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Archive Maintainer : This is a wad version of an existing Dmgraph
patch. This version can be used with Doom,
Ultimate Doom or Doom II, and is compatible
with any source port that can import pwads
containing sprite graphics (most of them).
Update to : ./idgames/graphics/rpgv1.zip
Advanced engine needed : No
Primary purpose : No levels included
======================================================================
Title : RPG Doom (version 2)
Filename : rpgv2.wad
Release date : January 2001
Author : Mike Davidsen
Email Address :
[email protected]
Description : I could never understand why the Doom Marine
fires his rocket launcher from between his
legs. Perhaps in a masochistic way he enjoys
the recoil. Anyway, this graphics-only wad
is a replacement for Doom/Doom2's rocket
launcher and you carry it on your shoulder
like any sensible marine.
Additional Credits to : Sparky of KISS Software (
[email protected])
for converting the original Dmgraph patch
to wad format.
======================================================================
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : A source port if you don't want to use a
patched 'Plain Vanilla' Doom or Doom II.
* Play Information *
Game : Any version of Doom or Doom II
Map # : Any (this is a graphics-only wad).
Single Player : Yes " " "
Cooperative 2-4 Player : Yes " " "
Deathmatch 2-4 Player : Yes " " "
Difficulty Settings : not applicable
* Construction *
Base : rpgv1.zip (the Dmgraph version).
Build Time : a couple of hours
Editor(s) used : Dmgraph, WinTex, DeuTex, NWT, Paint Shop Pro
Known Bugs : none
May Not Run With... : JDoom v0.81
* What's new to this version? *
Mods made by Sparky of KISS Software:
(the original distribution contained 19 files, was only for Doom1,
it modified your doom.wad, and it contained several aesthetic bugs).
- converted the Dmgraph patch to wad format for use with ANY version
of Doom or Doom II.
- reduced the size of the sprites by cropping the transparent areas.
- fixed the vertical and horizontal sprite offsets for both the weapon
and ammo.
- edited out the aiming dot because it didn't align with the point
of impact, and besides, most source ports provide their own
crosshair.
- cropped the barrel from the brighter, firing frames to prevent a
vertical line from appearing between the normal and fullbright
sprites.
- added a slightly more detailed text file.
======================================================================
* Installation *
Play with Regular Doom/Doom2:
a) add the extra sprites to rpgv2.wad using a program such as DeuSF,
WinTex, NWT, etc. For example: deusf -as rpgv2.wad
b) run the game with: doom -file rpgv2.wad
or doom2 -file rpgv2.wad
Play with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc. Patching is not required,
just use the wad as-is. For example: boom -file rpgv2
======================================================================
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse provided that you credit the original authors:
Dmgraph version Mike Davidsen
Wad version (and fixes) Sparky of KISS Software
You may distribute rpgv2.wad in any electronic format (BBS, Diskette,
CD, etc) as long as you include this text file intact.
* Where to get the file that this text file describes *
ftp://ftp.cdrom.com/pub/idgames/graphics/rpgv2.zip
and mirrors
The original text file follows:
======================================================================
RPG DOOM v1.0
RPG DOOM replaces all rockets in DOOM with RPGs and puts the RPG
on your shoulder. It was produced using DMGRAPH, Windows Paintbrush,
and Graphics Workshop!
To install RPG DOOM simply unzip using pkunzip RPG.ZIP to a "rpg"
dirctory in DOOM, then copy RPG.BAT and UNRPG.BAT files to the DOOM
directory then run it by typing "RPG". RPG DOOM will the install
itself and then all rockets in DOOM will become RPGs. RPG DOOM is
produced by: Mike Davidsen-Graphics
Josh Herndon-Text & Bug Killer
Bill Tucker-Moral Support & Inspiration
Special thanks to David Biggs for giving us a base to work off of.
If you have any suggestions for future weapons
e-mail Josh Herndon at:
[email protected]
Thanks for playing RPG.
I forgot to mention that DMGRAPH is required to run RPG DOOM.
It can be found at: infant2.sphs.indiana.edu
Sorry about the inconvenience.
Josh Herndon(
[email protected])