From: [email protected] (Scott Coleman)
Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
Subject: DOOM on the Internet via TCP/IP . (95/01/11)
Followup-To: poster
Organization: RGCD Support Team
Approved: [email protected], [email protected]
Summary: Describes how to set up access to the Internet for playing
        id Software's popular action-oriented computer game "DOOM".

Archive-name: games/doom/howto-tcp
Rec-games-computer-doom-announce-archive-name: howto-tcp
Posting-Frequency: monthly

                 The TCP/IP Internet DOOM FAQ
               by Scott Coleman ([email protected])
            and Jay Cotton ([email protected])
                       updated 1/11/95


  Introduction

       id Software's DOOM, DOOM II, and Heretic truly are
  the Killer Apps of the MS-DOS world. The popularity of
  these games is so immense, it has been estimated that
  DOOM is installed on more PCs than OS/2 and Windows NT
  combined. So many copies of these games have been sold
  that the idGuys can commute to work in Ferarris. Interest
  in these games has been so great that they have been
  hacked, reverse-engineered, dissected, and enhanced more
  than any other games in PC history. And now, as more and
  more people become hooked into the Internet, DOOM-engine
  games are rapidly becoming the Killer Apps of the 'net,
  as well. Although the remainder of this document will
  refer exclusively to DOOM, the procedures outlined here
  will work equally well for either DOOM II or Heretic, as
  well.

       DOOM, as released by id, only supports IPX network
  or modem/direct serial link play; TCP/IP networks are not
  supported. As a result, the DOOM documentation doesn't
  include any information about DOOMing across the
  Internet, and obviously DOOMers can't call id for help.
  As a result, the following question is asked at least
  once per week in the DOOM newsgroups: "How do I play DOOM
  over the Internet?" In the pages that follow, we will
  attempt to answer the most frequently asked questions
  about Internet DOOM, including what you need, how to set
  it up, and how to find new fragbait - er, I mean,
  opponents.

       DOOM across the Internet is made possible by a
  freeware program called iFrag. iFrag (formerly called
  iDOOM) uses the UDP protocol (part of the TCP/IP protocol
  suite) to send DOOM game information between multiple
  machines on the Internet. By some strange coincidence,
  the authors of this document are also the creators of
  iFrag, and we have used the program to play Internet DOOM
  sessions with opponents from as far away as Estonia. In
  writing this FAQ, we hope that sharing some of our
  experience will make it easier for you to get connected
  in your own Internet DOOM sessions. NOTE: This tutorial
  will refer specifically to games of DOOM played over the
  Internet via a DIRECT CONNECTION, i.e. no modems are
  involved anywhere in the link. Note that IHHD, SLIP and
  PPP connections all involve modems at some point.
  Although it is possible to connect two DOOM machines
  together across the Internet using a modem link, the
  resulting game will be slow, ranging from the unplayable
  (e.g. a 14.4Kbps PPP connection) to the marginally
  playable (e.g. a 28.8Kbps modem running a Compressed SLIP
  driver). Since these sorts of connections are of only
  marginal utility, this document will focus only on direct
  net connections.
                       The Frag Tracker

       The Frag Tracker is a major new enhancement to the
  Internet DOOMing experience. Based on the premise that
  the ability to play DOOM over the 'net isn't much good
  unless you have other people with whom to play, the Frag
  Tracker serves as a virtual meeting place for Internet
  DOOMers. Frag Tracker support is built right into iFrag -
  its use is completely transparent. People looking for
  games run iFrag in client mode, which automatically
  queries the Frag Tracker for a listing of registered
  games. The type of game (DOOM, DOOM II, or Heretic), the
  names of the players, the game parameters (episode, map,
  skill level, etc.), and other information is displayed on
  the iFrag screen. The player picks a game from this list
  and she is instantly connected to that game. If there are
  no games waiting, or the existing games aren't
  sufficiently interesting, a player can register a new
  iFrag game on the Frag Tracker which others can then
  join.

                       Getting Prepared

       Q1: I want to play DOOM over the Internet using
  iFrag. What hardware do I need?

       To successfully play DOOM across the Internet, you
  will need the following hardware:

       * A machine capable of playing DOOM (D'OHH!)

       * A network interface card (NIC). And not just any
       old NIC, mind you - your NIC must be supported by a
       packet driver if you wish to use it to play Internet
       DOOM. Usually this means that your NIC must be an
       ethernet card, although iFrag has been successfully
       played over token ring. We will assume that your PC
       is already equipped with a suitable NIC, although it
       may currently be in use for some other non-TCP/IP
       function (such as a node on a Novell network). As
       long as your NIC is supported by a standard packet
       driver (see below), your machine can be readily
       converted into an iFrag "playstation."

       * A direct connection to the Internet. As noted
       earlier, if there is a modem somewhere in the link
       between your PC and your opponent's PC, this FAQ is
       not for you. Although it is possible to play
       Internet DOOM over a modem link (either by dialing
       up to a UNIX machine and using IHHD or via
       SLIP/PPP), such connection methods are beyond the
       scope of this document.


       Q2: OK, I've got all the hardware. What software do
  I need?

       In addition to the hardware requirements, some
  software is also required to round out your the package.
  Before you can play, you'll need to pick up the
  following:

       * The latest version of DOOM.  At the time of this
       writing, the latest version of DOOM is 1.666, DOOM
       II is 1.7a, and Heretic is 1.0. It's always best to
       use the latest version of each game because that is
       what the majority of other iFragers will be using,
       and different versions of each game cannot be used
       in the same network game. Additionally, DOOM
       versions 1.1 and below are incapable of using iFrag.

       * A packet driver written specifically for your NIC.
       The Packet Driver is a standardized interface that
       lets iFrag (and therefore DOOM) "talk" to your NIC.

       * iFrag, the TCP/IP network driver for DOOM.

       * Some basic network diagnostic tools, such as a
       PING or TRACEROUTE program. These are not absolutely
       necessary, but can definitely be useful for
       debugging and testing your setup.

       Q3: Hold on - I don't have some of this software!
  Where can I get it?

       * To obtain iFrag: Log on to mrcnext.cso.uiuc.edu
       via anonymous ftp. Change to directory /asre.
       Download the file IFrag20.ZIP. This is version 2.0
       of iFrag, the latest as of this writing.

       * Many ethernet cards come with the appropriate
       packet drivers on a utilities diskette packaged with
       the card. If your card does not come with a packet
       driver, there is an excellent collection of freely
       available packet drivers called the Crynwr (nee
       Clarkson) Packet Driver collection. You can obtain
       it via anonymous ftp from oak.oakland.edu. Change to
       the /pub/msdos/pktdrvr subdirectory and download
       PKTD11.ZIP and PKTD11C.ZIP. You need not download
       the files PKTD11A.ZIP and PKTD11B.ZIP; these contain
       source code and example programs for the packet
       drivers - while interesting (especially to
       programmer types), you won't need these in order to
       play iFrag.

       * If you need basic network diagnostic utilities,
       the WATTCP applications are freely available and
       include a PING program. To get them, anonymous ftp
       to dorm.rutgers.edu, change to the
       /pub/msdos/wattcp/ subdirectory, and download the
       file APPS.ZIP.

       Q4: OK, I've got everything, now what do I do to set
  it up?

       Setting your computer up to use the TCP/IP protocol
  suite via a packet driver is very straightforward. As an
  illustration, I'll be taking you through the steps
  necessary to set up a PC with an SMC ethernet card and
  the IP address 128.192.23.5. You'll of course need to
  substitute your own specific information in place of the
  examples given here. All set? OK, let's get started.

       Step 0: START WITH A CLEAN BOOT!!!!! Set up your
  CONFIG.SYS and AUTOEXEC.BAT files to load as few drivers
  as possible. Some definite things to EXclude are memory
  managers (HIMEM, EMM386, QEMM, etc.) and network drivers
  (e.g. LSL, IPXODI). DOOM doesn't need the former, and the
  latter will probably conflict with the packet driver. We
  recommend that you prepare an alternate configuration
  (using the multiple configuration facility built into MS-
  DOS; see your DOS manual for details) specifically for
  Internet DOOM with a CONFIG.SYS portion containing only a
  FILES=20 line, and an AUTOEXEC.BAT portion containing
  only the line "prompt=$p$g". Be sure to include the line
  which loads your mouse driver (if you play DOOM using a
  mouse).

       Step 1: Set up the packet driver. If you do not
  already have a suitable packet driver installed on your
  machine, now is the time to install one. Start by
  determining your ethernet card's IRQ setting, it's base
  I/O port setting, and it's memory address setting (if
  any). You should be able to determine this by looking at
  the card itself and consulting the user manual. You'll
  need some if not all of this information, depending upon
  which packet driver you use and/or type of hardware you
  have (for example, some IBM computers with the
  MicroChannel bus can determine the settings on the card
  automatically without you having to supply them on the
  packet driver command line). Unzip the appropriate driver
  from Crynwr Packet Driver collection archive. In our
  example, the packet driver is called SMC_WD.COM. By
  looking at the jumpers on the card and consulting the
  manual, I determined that the card has been set to IRQ 7,
  Base I/O port address 300h, and the base memory address
  is at segment d800h. For this example, I have chosen to
  use interrupt 60h for the packet driver. Packet drivers
  typically operate on an interrupt in the range of 60h to
  80h inclusive; since nothing else in my sample system
  happens to be using the first available interrupt (INT
  60h), I chose that. Thus, to load my packet driver, I use
  the command line


       SMC_WD 0x60 0x7 0x300 0xd800

  where 0x60 is the packet driver interrupt, 0x7 is the IRQ
  setting on the card, 0x300 is the I/O port base address,
  and 0xd800 is the memory base address (NOTE: all numbers
  are in C-style HEX notation). Don't worry if you don't
  understand what all this stuff means - as long as you use
  the correct numbers, your packet driver should work.
  NOTE: If your PC is currently part of a Novell network
  (e.g. Netware, Netware Lite, Personal Netware) the
  parameters you need can be found in a file called
  NET.CFG, usually located in your \NOVELL, \NWLITE or
  \NWCLIENT subdirectories (along with all the other
  drivers needed by Novell). Add the proper command line to
  the AUTOEXEC.BAT for your iFrag configuration so that the
  packet driver will be loaded automatically whenever you
  boot using the iFrag partition.

       When successfully loaded, the packet driver should
  give a sign on message and report the ethernet address of
  your NIC when you load it. Chances are that if your NIC
  has been functioning properly for other tasks (e.g. as a
  node on a Novell network) then you'll have no problems
  here. If not, or if there are any error or warning
  messages, something is wrong. One possibility is that one
  of the settings on your NIC is in conflict with those of
  another expansion card in your system. No two cards can
  have the same IRQ, I/O port, or memory address settings,
  nor can the memory areas of two cards overlap. Whatever
  the cause, you'll need to find and correct the problem
  before continuing.

       Step 2: Set up a new directory where iFrag and all
  its configuration files will be kept. You can name this
  directory anything you like (I suggest c:\iFrag). UnZIP
  the idoom20.zip file into this new directory, and make it
  the default (chdir to it). We will refer to this
  directory as the "iFrag directory."

       Step 3: Set up your WATTCP.CFG file. Your WATTCP.CFG
  file contains important parameters used by the WATTCP
  TCP/IP kernel built into iFrag. These values MUST be
  entered correctly if you wish to make a connection with
  another DOOM PC. In preparation for this, you'll need
  several bits of information. Contact the network
  administrator for your site and find out the IP address
  for your machine, the IP address for your gateway or
  router, the IP address of at least one Domain Name Server
  local to your site, and your netmask value. The three IP
  addresses will each consist of four groups of digits
  separated by periods. In our example, the machine's IP
  address is 128.192.23.5, the gateway is 128.192.23.1, the
  netmask is 255.255.255.0, and the nameserver address is
  128.192.44.67. NOTE: it is important to use the numeric
  IP addresses, not the actual host names. NOTE: If you
  have other Internet programs currently installed on your
  machine, such as a Gopher client or the Trumpet
  newsreader, you can probably find the information you
  need in the configuration files used for those programs.
  If the application is based on the Waterloo TCP package,
  it will have it's own WATTCP.CFG, in which case you can
  simply copy it over to your iFrag directory. When you
  have collected all this information, use your favorite
  ASCII text editor to edit the WATTCP.CFG file in your
  iFrag directory. Edit or add the lines beginning with
  my_ip=, gateway=, nameserver=, and netmask=. On our
  example machine, the WATTCP.CFG file looks like this:

  my_ip=128.192.23.5
  gateway=128.192.23.1
  netmask=255.255.255.0
  nameserver=128.192.44.67

       Save the changed file and exit back to DOS.

       Some sites run what is called a BOOTP server. If
  yours is such a site, you can put "BOOTP" on the "my_ip="
  line and leave the other lines out. iFrag can contact the
  BOOTP server and determine all the settings it needs to
  communicate with other machines on the Internet. If your
  site is not running a BOOTP server, then your task is a
  little more difficult (but not impossible!)

       If you know your machine's IP address, but you can't
  determine the other values, you can often get away with
  some educated guesswork. For instance, the gateway for a
  subnet usually has an IP address ending in .1, as is the
  case with our example. Thus, if your IP address is
  xxx.yyy.zzz.www, try setting your gateway's IP address to
  xxx.yyy.zzz.1. As for the subnet mask, a common value for
  this parameter is 255.255.255.0. In some cases, the
  gateway value can be something like xxx.yyy.1.1 with a
  corresponding netmask value of 255.255.0.0 - if one
  doesn't work, it can't hurt to try the other. Finally, if
  you don't know your nameserver's IP address, you can
  probably get by without it for the purposes of DOOM
  playing. Since you'll be specifying IP addresses for all
  of your opponents' machines, a nameserver lookup won't be
  necessary to resolve their addresses.

       Step 4: Test your TCP/IP setup. Reboot your machine
  and select your new iFrag configuration. Next, use your
  network diagnostic programs to test the connection. For
  example, if you are using the WATTCP application suite
  mentioned earlier, unzip the TCPINFO and PING programs
  from the WATTCP apps archive into your iFrag directory.
  At the DOS prompt, type:

            TCPINFO

  and press the <Enter> key. If your WATTCP.CFG values are
  set up correctly, and if your packet driver and net
  connection are functional, you'll see a couple of screens
  of information about your system, including your ethernet
  address and the parameters you specified in the
  WATTCP.CFG file.

       If everything looks OK, the next step is to use the
  PING program to attempt to establish contact with your
  subnet gateway. At the DOS prompt, type

       PING <yourgateway's.numeric.ip.address>

  and press the <Enter> key. After a brief delay, you
  should see a message telling you that the host is
  responding, as well as the round trip time for PING's
  test packets. If you see the "Timeout" error message,
  then something is wrong with your setup; if your PC is
  unable to reach your gateway, it will be unable to reach
  the rest of the Internet as well, since all network
  packets which are sent to nodes outside of your local
  area network must pass through your gateway. For our
  sample system, we would type:

            ping 128.192.23.1

  If your gateway PING was successful, try PINGing your
  Domain Name Server (at the IP address you specified in
  WATTCP.CFG) as well as some well-known site on the
  internet (e.g. the Frag Tracker, which is at IP address
  128.174.134.150). These will test your machine's ability
  to connect with other machines outside of your subnet as
  well as those outside of your site. All of these PINGs
  should result in a "host responding" message with a round
  trip time. If any of these attempts fails, recheck your
  entries in WATTCP.CFG and/or get some help from your
  network administrator. Examples for our test system:

       ping 128.192.44.67
  and

       ping 128.174.134.150


       Step 5: Set up your iFrag.CFG. Again using your
  preferred ASCII text editor, modify the iFrag.CFG file in
  your iFrag directory so that all entries are correct for
  your system. You will need to specify the paths to your
  game and patch WAD directories, your chosen nickname (the
  name by which other iFrag players will know you), the
  number of lines you want on your video display (25 or
  50), whether or not you want stealth (no sound) mode,
  etc. As an example, let's suppose Joe Ayedume has chosen
  the nickname FragLord, and that he has installed DOOM,
  DOOM II, and Heretic into their standard directories on
  his hard disk. The iFrag.CFG file for Joe's system will
  look something like this:

  ;
  ; Sample iFrag Configuration File
  ;

  ; stealth
  nick=FragLord
  tracker=128.174.134.150,6666
  doom=c:\doom
  doom2=c:\doom2
  heretic=c:\heretic
  doompwads=c:\doom\wads
  doom2pwads=c:\doom2\wads
  hereticpwads=c:\heretic\wads
  videolines=50

       Edit your iFrag.CFG file to reflect your nickname as
  well as the locations of your games and PWADs. If you
  don't have one of the games installed, just leave the
  corresponding entries blank. Save the changed file back
  to disk.


            Put Me in, Coach - I'm Ready to Play!

       All right! iFrag is now installed and ready for
  fragging! Now all I need are some more players to sink my
  rockets into. From my iFrag directory, I start iFrag by
  typing

  iFrag

  and pressing the <ENTER> key. The iFrag client-mode
  screen comes up, and iFrag contacts the Internet Frag
  Tracker to see which games are waiting for players at the
  moment. Once iFrag has successfully contacted the Frag
  Tracker and downloaded the list of available games, a
  pop-up dialog box appears on the screen. Using the PgUp
  and PgDn keys, I can view a summary of each available
  game. This game summary includes the type of game (DOOM,
  DOOM II, or Heretic), the nicknames of all the players
  currently in the game, a brief description/comment, as
  well as the current game settings (skill, episode, map,
  etc.). I notice that my friend (who is known only as
  "ArchVile") is currently hosting a game of Heretic. Since
  it's been a while since I have turned him into a chicken,
  I press the <ENTER> key to select his game. iFrag
  immediately contacts ArchVile's machine and I join the
  game.

       ArchVile is running iFrag in server mode. This makes
  ArchVile the coordinator for this particular game - he is
  the "boss," and gets to decide which game will be played
  (DOOM, DOOM II, or Heretic as in this case) as well as
  which parameters to set (such as episode, map, skill
  level, which PWADs to use, and so forth). ArchVile also
  decides who may be allowed to join the game and when the
  game will begin. Although the other players in the game
  may voice their opinions, only the server has the ability
  to actually make changes to the game settings. In a sense
  it's just like watching TV - although there may be four
  people watching, only one person can have the remote
  control.

       Now that I have successfully joined a game, the
  iFrag chat mode screen appears. This screen is divided
  into several sections: the credits, the output window,
  the status bar, and the input line. At the top of the
  screen is the name of the program, its version number,
  and the copyright notice. The large area beginning with
  the second screen line is the output window. Here is
  where iFrag will display all status messages as well as
  the chat text entered by the other players. Below the
  output window is the status bar, where the current game
  settings are displayed. Below the status bar is the input
  line where all the text I type on my keyboard will
  appear. Finally, the bottom line of the screen lists
  significant contributors to iFrag. During this phase of
  the game setup, all players who have connected thus far
  can type messages to each other using iFrag's built-in
  chat facility. To send a message to the other players in
  the game, I simply type a message on the keyboard. My
  keystrokes appear in the input line at the bottom of the
  screen, and when I press <ENTER>, the text will be echoed
  to the screens of all players (along with my nickname to
  indicate that I sent the message). The server itself will
  also send messages. Messages from the server will begin
  with three asterisks ("***") to distinguish them from
  messages typed by other players.

       In addition to sending text messages, iFrag's chat
  facility also understands several commands, each
  beginning with a slash '/' character. Some examples of
  iFrag chat mode commands are /who, /quit, and /help.

       When my iFrag client connects to the iFrag server,
  it automatically receives the game parameters which will
  be used during this session. These game settings are
  displayed on the status bar in an abbreviated form to
  ensure that they will all fit within the available space.

       The server announces my arrival, and ArchVile greets
  me by typing "re" (short for "re Hi," i.e. "Hi again"). I
  reply with a "re" of my own. Gazing down at my status
  bar, I notice that he has selected E1M8 as the default
  episode and map for our game. I remind him that we've
  been playing that one a lot lately, and suggest that we
  play something else. "How about hl9.wad?" he asks,
  referring to the PWAD (user-written level) which is a
  Heretic DEATHMATCH level based on the famous DOOM
  "Ledges" PWAD. I agree, and he issues the commands and
  "/map 1" and "/pwads hl9.wad" to incorporate the new
  level. Our status lines are immediately updated to
  reflect these changes.

       Once all players have joined the game and all
  parameters have been set, ArchVile presses the F10 key.
  The iFrag server signals the clients that the game is
  beginning, the chat facility is shut down, and iFrag sets
  up the connections which will be used for the actual
  game. Once these network links are established between
  all the machines, the message "Prepare to meet your
  DOOM!" is displayed, and iFrag launches the appropriate
  game. We see the usual Heretic startup information, and
  then there we are, in HL9.WAD, crystal wands charged and
  ready!

       After dining heartily on Chicken Flambe' (courtesy
  of a Morph Ovum, a Phoenix Rod, and a Tome of Power), I
  decide to fire up my own game with a little scenario I
  call "Carnage-DOOM." From the DOS prompt, I type

  iFrag -server

  and press <ENTER>. Since I like this particular scenario
  quite a bit, I created a standard DOOM response file
  called "carnage.rsp" containing the parameters -doom2, -
  warp 1, -deathmatch, -nomonsters, and -skill 5. I use
  iFrag's /load command to load the response file by typing
  /load carnage.rsp, and my status bar is updated with the
  new settings. After a few moments, NoOne, Caitiff, and
  FragMastr join my game. After exchanging a few
  jocularities, I confirm that everyone is ready to begin
  and then I press the F10 key. DOOM II loads, and I grab
  the rocket launcher for the first of many fabulously fun
  frags.

       That's all there is to it! Gone are the days of long
  command lines with 4 IP addresses and tons of other
  parameters, setting up games via email, and other
  frustrations. Now getting into a game of Internet DOOM is
  as easy as getting fragged with a BFG-9000!

                  Oh Oh - It's Not Working!

            OK, so you've done everything, just like I've
  shown you, but you're still having problems. The
  following are some suggestions to try in case of trouble.

       Q: The music starts up fine, but all I see is a BSOD
  (Black Screen of Death).
       Q: My machine displays "sending network start info"
  or "listening for network start info" and then locks up.

       A: This problem can have several causes. Perhaps one
  of the other players' machines is slower than the others,
  or has a fragmented disk and takes a longer time to load
  DOOM at startup. Or perhaps some packets were lost -
  iFrag uses UDP (User Datagram Protocol) packets to
  exchange game information between all machines in the
  game. UDP packets are not guaranteed to reach their
  destination, and there is no mechanism for the sender to
  even be informed that what it sent never made to the
  destination machine. iFrag is designed to compensate for
  these lost packets to the extent possible, and
  occasionally this detection and correction takes a few
  extra seconds. You should always wait for at least 30 -
  45 seconds for the other DOOM engines to sync up before
  you abort the setup.


        Pointers and Tips for More Fragging Enjoyment

       We'd like to leave you with a few experiences and
  opinions about Internet deathmatches.

       First, try not to use the "pause" key. Do NOT use
  the pause key just so you can type a message. DO use the
  pause key if you have to answer the phone; either find a
  hiding place to hole up, or if you are fragged, just stay
  dead (don't hit the spacebar) until your call is
  completed. It's inconsiderate to make everyone else wait
  on you. Do NOT release the pause after someone else
  pauses.  It's hard to yell at someone over an IP
  connection. It's really annoying to play against people
  who like to pause just when they're about to be shot.
  Argh!

       Second, DO type messages. A pause at the beginning
  of the game is OK just to see if the other player is
  there.  If you notice a sudden increase in game speed,
  another player may have aborted or crashed. You might end
  up playing by yourself if you are not alert... If you can
  monitor network traffic (I have a repeater nearby that
  gets very busy when I play), notice the difference
  between the amount of traffic when connected and
  disconnected.

       Third, Be patient. It sometimes takes 30-60 seconds
  for the connection to complete. The first phase, finding
  a node, should be immediate. As mentioned above, if you
  cannot find a node, something is wrong. The second phase,
  looking/sending network start info, may take 30 seconds,
  longer if one of the players has a slow or fragmented
  hard disk (this is the phase where DOOM loads the info it
  needs to play from the WAD file(s)).  The third phase,
  sometimes a blank screen just before the game loads, may
  take another 15-30 seconds.  After finding a node, please
  don't abort until you have waiting a sufficient time for
  a connect. Also, if your connection doesn't work the
  first time, try again immediately! If it failed on your
  end, chances are it failed on the other end, also, and
  your partner will be back in iFrag trying to connect and
  wondering where you are.

       Forth, Internet games will self abort sometimes with
  errors. Don't panic, just restart iFrag. Sometimes one of
  the computers will lock up - again, just restart. If you
  get tired of restarting (this doesn't happen much), just
  walk away! It's just a game!

       Last, hope for a fast connection. This isn't always
  a problem, but when the connection is slow, the game
  sucks! There's nothing you can do about it. Sometimes the
  game will speed up and slow down throughout the match.
  Such is the Internet. Re-connection will not help. Every
  packet that is sent back and forth picks a new path;
  sometimes it's a fast path, and sometimes not.


                       A Final Thought

       Fragging your friends across the Internet with DOOM,
  DOOM II, and Heretic can be VERY addictive. Have fun, but
  don't lose your "real" life just to play a game!