0README.2ND

  All of the COMPET-N\... DooM .LMP fileS found here were made using
  DooM (or DooM II) Version *1.9* and so that is the Version of DooM
  (or DooM II) that you'll need in order to be able to view them.

  [ This is NOT strictly true... but anyway... ]

  Note that in order to view any of the .LMP files from Episodes Two
  or Three of DooM (or any of the DooM II .LMP's), you will need the
  Registered (or Bought) Version of DooM (or DooM II). However those
  of you that only have the Shareware ["Free"] Version of DooM - you
  "cheap-skates" - WILL be able to view the .LMP's made from-for the
  First Episode of DooM (as well as create your own entries for this
  First Episode) but ONLY the .LMP's made from-for the First Episode
  of DooM - so NO DooM II .LMP's (or new level .WAD's or etc...) for
  you lot! - Come on, be a True Marine and Buy Them!


 The Main Emphasis here is on the *Time* Taken - with this dictated by
 the DooM "Tally Screen" shown at the end of each level completed.

 Please, let the tally screen tick through and then wait 10-20 seconds
 before cleanly quitting the game to record your level.


 The One Hard "Competition" Rule! - 1 of 1 :-
 If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!!


 And this is where I usually add...
 Except for "Rule" 2 of "1" ;-) Please - Absolutely NO "PAUSE-ing" !!!

 But I'll modify this to ...

 NO Pause-ing on single levels except for
 Only 1*1 min Pause on a difficult DooM II Level
 I was going to say NO Pause-ing on complete Episodes but...
 No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq


 Here's a (rather) brief run through of each of my suggested DooM (and
 DooM II) "Competition" Categories :-)


 Category 1 - "The DooM Levels"

 Each of the Individual DooM Levels...

 Ultra Violence (Only) .LMP Recordings of

 Episode 1 Mission 1 thru Episode 3 Mission 9
 Starting with just the Pistol and 100% Health

 (Excepting All Missions 8 - Later :-)

 Each Ending with 100% Kills And 100% Secrets
 [ Note that 100% Items is NOT Required ]

 eg. by

 DooM -Skill 4 -Warp 1 9 -MaxDemo 256 -Record filename

 Entries will be found
 in the DIR-ectory :

 COMPET-N\DOOM

 and will be named :

 EeMm-ttt.ZIP
 or
 Eem-tttt.ZIP

 Where tttt is the time taken (in MM:SS format)

 eg. COMPET-N\DOOM\E1M9-123.ZIP
 or  COMPET-N\DOOM\E19-1234.ZIP


 Category 2 - "DooM II Levels"

 as category 1 but this time for DooM II

 Each of the Individual DooM II Levels...

 Increasing Skill Level .LMP Recordings of

 Level 01 right thru to Level 32 of DooM II
 Starting with just the Pistol and 100% Health

 (Excepting The Final Level 30 - Later :-)

 Each Ending with 100% Kills And 100% Secrets
 [ Note that 100% Items is NOT Required ]

 eg. by

 Doom2 -Skill 4 -Warp 09 -MaxDemo 256 -Record filename

 Entries will be found
 in the DIR-ectory :

 COMPET-N\DOOM2

 and will be named :

 LVxx-ttt.ZIP
 or
 Lxx-tttt.ZIP

 Where tttt is the time taken (in MM:SS format)

 eg. COMPET-N\DOOM2\LV09-123.ZIP
 or  COMPET-N\DOOM2\L09-1234.ZIP


 Category 3 - "Quickest Levels"

 Can you beat the "Par" Times?

 Each of the Individual DooM Levels...

 Quickest Possible!
 Right down to the very last Second
 Ultra Violence (Only) .LMP Recordings of

 Episode 1 Mission 1 thru Episode 3 Mission 9
 Starting with just the Pistol and 100% Health

 (Excepting All Missions 8 - Later :-)

 Judged Purely on the Time Taken

 eg. by

 DooM -Skill 4 -Warp 1 9 [ -MaxDemo 128 ] -Record filename

 Entries will be found
 in the DIR-ectory :

 COMPET-N\DOOM\SPEED

 and will be named :

 EeMm-ttt.ZIP
 or
 Eem-tttt.ZIP

 Where tttt is the time taken (in MM:SS format)

 eg. COMPET-N\DOOM\SPEED\E1M9-123.ZIP


 Category 4 - "Fastest II Levels"

 Can you beat the "Par" Times?

 as category 3 but this time for DooM II

 Each of the Individual DooM II Levels...

 Fastest II Possible!
 Right down to the very last Second
 Increasing Skill Level .LMP Recordings of

 Level 01 right thru to Level 32 of DooM II
 Starting with just the Pistol and 100% Health

 (Excepting The Final Level 30 - Later :-)

 Judged Purely on the Time Taken

 eg. by

 Doom2 -Skill 4 -Warp 09 [ -MaxDemo 128 ] -Record filename

 Entries will be found
 in the DIR-ectory :

 COMPET-N\DOOM2\SPEED

 and will be named :

 LVxx-ttt.ZIP
 or
 Lxx-tttt.ZIP

 Where tttt is the time taken (in MM:SS format)

 eg. COMPET-N\DOOM2\SPEED\LV09-123.ZIP


 Category 5 - "Whole DooM Episodes"

 Quickest Possible!
 Right down to the very last Second
 Ultra Violence (Only) .LMP Recordings of

 A Whole Episode of DooM - Missions 1 thru 8
 Starting with just the Pistol and 100% Health

 Judged Absolutely on the Total Time Taken
 [ for Missions 1 thru 7 - 8 is "Free" ]

 eg. by

 DooM -Skill 4 -Episode 1 -MaxDemo 1024 -Record filename

 Entries will be found
 in the DIR-ectory :

 COMPET-N\DOOM\SPEED

 and will be named :

 EPx-tttt.ZIP

 Where tttt is the time taken (in MM:SS format)

 eg. COMPET-N\DOOM\SPEED\EP1-1238.ZIP


 Category 6 - [ Reserved for ] "DooM II as "Episodes""

 Fastest II Possible!
 Right down to the very last Second
 Increasing Skill Level .LMP Recordings of

 A Whole "Episode" of DooM II

 [  With each "Episode" being ...

    Epi.1 - Levels 01 thru' 10 - Possible.
    Epi.2 - Levels 11 thru' 20 - Possible ?
    Epi.3 - Levels 21 thru' 30 - Impossible!

    Alternatively Any TEN Consecutive Levels...
 ]

 Starting with just the Pistol and 100% Health

 AND Additionally

 Fastest II Possible!
 Right down to the very last Second
 Increasing Skill Level .LMP Recordings of

 DooM II - as MOVIEs...
 "Beginning to Death"
 FAST!

 eg. by

 Doom2 -Skill SK -Warp LV -MaxDemo 1024 -Record filename


 Entries will be found          OR...
 in the DIR-ectory :            in the DIR-ectory :

 COMPET-N\DOOM2\10LVS           COMPET-N\DOOM2\MOVIE

 and will be named :            and will be named :

 ttttSKlv.ZIP                   lvSKtttt.ZIP

 Where "tttt" is the Time taken in "MMSS" (Minutes and Seconds) format
 taken as dictated by the DooM engine only (and not by any stop-watch)

 And "lv" is either the "10LVS" STARTING Level - because the *tttt* is
 the most important factor OR it is the last completed "MOVIE" level -
 and only THEN does the *tttt* become the desciding factor.

 SK is the Skill - 1 (ITy), 2 (NTr), 3 (Hm), or 4 (UV!) or even 5 (NM!)


 eg. COMPET-N\DOOM2\10LVS\1621HM01.ZIP  -  in 16:21 - SK. 3 - ONE to 10

 or. COMPET-N\DOOM2\MOVIE\10HM1621.ZIP  -  01 TO TEN - SK. 3 - in 16:21


 Category 7 - [ Reserved for ] "The Heretic Levels"

 Each of the Individual Heretic Levels...

 "Ultra Violence" (Only) .LMP Recordings of

 Episode 1 Mission 1 thru Episode 3 Mission 9
 Starting with just the "Pistol" and 100% Health

 Each Ending with 100% Kills And 100% Secrets
 [ Note that 100% Items is NOT Required ]

   But since Heretic "-Record"-ing is "broken" - it
   uses the equivalent of the "DooM V.1.2 engine" -
   I say - "Wait until it's fixed!" ( Two weeks ;-)


 Category 8 - [ Reserved for ] "Heretic on Speed"

 Each of the Individual Heretic Levels...

 Quickest Possible!
 Right down to the very last Second

 "Ultra Violence" (Only) .LMP Recordings of

 Episode 1 Mission 1 thru Episode 3 Mission 9
 Starting with just the "Pistol" and 100% Health

 Judged Purely on the Time Taken

   But since Heretic "-Record"-ing is "broken" - it
   uses the equivalent of the "DooM V.1.2 engine" -
   I say - "Wait until it's fixed!" ( Two weeks ;-)


 Category 9 - [ Reserved for ] "DooM and DooM II NightMare"

 Just Record Any _Completed_ Level/s at "-Skill 5"
 [ with or without 100% Kills ] And Upload it !!!


 You will find more details of my suggested "rules" of each category
 in the file...

 COMPET-N.TXT