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Archive Maintainer : Sigvatr
Primary purpose : No levels included
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Title : PalPlus
Filename : pal_plus.zip
Release date : Friday, June 24, 2011
Author : Sigvatr
Email Address :
[email protected]
Description : PalPlus is a patch WAD for all versions of Doom,
including vanilla. Its intended function is
specifically to improve visibility on modern LCD
monitors and generally to simply make Doom look
much better.
PalPlus works by increasing the contrast of
luminance and color saturation in Doom's PLAYPAL
lump and remapping the COLORMAP lump based on the
former under the constraints of exclusive palette
index selection.
The original Doom palette has remain constant
since the very first alpha versions of the game
and was not altered in any further releases or
versions. The palette was created for the
atypical CRT monitors and television sets of the
early nineties which featured far less power and
flexibility than modern LCD monitors, and
specifically reduced contrast and sharpness. As
LCD monitors became the norm, the original Doom
palette began to show its age.
There are several different schools of thought
regarding how color maps should be generated. The
first, which was used in the original Doom, was
to make all 256 colors in the palette available
to the color map generation algorithm. This
method works best with palettes that have a wide
range of color tones. However, Doom's palette
features relatively few distinct tones, most of
which are browns and reds.
The second method, which was utilized in the
creation of PalPlus, restricts the color map
generation algorithm to close relatives of the
color tone currently being generated in the color
map. When used in combination with the improved
palette, lightness-based color shifts will
ideally appear simultaneously smoother and more
distinct to the human eye while displaying less
artifacts and abrupt color cutoffs.
The creation of PalPlus required tools which did
not exist, and software written in C99 were
specifically created for the development of this
project. The partially finished product was
extensively tweaked using the color map
generation tool in XWE gradually over a period of
over two years and went into testing sporadically
during that period until it was deemed ready for
release.
Depending on the user and system, PalPlus may or
may not make Doom look better to the observer.
Extensive testing has shown that there are people
who like it and those who don't. If you don't
like it, then that's fine.
If you do enjoy using PalPlus, then consider
playing some of your favorite WADs with it, as it
makes playing them a new experience.
Keep in mind that some WADs feature their own
PLAYPAL or COLORMAP lumps which may override
those contained in PalPlus, or vice-versa. The
order in which they are specified in the command
line is important and pal_plus.wad should be
specified at the end for best results. The end
results when used in combination with WADs that
use incompatible palettes are unknown.
Additional Credits to : Special thanks to the following people for their
extensive testing and feedback: Hamish McLeod,
Marnetmar, Mithran Denizen, Khorus,
GreyGhost, andrewj, DuckReconMajor, Phml,
gemini09, TrueDude, ellmo, GBT3, gggmork, Bucket,
myk, esselfortium, Mr. Chris, Vorpal, skaman86,
BlueEagle, xvertigox, hervoheebo, printz,
DeathevokatioN, Katamori, Sodaholic, GeckoYamori,
Xeros612, Average and Cyanosis.
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : Yes
Other files required : None
* Play Information *
Game : Doom
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Over two years
Editor(s) used : Photoshop, XWE and some specifically written
software
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors