*ATTENTION WAD-DEVELOPERS*
*ANNOUNCEMENT - DEATHMATCH LEVEL DESIGN GUIDELINES v. 1.0*
'DMLDGL10.ZIP', uploaded to 'infant2.sphs.indiana.edu' in the
'/pub/doom/incoming' directory contains my thoughts and recommendations
on implementing DEATHMATCH-specific DOOM levels. It is the result of
taking detailed notes on DEATHMATCH design issues both as a player and
as a WAD-designer.
The rules governing DEATHMATCH play (with '-RESPAWN', without '-RESPAWN',
and '-ALTDEATH') are briefly discussed, as well as their effects on the
way levels may be built and populated to accommodate them.
I sincerely hope that someone out there finds my thoughts on this
subject useful. I'd like to think that I can help others as I've been
helped by the members of 'alt.games.doom', 'doom-editing', and the
'wad-team'.
Again:
What it's called: 'DMLDGL10.ZIP' - Deathmatch Level Design Guidelines 1.0
Where it is: 'infant2.sphs.indiana.edu' in '/pub/doom/incoming' or wherever
the other DOOM-informational files get put.
Cheers,
Brian Kidby (
[email protected])