sundgadoom-1.8.tgz is gzip'ed tar of the contents of
sundgadoomv1.8.tar.Z.
----------

The port of doom v1.8 for SPARC Solaris 2.4 is now available
in newstop.ebay:/pub/sundgadoomv1.8.tar.Z.  Feel free to distribute
to customers, users, etc as you like.  It uses threads and DGA=20
to take maximum advantage of the hardware, and "gives good demo"
on our current hardware.  It is completely unsupported,
of course :-).

Our heartfelt thanks to Dave Taylor at id Software for porting
to the Solaris platform.

Have fun -

- - Bart Smaalders & Rick Goldstein

PS: Here's the man page:

sundgadoom(6)            Games and Demos            sundgadoom(6)

NAME
    sundgadoom - Solaris version of popular pc game rev 1.8

SYNOPSIS
    sundgadoom - [ 1234 ] [ -net [ 1234 ] hostname1 [  hostname2
    ]

    [ hostname3 ]

    [ -port portnum ] ] [ -mp ] [ -showkeysym ] [  generic-doom-
    arguments ]

DISCLAIMER
    This program is furnished on an AS IS basis for the  fun  of
    it.   Neither  Sun  Microsystems  or Id Software can support
    this program.

DESCRIPTION
    Sundgadoom is a complex, violent virtual reality  game  that
    can  be  played  alone  against the monsters or with/against
    other workstation users.   For  those  unfamiliar  with  the
    game,  please  consult  the  file  README.sun  for the basic
    details, cheat codes, help, ftp locations, .....

    In order to work properly, your path needs  to  include  the
    location  of the sundgadoom and sndserver binaries.  The wad
    file must  either  be  in  the  current  directory,  or  the
    environment  variable  DOOMWADDIR must point to where one of
    the wad files can be found.

    Games are always saved to the current directory, so using  a
    consistent  directory in which to playsundgadoom is probably
    a good idea.

OPTIONS
    These are the most popular options; others used  in  the  PC
    version of the game may or may not work.  They are described
    fully in the dmfaq666.txt file.

    -1234
         Run the game with the specified  amount  of  magnifica-
         tion. -1 is pretty small on Sun screens 320 x 200 ), -4
         results in a 1280 pixel wide image. Sundgadoom will not
         allow the image to be larger than the screen and prints
         an error message and exits if the  desired  image  size
         will  not  fit  on the screen.  The smaller the screen,
         the faster the game.

SunOS 5.4           Last change: 15 Dec 1994                    1

sundgadoom(6)            Games and Demos            sundgadoom(6)

    @ <filename>
         Used to read in a command line parm file

    -altdeath
         Activates DeathMatch v2.0 (v1.4 and above)

    -avg  Ends the game after 20 minutes

    -deathmatch
         Starts NetDoom in Deathmatch mode

    -devparm
         Puts you in developers mode

    -episode num
          Starts on episode (1-3)

    -fast
         Nightmare mode without respawn of dead monsters

    -file <full pathname>
         Allows usage of an external PWAD file

    -loadgame <game number>
         Starts from a saved game (0-5)

    -mp   Use second CPU for drawing if your  machine  has  one.
         On by default when using -4 size option.

    -net playerindex hostname1 [hostname2] [hostname3]

         This is perhaps the neatest feature in doom -  you  can
         play  each  other.   To  start a net game between three
         workstations named huey, dewey  and  louie,  one  would
         enter  the following commands for the respective works-
         tations:

         huey% sundgadoom -net 1 dewey louie

         dewey% sundgadoom -net 2 huey louie

         louie% sundgadoom -net 3 huey dewey

         You can choose to  play  cooperatively  or  shoot  each
         other in the back - it's up to you.

    -nomonsters
         Starts the game without monsters.   Handy  if  all  you
         want to shoot are the other net players :-).

SunOS 5.4           Last change: 15 Dec 1994                    2

sundgadoom(6)            Games and Demos            sundgadoom(6)

    -nosound
         No sound at all

    -playdemo <name w/o .LMP>
         Plays back a recorded demo

    -port <number>
         Specify an alternate port for network play.

    -respawn
         Causes enemies to respawn in non-Nightmare

    -showkeysym
         Print value of key press on stdout; useful for  quickly
         remapping keys via one's ~/.doomrc file.

    -skill <skill level>
         Starts on skill level (1-5)

    -turbo <speed 1-255>
         Increases the speed of the marine

    -warp <episode> <level>
         Warps to episode (1-3) level (1-9)

    -wart <episode> <level>
         Loads a PWAD named ExMy.wad

PLATFORM REQUIREMENTS/RECOMMENDATIONS
    Sundgadoom works only on Solaris releases 2.4 and above.  It
    has  been  run  on  the following platforms: SS1+, IPC, IPX,
    SS2, SSLX, SS5, SS10, SS20.  It has been run on the  follow-
    ing framebuffers:  CG3, CG6 (GX & TGX), SX, TCX, and ZX.  If
    your machine/framebuffer isn't listed above, try running the
    sunxdoom  executable; this uses the MIT SHM extension to get
    the pixels on the  screen.   Yes,  it's  slower,  so  use  a
    smaller window.

    The best performance will be  obtained  from  machines  that
    have  framebuffers  on the memory bus such as the SX and the
    TCX.  The SS5, SS10, SS20 and LX do pretty well with a  CG6-
    type  framebuffer.  The SS2 and earlier machines suffer from
    the lack of integer divide & multiply instructions.

    Note that a SS20 612 with an SX framebuffer running with the
     - mp and -turbo 255 options is a rather overwhelming death-
    match advantage.

SunOS 5.4           Last change: 15 Dec 1994                    3

sundgadoom(6)            Games and Demos            sundgadoom(6)

ENVIRONMENT
    DOOMWADDIR
         The directory where sundgadoom can find the wad  files.
         Wad files contain the doom world database.

    PATH Your path variable needs to include the directory  con-
         taining the sndserver binary.

    AUDIODEV
         The full path name of the audio device or pipe.  If the
         AUDIODEV  variable is not set, /dev/audio is used.  The
         sndserver will write 11.025 khz 16bit stereo PCM if  it
         is  supported  or  the device is a pipe.  Oterhwise the
         sound is converted to the format handled by  all  SPARC
         hardware equipped with sound, 8khz 8 bit ulaw.

FILES
    sundgadoom
         The doom executable that uses DGA for maximum speed.

    sunxdoom
         The doom executable that uses the MIT SHM extension for
         drawing.  Less platform dependent than sundgadoom.

    sndserver
         The executable that handles sound output for  the  doom
         game.   If  it  isn't  in  your path, you won't get any
         sound.

    ~/.doomrc
         Contains configuration and keymap and  sound  defaults.
         To  adjust  key  mappings,  try  using  the -showkeysym
         option.

    README.sun
              Description of sun port from Id.

    dmfaq666.txt
              The latest version of the popular Frequently Asked
         Questions regarding doom.

    doom1.wad
         The shareware version.  Yes,  sun*doom  will  play  the
         registered wad, doom ][ and external/ third party wads.
         You will need the registered version to play any  third
         party  wads;  see  the  README.sun  file  for  ordering
         details.

BUGS/ERRORS
    If sundgadoom exits immediately at startup with the  message
    "Game  mode indeterminate."  it means sundgadoom cannot find
    the wad files.  One of the wad files specified above must be

SunOS 5.4           Last change: 15 Dec 1994                    4

sundgadoom(6)            Games and Demos            sundgadoom(6)

    present  in the current directory or the environent variable
    DOOMWADDIR must point to where one of the wad files  may  be
    found.

    Occasionally the colormap will not install properly; this is
    a  known  bug.  Pressing tab or any other key will often fix
    it, but sometimes it is necessary to restart the game.   The
    game always maps in the center of the screen; place the cur-
    sor where the game ends up mapping prevents this from occur-
    ring.

    The high/low graphic detail selection is broken and will not
    be fixed - run it in the default high resolution mode.

    In  order  to  allow  the   game   to   run   as   fast   as
    possible,sundgadoom refuses to render the screen if it is at
    all obscured.  Any window or icon or menu placed on  top  of
    the  screen  causes  the  game to stop rendering.  To resume
    play, remove the offending window.

    Keep in mind that some of the doom][ wads have bugs;  errors
    such  as  Bad  texture map column are in the wad, not in the
    game.

NOTES
    Note that any other features of the game  are  just  that  -
    features.   This game is offered as-is, with no support pos-
    sible or offered from either Sun or id Software.  For  help,
    please    try    the   doom-related   newsgroups   such   as
    rec.games.computer.doom.*.  Neither id Software  or  Sun  or
    anyone  who  worked  on  this project is responsible for any
    missed deadlines, meetings or loss of sleep and productivity
    resulting from playing sundgadoom.

SunOS 5.4           Last change: 15 Dec 1994                    5