This is a DooM .LMP "Competition" Entry - Please forward it...
It's intended location is in: ".../lmps/COMPET-N/Doom2/Net-1"
NET1UV01.TXT
NET1UV01.ZIP
NET1UV01.LMP - Whole Episode on Ultra Violence
Introduction :-)
This is a Single-Player ".NET'worked" .LMP -Record'ing of the whole
of DooM II "Episode One" - Levels 01 thru' 10 - BUT Note That, this
.LMP was -Record'ed (via [ "faked?" ] IPX network drivers) using:
> IPXSetUp -Nodes 1 -Skill 4 -Warp 01 -Record filename
You *MUST* also -PlayDemo it with [ faked ] IPX network drivers for
it to work correctly - It will NOT "Doom2 -PlayDemo" correctly !
To re-play this .LMP (load your IPX drivers and) use the command:
> IPXSetUp -Nodes 1 -DevParm -PlayDemo NETUV01
Alternatively, since IPX network drivers can be "faked" - ie. it is
possible to load these drivers without being attached to a real IPX
network or even having a real .NET card installed in your (home) PC
- This SHOULD also WORK on any (??) PC (that is capeable of playing
DooM II on ;-) by using the (supplied) .BAT files:
FAKENET.BAT followed by NET1UV01.BAT
Additionally...
Recorded using Doom2 Version 1.9 !
Doom2 -PlayDemo with Version 1.9 - Only
DooM II - "Episode 1" - Levels 01 to 10
Kills Items Secrets Health Armour And TIME!! Approx!
LV 01 - 3% 0% 0% (100 0) 0" 19
LV 02 - 68% 38% 100% ! (166 168) 2" 20
LV 03 - 57% 30% 100% ! (200 167) 2" 20
LV 04 - 96% 97% 100% ! (200 200) ! 3" 00
LV 05 - 25% 71% 0% (164 179) 2" 10
LV 06 - 65% 41% 33% (200 200) ! 4" 50
LV 07 - 100% ! 57% 100% ! (200 200) ! 2" 50
LV 08 - 15% 60% 0% (200 200) ! 1" 10
LV 09 - 46% 29% 0% (200 196) 5" 40
LV 10 - 24% 31% 33% ( 50 127) 2" 05
Total Time = 23" 224
23" +
3" 44
------
TOTAL TIME = 26" 44 Approx!
--------
Although this is intended as just a DEMO.-nstration .LMP, I have NOW
worked out a simple (?) automatic time determining routine for these
".NET -Record'ed .LMP's" ;-) Details L8R... - So, if you really want
to beat this, or any other (lame? ;-) submitted .NET -Record'ed .LMP
[ IF there are m/any more submitted ? ;-( ) ] ... You Can ! :-)
Description :-)
... Slow - But Good ...
Whilst playing a "Single-Player .NET'worked" session of DooM II may
initially seem like a strange idea - or even a pointless exercise ?
It does offer for a significantly different version of the game :-)
First of all... You get to start the very first level with all (and
I mean ALL) of the weapons available and up for grabs :-) BUT there
are a couple of down-sides to playing the game this way... There is
only ONE chance at picking up each of these weapons - once you have
got one particular type of weapon you can't pick another one of the
same type, again :-( However, there's more ammunition lieing around
to make up this short-fall :-) Another "BUT", is that on the higher
levels there are more of the bigger and badder monsters around that
can make it all so much harder :-( This begins at Level 11 :-)
Now then, it's time for a...
DooM Challenge II :-)
Can YOU put together a Crack Team of marines and record a Storming
of DooM II Levels 01 thru' 10 - with as few deaths as possible. If
(or rather WHEN ;-) a player gets killed then, then he (or she ;-)
Stays DEAD !! - Until "revived" on the next level. This is kind of
like being replaced by a "reserve" (living) marine...
OR, Can YOU put together a Crack Team of marines and record... ANY
Single DooM II Level above 10 - ie. Level 11, 12, ..., 15, 31, 32,
16, ..., up to, and including, the final, Level 30 - Again, killed
players Stay DEAD !! - Absolutely NO Respawning !
ALTERNATIVELY,
Can YOU perform either of the above challenges, by Also using This
"Single .NET Player" Method ?? - Call it "Cheating" if you (don't)
like (? ;-) BUT I believe that This Method (of cheating) is likely
to make sucessfull completions of the higher, DooM II, levels much
more difficult...
01 - 10 isn't so difficult
LV11 - Add. Mr Metal-Pants
LV12 - Spiders & Mommy too
LV13 - Another Metal-Pants
LV14 - Probably Possible ?
LV15 - Add. Mr Metal-Pants
LV31 - Easy ?
LV32 - Easy ?
LV16 - No .NET Differences
LV17 - Add. Mr Metal-Pants
LV18 - Probably Possible ?
LV19 - Add. Mr Metal-Pants
LV20 - Add. Mr Metal-Pants
LV21 - No .NET Differences
LV22 - Probably Possible ?
LV23 - No .NET Differences
LV24 - Probably Possible ?
LV25 - Hmm...
LV26 - Add. Mr Metal-Pants
LV27 - Probably Possible ?
LV28 - No .NET Differences
LV29 - No .NET Differences
LV30 - DEU IT
.NET .LMP's - Give !!! :-)
NOTE - 100% Kills, Items or (maximum) Secrets is *NOT* required !!
The One Hard "Competition" Rule! - 1 of 1 :-
If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!!
So,
Please wait 10 to 20 Seconds at each and every tally (or text) screen
Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !!
Modified to...
No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq
AND now add...
"Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification !
Taken from my "EP1-NET3.ZIP" ;-)
The Next Challenge :-)
The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of
DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II -
Levels 01-10 (That should be easy enough) OR ANY single level above
10 (As that is where it begins to get really "tricky!" ;-) With the
same three "Rules" as above...
I'll start this of with a (lame? ;-) -Record'ing of levels 01 - 10.
See the .DOC included in my "NET1UV01.ZIP" for this next challenge!
So here you go... ;-)
If you liked this .LMP - You could email me, and say so...
S.;-) Widlake
[email protected]