All of the COMPET-N\... DooM .LMP fileS found here were made using
DooM (or DooM II) Version *1.9* and so that is the Version of DooM
(or DooM II) that you'll need in order to be able to view them.
[ This is NOT strictly true... but anyway... ]
Note that in order to view any of the .LMP files from Episodes Two
or Three of DooM (or any of the DooM II .LMP's), you will need the
Registered (or Bought) Version of DooM (or DooM II). However those
of you that only have the Shareware ["Free"] Version of DooM - you
"cheap-skates" - WILL be able to view the .LMP's made from-for the
First Episode of DooM (as well as create your own entries for this
First Episode) but ONLY the .LMP's made from-for the First Episode
of DooM - so NO DooM II .LMP's (or new level .WAD's or etc...) for
you lot! - Come on, be a True Marine and Buy Them!
The Main Emphasis here is on the *Time* Taken - with this dictated by
the DooM "Tally Screen" shown at the end of each level completed.
Please, let the tally screen tick through and then wait 10-20 seconds
before cleanly quitting the game to record your level.
The One Hard "Competition" Rule! - 1 of 1 :-
If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!!
And this is where I usually add...
Except for "Rule" 2 of "1" ;-) Please - Absolutely NO "PAUSE-ing" !!!
But I'll modify this to ...
NO Pause-ing on single levels except for
Only 1*1 min Pause on a difficult DooM II Level
I was going to say NO Pause-ing on complete Episodes but...
No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq
Here's a (rather) brief run through of each of my suggested DooM (and
DooM II) "Competition" Categories :-)
Category 1 - "The DooM Levels"
Each of the Individual DooM Levels...
Ultra Violence (Only) .LMP Recordings of
Episode 1 Mission 1 thru Episode 3 Mission 9
Starting with just the Pistol and 100% Health
(Excepting All Missions 8 - Later :-)
Each Ending with 100% Kills And 100% Secrets
[ Note that 100% Items is NOT Required ]
Fastest II Possible!
Right down to the very last Second
Increasing Skill Level .LMP Recordings of
DooM II - as MOVIEs...
"Beginning to Death"
FAST!
eg. by
Doom2 -Skill SK -Warp LV -MaxDemo 1024 -Record filename
Entries will be found OR...
in the DIR-ectory : in the DIR-ectory :
COMPET-N\DOOM2\10LVS COMPET-N\DOOM2\MOVIE
and will be named : and will be named :
ttttSKlv.ZIP lvSKtttt.ZIP
Where "tttt" is the Time taken in "MMSS" (Minutes and Seconds) format
taken as dictated by the DooM engine only (and not by any stop-watch)
And "lv" is either the "10LVS" STARTING Level - because the *tttt* is
the most important factor OR it is the last completed "MOVIE" level -
and only THEN does the *tttt* become the desciding factor.
SK is the Skill - 1 (ITy), 2 (NTr), 3 (Hm), or 4 (UV!) or even 5 (NM!)
eg. COMPET-N\DOOM2\10LVS\1621HM01.ZIP - in 16:21 - SK. 3 - ONE to 10
or. COMPET-N\DOOM2\MOVIE\10HM1621.ZIP - 01 TO TEN - SK. 3 - in 16:21
Category 7 - [ Reserved for ] "The Heretic Levels"
Each of the Individual Heretic Levels...
"Ultra Violence" (Only) .LMP Recordings of
Episode 1 Mission 1 thru Episode 3 Mission 9
Starting with just the "Pistol" and 100% Health
Each Ending with 100% Kills And 100% Secrets
[ Note that 100% Items is NOT Required ]
But since Heretic "-Record"-ing is "broken" - it
uses the equivalent of the "DooM V.1.2 engine" -
I say - "Wait until it's fixed!" ( Two weeks ;-)
Category 8 - [ Reserved for ] "Heretic on Speed"
Each of the Individual Heretic Levels...
Quickest Possible!
Right down to the very last Second
"Ultra Violence" (Only) .LMP Recordings of
Episode 1 Mission 1 thru Episode 3 Mission 9
Starting with just the "Pistol" and 100% Health
Judged Purely on the Time Taken
But since Heretic "-Record"-ing is "broken" - it
uses the equivalent of the "DooM V.1.2 engine" -
I say - "Wait until it's fixed!" ( Two weeks ;-)
Category 9 - [ Reserved for ] "DooM and DooM II NightMare"
Just Record Any _Completed_ Level/s at "-Skill 5"
[ with or without 100% Kills ] And Upload it !!!
You will find more details of my suggested "rules" of each category
in the file...