Cacodemon Super Growth Hormone
                       ------------------------------

       This patch for DOOM registered version 1.666 replaces the cacodemon
with a Super Cacodemon:  TWICE the size of the original!  To keep them
proportional, they have eight times the mass and therefore are eight times
more difficult to kill than the original cacodemons.  Their fireballs can
do up to four times the damage.
       Two new sound files relative to the cacodemon are included, along
with the 36 .gif files that replace all of the original cacodemon sprites
in DOOM.WAD.  Please make a backup copy of your DOOM.WAD and DOOM.EXE
files, as this patch permanently alters them.
       Also, you need dmgraph, dmaud, and dehacked in your DOOM directory
to install this patch.
       Copy bigcaco.deh to your \patches directory if you have one.
To use this patch, unzip it into your DOOM directory and type 'install'.
To see the Super Cacodemons in action, type 'e2m9'.

Included in the archive:

bigcacos.txt                    This text file
install.bat                     Installs the patch
e2m9.bat                        Starts DOOM at E2M9, the only place in
                               the original DOOM.WAD where this patch
                               can be used without getting cacodemons
                               stuck in the walls.
bigcaco.deh                     DeHacked patch file
36 'head' .gifs                 Sprite replacements for DOOM.WAD
caconear.wav                    Replacement sound for an engaged cacodemon
cacodie.wav                     Replacement sound for a dying cacodemon


This patch is not intended for use with already existing pwads and the
DOOM.WAD because of the increased size of the cacodemons (they will all
be stuck in the walls or ceilings!).  It is designed for use with
new pWADs specially made to account for the enormous size of the
monster.

Tools used:  dmgraph, dmaud, dehacked, ImProcess, LView 1.8, PicLab 1.91,
               DOOM v1.666
Thanks to:   Ajimon Mathai (for help with ImProcess and PicLab), and
               iD software, for the best shoot-'em up game on Earth!

Jim Hendrickson         [email protected]

10/26/94