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Primary purpose         : No levels included
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Title                   : Doom Palette in Black & White
Filename                : bw-pal.zip
Release date            : Dec 20th 2013
Author                  : scifista42
Email Address           : [email protected]

Description             : A B/W version of the Doom palette and colormap.
                         Loading this file as a PWAD will cause the game
                         to lose colors.

                         Why the hell would anyone want to do it? Firstly,
                         the colormap was recalculated for the new
                         grayscale palette. Since the palette contains a
                         lot more shades of the same color, quality of
                         lighting/shading effects has increased. It's
                         specially noticeable in darkness - now even
                         sectors with 0 brightness won't give pitch black,
                         but a reasonable dusk instead. That's the biggest
                         advantage.

                         Works for every texture ever made for the Doom
                         palette. No reinclusion of patches/sprites is
                         needed.

                         I admit the palette as itself won't make the
                         gaming experience better in most cases. However
                         I believe some modders might find this useful
                         for their unusual works, that's why I'm releasing
                         it. And perhaps for color-blind players? But this
                         is probably nothing for standard playthroughs or
                         to make a random wad better, I personally prefer
                         to see colorful world too. :)

                         Note: I made the palette by altering the original
                         palette, using RGB-averaging technique - I did it
                         manually for each color index. But I tweaked
                         a couple of values in order to achieve better
                         shade variety in the darkest shades of gray.
                         Textures and sprites already using dark colours
                         will turn even darker as a result. It shouldn't be
                         a big problem, though.



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* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes, one ("MULTIPLAYER" sign for Zandronum menu)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Palette and colormap lumps
Other files required    : None


* Play Information *

Game                    : Doom and Doom 2 and Final Doom (games using Doom palette)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : No more than a couple of hours
Editor(s) used          : SLADE 3, GIMP 2.0, Inkworks


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors