___________________________________
                   /                                   \
-------============< Blackadder's DeHackEd Patch Reviews >============-------
                   \___________________________________/
                            \  July 24, 1994  /
                             \_______________/


PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2!

 I welcome any comments you may have on this. I know I've probably left out
some patches, so if you know of any that aren't listed here, just tell me.
Also, if anyone has a better idea for the format of this listing, let me
know.

 I extracted many of these patches from alt.binaries.doom, so they all
might not have found their way to infant2.sphs.indiana.edu. If anyone would
like me to FTP any of these to infant, just ask. Or, I can uuencode and post
them to alt.binaries.doom, if you like.

 Hopefully, I'll be able to make regular updates to this listing, every
week or so.

I hope some people find this to be useful!

 Michael Adcock (a.k.a. Blackadder)

[email protected]     <- Please send to this address if possible.
[email protected]


P.S. I know this may not be the proper place to say this, but I _am_ going
    to try to get the Registered version of the Barneystein patch for
    Wolfenstein 3D finished. Up until now, this summer has been _very_
    busy... I have not given up on it!


-----------------------------------------------------------------------------
Brief Outline:
 - Editors
 - DeHackEd Patches (Alphabetical by filename.)
 - Quick Reference  (Checklist)
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here's a brief description of each of the info. fields I use in here:

Name/Filename: The name of the editor, or the filename of the patch.
Archive:       A .ZIP file the patch/editor can be found in.
Author:        Creator of the patch/editor.
Email:         Author's email address, if any (and if known).
Date:          Filestamp date. Some are estimates (ie. give or take a day).
Comments:      This is my opinion of the patch/editor, or some hints from me.
Quote:         A direct quote taken from the text/info file included in the
              archive. I tried to keep them brief but informative.
Type:          This one may not be that obvious.
            - Some patches were originally done to show the possibilities
              of DeHackEd. I denote these with INSTRUCTIONAL.
            - Some patches were created as stand-alone alterations to the
              game. These are marked as PLAYABLE.
              Of course, all of these patches are playable, and to my
              knowledge, there are no awful bugs in any of these.
            - Basically, if you want to learn how to hack the .exe to
              do different things, check out the INSTRUCTIONAL patches.
            - If you only want to play really cool patches, then check out
              the PLAYABLE ones.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Doom executable editing tools:
-----------------------------


Name:     DeHackEd 1.3
Archive:  dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    [email protected]
Date:     7/2/94
Comments: Version 1.2 didn't allow frame table editing. This one does.
Quote:    "The Doom.exe hack editor!"


Name:     DHMERGE 1.1
Archive:  dhmerge.zip
Author:   Alden Bates
Email:    ????
Date:     7/21/94
Comments: Merges patches like v1.0, but now the second patch takes priority.
         You can also merge older DeHacked patches.
Quote:    "DhMerge is a simple command line program which merges two
         dehacked patches into a third."


Name:     Deframed 1.0
Archive:  defram10.zip
Author:   Chris Gillespie
Email:    [email protected]
Date:     6/29/94
Comments: This was made before DeHackEd v1.3 was released. It comes with some
         sample patches. DeHackEd now seems to be the 'standard' editor to
         use.
Quote:    "Deframed v. 1.0 is a very crude utility to extract the frame
          table from the registered version 1.2 of DOOM.EXE.  Patch files
          can be created in text or binary format, edited and written
          back to DOOM.EXE."



DeHackEd v1.3 Patches:
---------------------


Filename: army1.deh
Archive:  dh-army.zip
Author:   Matt Fell
Email:    [email protected]
Date:     7/19/94
Comments: All monsters are now space marines. The player is a 'demon.'
         Monsters have access to all space marine weapons. (ie. BFG, etc.)
         Player wepons have been modified as well.
Quote:    "It is a complete and consistent change of the doom environment."
Type:     PLAYABLE


Filename: barrel.deh
Archive:  ????
Author:   ????
Email:    ????
Date:     7/19/94
Comments: The barrels have a life of their own.
Quote:    ????
Type:     PLAYABLE


Filename: barrel1.deh
Archive:  dhbarrel.zip
Author:   Matt Fell
Email:    [email protected]
Date:     7/18/94
Comments: All monsters are barrels. Each type of barrel attacks
         differently.
Quote:    "But gee, there's a lot of barrels around..."
Type:     PLAYABLE


Filename: firework.deh
Archive:  firework.zip
Author:   Chris Gillespie
Email:    [email protected]
Date:     6/29/94
Comments: Gives you quite a show, no matter what level you are on.
         Unless you're foolhardy, you better be a GOD for this one!
Quote:    "...upped the ammo values for bullets and shells ... changed
          PUFF to BFG blasts you can detonate ... BLUD to Rockets
          blasts you can detonate."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: flamethr.deh
Archive:  flame12.zip
Author:   Night Child
Email:    [email protected]
Date:     7/7/94
Comments: Night Child did a great job on the 'functionality' of this
         weapon, but the graphics have a slight bug. If you know your
         DeHackEd stuff, try changing the initial and final frames
         to the CacoDemon fireball explosion, or the Bullet Puffs.
         Bullet Puffs are my favorite, but it can give the impression
         that your marine is taking a leak on everyone!
Quote:    "Turns troopers [and others!] into instant piles of slop..."
Type:     PLAYABLE


Filename: flamwpn.deh
Archive:  dhmerge.zip (1.0)
Author:   Alden Bates
Email:    ????
Date:     7/18/94
Comments: Combines flamethrower (flamethr.deh) and
         superweapon (suprwepn.deh) patches.
Quote:    "...merged superweapon/flamethrower."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: lamp2imp.deh
Archive:  lamp2imp.zip
Author:   Jason Gorski
Email:    [email protected]
Date:     6/23/94
Comments: Lamps become imps.
Quote:    "This concept can be used to turn any inanimate thing into a
          monster."
Type:     INSTRUCTIONAL


Filename: lightfun.deh
Archive:  lightfun.zip
Author:   Jeff ????
Email:    ????
Date:     7/6/94
Comments: Most light sources change into monsters. Kinda a spinoff of
         lamp2imp.deh...
Quote:    "The objects I've patched are... naw, that would take the fun
         out of it."
Type:     PLAYABLE


Filename: lots.deh
Archive:  dhmerge.zip (1.1)
Author:   Alden Bates
Email:    ????
Date:     7/18/94
Comments: Combines 5 existing patches:
         suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh
Quote:    none
Type:     PLAYABLE


Filename: mine.pat
Archive:  mine.zip
Author:   Klaus Breuer
Email:    [email protected]
Date:     7/7/94
Comments: This one is definately fun to play with. It's fun to use in the
         game, and it's cool to hack around with. Change the speed for
         'shufflepuck' mines. You know, they don't have to be partially
         invisible... Try dropping one under a door and watch... Also,
         check out the CyberDemon. If you use the Aliens graphics WAD,
         be sure to use this patch!!! The Queen has a serious bowel
         problem!
Quote:    "This patch will turn your rocket launcher into a mine dropper."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: morfmons.deh
Archive:  morfmons.zip / dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    [email protected]
Date:     6/26/94
Comments: Monsters morph into other monsters. They look like other
         monsters, and attack with the force of other monsters, but their
         hipoints remain the same.
Quote:    "By mix & matching frame #'s, monsters will "morph" depending
          on if they're attacking, dying, etc."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: mrsloppy.deh
Archive:  mrsloppy.zip
Author:   Alden Bates
Email:    ????
Date:     7/20/94
Comments: Mr. Bates didn't give away the surprise in his description file,
         so I won't spoil it either. But please, try this patch!
         Mr. Sloppy kinda grows on you...
Quote:    "...you'll have a completely new monster in DOOM."
Type:     PLAYABLE


Filename: newjayf.deh
Archive:  r12-21b.zip
Author:   Jason Gorski
Email:    [email protected]
Date:     7/2/94
Comments: This one does a lot. Have fun figuring it out.
Quote:    "...added two new monsters... sped up the weapons..."
Type:     PLAYABLE


Filename: normal*.deh, normal*.pat
Archive:  many
Author:   many
Email:    N/A
Date:     Since DeHackEd was released.
Comments: Many archives contain this file. Use it to restore your original
         'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just
         (s)ave an image of your original file before you mess with it.
Quote:    none
Type:     N/A


Filename: ouch.deh
Archive:  ????
Author:   ????
Email:    ????
Date:     7/19/94.
Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh).
Quote:    ????
Type:     INSTRUCTIONAL/PLAYABLE


Filename: reality1.pat
Archive:  reality1.zip
Author:   Steve Abson
Email:    [email protected]
Date:     7/2/94
Comments: As the name implies, this patch makes Doom closer to 'reality'
         by implementing exploding items. The new Cacodemon 'fireballs'
         [see Quote] are great!
Quote:    "...The Barrel Bomb, ... explodable items, ...
          Lost Soul-shooting Cacodemons!!!!"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: revenge.deh (1.0)
Archive:  revenge.zip
Author:   Alden Bates
Email:    ????
Date:     7/15/94
Comments: This is a great patch! Personally, I like the trigger happy
         chaingun Troopers, because you can use this 'bug' to your
         advantage.
Quote:    "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
          and more."
Type:     PLAYABLE


Filename: revenge.deh (1.1)
Archive:  revenge.zip
Author:   Alden Bates
Email:    ????
Date:     7/18/94
Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain
         rocket launcher is overkill to the extreme. Oh, and beware of
         no-clipping Imps! It's kinda fun to get killed in GOD mode
         by a BFG carrying CyberDemon...
Quote:    "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
          and more... A Trooper with sense... Spider-demon with the
          chain rocket launcher."
Type:     PLAYABLE


Filename: revwpn.deh
Archive:  dhmerge.zip (1.0)
Author:   Alden Bates
Email:    ????
Date:     7/15/94
Comments: Combines superweapon (suprwepn.deh) and
         revenge (revenge.deh) patches.
Quote:    "...merged superweapon/revenge."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: rocket.hak
Archive:  rckt_hak.zip
Author:   Ron ????
Email:    [email protected]
Date:     6/28/94
Comments: A handy way to destroy your own rockets (or someone elses!)
Quote:    "...explode when you shoot at them... their speed is cut down to
          about 1/3... you can destory them before they get you."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: shadow.deh
Archive:  shadow.zip
Author:   Michael Adcock (Blackadder)
Email:    [email protected] (or [email protected])
Date:     7/4/94.
Comments: Instead of spitting fireballs, the CacoDemons attack with a
         'shadow kick'. (So what if the things don't have legs!)
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: soul.deh
Archive:  soul.zip
Author:   Alden Bates
Email:    ????
Date:     7/22/94
Comments: Watch the 'soul-sphere' run away from you screaming!
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: suprwepn.deh
Archive:  suprwepn.zip / dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    [email protected]
Date:     6/30/94
Comments: Rapid fire missiles, shotgun, BFG, etc.
Quote:    "...change the frame durations for the weapons."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: undead12.deh
Archive:  undead12.zip
Author:   Chris Gillespie
Email:    [email protected]
Date:     7/7/94
Comments: Now you can watch as monsters resurrect from the dead.
         Be sure to check out the Imp!
Quote:    "...the tormented souls of the ones you have slain may come back
          to haunt you."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: volatile.deh
Archive:  volatile.zip
Author:   Michael Adcock (Blackadder)
Email:    [email protected] (or [email protected])
Date:     7/6/94.
Comments: All the monsters will explode when hurt. (Don't stand too close!)
         (Not challenging, but funny!)
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: wow!.deh
Archive:  wow!.zip
Author:   Michael Adcock (Blackadder)
Email:    [email protected] (or [email protected])
Date:     7/17/94.
Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh,
         flamethr.deh) I did some touch-up work on the flamethrower, and
         the mine-dropper. If you like lot's of action, try this patch!
Quote:    none
Type:     PLAYABLE


-----------------------------------------------------------------------------


Quick Reference (Checklist):


   Filename           Author             Date        Type
---------------------------------------------------------------------
[]  army1.deh          Matt Fell          7/19/94     PLAYABLE
[]  barrel.deh         ????               7/19/94     PLAYABLE
[]  barrel1.deh        Matt Fell          7/18/94     PLAYABLE
[]  firework.deh       Chris Gillespie    6/29/94     INSTRUCTIONAL/PLAYABLE
[]  flamethr.deh       Night Child        7/7/94      PLAYABLE
[]  flamwpn.deh        Alden Bates        7/18/94     INSTRUCTIONAL/PLAYABLE
[]  lamp2imp.deh       Jason Gorski       6/23/94     INSTRUCTIONAL
[]  lightfun.deh       Jeff ????          7/6/94      PLAYABLE
[]  lots.deh           Alden Bates        7/18/94     PLAYABLE
[]  mine.pat           Klaus Breuer       7/7/94      INSTRUCTIONAL/PLAYABLE
[]  morfmons.deh       Greg Lewis (Tree)  6/26/94     INSTRUCTIONAL/PLAYABLE
[]  mrsloppy.deh       Alden Bates        7/20/94     PLAYABLE
[]  newjayf.deh        Jason Gorski       7/2/94      PLAYABLE
[]  ouch.deh           ????               7/19/94     INSTRUCTIONAL/PLAYABLE
[]  reality1.pat       Steve Abson        7/2/94      INSTRUCTIONAL/PLAYABLE
[]  revenge.deh (1.0)  Alden Bates        7/15/94     PLAYABLE
[]  revenge.deh (1.1)  Alden Bates        7/18/94     PLAYABLE
[]  revwpn.deh         Alden Bates        7/15/94     INSTRUCTIONAL/PLAYABLE
[]  rocket.hak         Ron ????           6/28/94     INSTRUCTIONAL/PLAYABLE
[]  shadow.deh         Michael Adcock     7/4/94      INSTRUCTIONAL/PLAYABLE
[]  soul.deh           Alden Bates        7/22/94     INSTRUCTIONAL/PLAYABLE
[]  suprwepn.deh       Greg Lewis (Tree)  6/30/94     INSTRUCTIONAL/PLAYABLE
[]  undead12.deh       Chris Gillespie    7/7/94      INSTRUCTIONAL/PLAYABLE
[]  volatile.deh       Michael Adcock     7/6/94      INSTRUCTIONAL/PLAYABLE
[]  wow!.deh           Michael Adcock     7/17/94     PLAYABLE