E1M5-NM1.TXT

E1M5-NM1.ZIP

 E1M5-NM1.LMP - Nightmare! ( CAN handle it! :-)

 Recorded using "The Ultimate DooM"
 DooM -PlayDemo with Ultimate DooM
 OR
 DooM -PlayDemo with DooM Ver. 1.9

 DooM - Ep.1 Mi.5 - Phobos Lab

 Kills    145%
 (Items    79)
 Secrets  100%  and Time  05:52
                          -----

 Description :-)

 This is one of the two hardest maps for the DHT5 title D1 Incubus
 I'm currently training for (the other is E1M3), although this MAP
 is easier than E1M3 (with 100 % secrets of course ;-)

 ( See Steffen Winterfeldt's wonderful (Ver. 1.2) .LMP on the DHT5
   Homepage  http://www.cam-orl.co.uk/~fms/dht.html )

 Got another version but this is the better one. It's difficult to
 describe all the tricks I use, I'll explain everything to anybody
 who wants to know them exactly (via email). There's still one big
 mistake I make - Before I get the blue key, I spent a rocket in a
 pinkie's (and my) face, which made me a bit nervous for the next
 few seconds, but what shall's ;-) ? (I don't mind)

 The playing speed is very high (normally I play SLOW on NightMare
 !) but here it is impossible because of all the Demons & Spectres
 and their permanent respawning.

 [ There is a bug in the doom engine. If you save a NightMare game
 and load it again - the monsters respawn but are not FAST at all.
 (This does not occur with every re-load, but after the first time
 "the bug" stays.) I solved this with the -LOADGAME # -FAST option
 (ThanX to ZlatkO). It makes it easier to play levels like this if
 you're able to train at all the separate situations. I can really
 recommend this sort of training for everyone. (Except Steffen.EXE
 :-) of course ;-) ]

 BTW: Hunter Hoof is wrong again... :-) (Sent him the .LMP ;-)

Anthe

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