
 LV 05  -     23%    0%    0%       0" 47     ( 82 118)
 LV 06  -     38%    5%   33%       1" 40     (180 185)
 LV 07  -    100% ! 50%  100% !     0" 43     (200 200) !
 LV 08  -     36%   50%    0%       0" 47     (200 200) !
 LV 09  -     48%    9%    0%       2" 04     (175 177)
 LV 10  -      5%   22%   16%       0" 44     (166 188)

                    Total Time =    5" 313
                                    5" +
                                    5" 13
                                   ------
                    TOTAL TIME =   10" 13


 Description :-)

 ... Slow - But Good ...

 *ALL* Levels Under PAR!

 But on (the cry-baby) Skill Level One... so they should be ;-)

 On this "Skill" (? ;-) level the general tactics are to simply
 run for all of the switches and get to each exit as quickly as
 possible. If any of those monsters get in the way - frag them,
 but there isn't a lot of point 'cos they don't do you too much
 damage, though you do get twice as much ammo', so - frag away!

 I took another look at my 1225TY01.LMP, and thought... I could
 do this better by, maybe, as much as TWO mins... & I Could :-)


 Level 01 - Just RUN! Some bad cornering cost me a sec, or two.
            Oh look, 70 bullets ;-)

 Level 02 - Fight for the ShotGun and RUN around. My aiming let
            me down at times :-( Even though I got that red key
            by a little trickery ;-) the red bars just wouldn't
            open :-( And my last kill didn't come easy - Still,
            at Par minus 14 sec. - Can't complain (too much ;-)

 Level 03 - Had a good start, but I was slowed down in the main
            room killing a spectre. Didn't bother going for the
            (new secret) back-pack - a mistake really - and got
            trapped by those pinko buggers at the end... second
            bad level, out of three :-( - Never give up !! Frag
            ON !! ...

 Level 04 - Only shoot 'em if they get in the way - but get the
            Double-Barreled Shout-Gun (or else wait 'til LV07!)
            Got the end route sorted OKay and I ended with 100%
            health. Why they didn't shoot me, I don't know.

 Level 05 - Took the straight forward route... You simply don't
            need that armour bonus, not on this skill(?) level.
            I went for a box of shells that I couldn't get at -
            not without a back-pack, anyway - and I wasted some
            time getting 10 rockets, but at almost half Par...

 Level 06 - Headed straight for the nice megasphere and got the
            Plasma Gun plus blue key and even had time to flick
            the Baron crusher :-) I kept my 200%'s past the red
            key but, at 1:40 (P-50 ;-) I wasn't too speedy...

            Time for a short break, I read... ;-)

 Level 07 - A most welcome Back-Pack !! Stuffed FULL with ammo.
            :-) Flicked all of those swithes then plasma'd them
            both to frag-city, took that useless(?) berserk and
            got that lovely Rocket-Launcher :-) I still need to
            sort out a proper route here... as that last spider
            was not easy to find - Roger, Megasphere and Out...

            I couldn't hear all of the switch sounds here - and
            I'm thinking, I might... If Only I bought a new GUS
            ACE card... which at 90 quids, it ain't cheap - but
            sitting next to my SB Pro. (which then cost approx.
            120 quids, some 18 months ago, now at just 45 quids
            :-( ) ... It might make this difference. I dunno...
            What do you think ??

 Level 08 - Four invulnerabilities... Take ONE and Chance It...
            OKay. This level is always a bit of a risk, whether
            you Chance It or Not - Will metal-pants kill All of
            the Barons or will they teleport over - Or, will HE
            - the CyberDemon - teleport ?? Anyway, I Chance It!
            ALL goes well... Only one Baron (that I can ignore)
            teleports and... well, at only 47 sec... I won ;-)

 Level 09 - Standard route - As fast as I could go ... Took out
            that Pain and splat those imps :-) back around with
            the DB. I didn't need any more rockets - got plenty
            in my pack - but got a bit close to a self-fragging
            in the pit. I could have ended with 200-200 but not
            so fast 'cept I left just 1 F. human to shoot me on
            the way out. 2:04 ... 2 min. under Par is easy :-)

 Level 10 - Followed this "perfect" route to the blue key, then
            back for the yellow - plasma both of the pinkos, so
            they couldn't trap me - invulverability and run for
            for the exit... 44 sec. - equals my personal best.

            And there I Stop, wait 20 sec. and then Hit "Q" :-)


 1013ty01 - "Episode One" - Skill 1 - all in 10 min. 13 sec.
 1223nt01 - "Episode One" - Skill 2 - all in 12 min. 23 sec.
 1621hm01 - "Episode One" - Skill 3 - all in 16 min. 21 sec.

 Next...

 ????uv01 - "Episode One" - Skill 4 - all... if I can ;-) ??


 So, Beat This - Or do "Episode 2" Or maybe "Episode 3" - Or an
 even better demo on a, more acceptable, ie. higher Skill Level


S. Widlake

[email protected]