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Advanced engine needed : Any Doom in Hexen CTF-supporting port
Primary purpose : Capture the Flag
===========================================================================
Title : Velocity CTF X
Filename : veloctfx.wad
Release date : 15/11/12
Author : The Mechanix Union
Email Address :
[email protected]
Other Files By Author : MSDuel, Overload, Fusion Mapping Take #2,
Velocity CTF, Harvester
Misc. Author Info :
http://mxu.the-powerhouse.net/forums/
Description : The expansion of Velocity CTF: 32 maps of high-speed
action-packed Capture the Flag maps by various
individuals of the Mechanix Union.
Map list:
MAP01 - Rotated Infinity by Dusk
MAP02 - Crypts of Eternity by Decay
MAP03 - and Hell Captured by Dusk
MAP04 - Industrial Nukage Mining by Dusk
MAP05 - Gun Shy by Kamai
MAP06 - Generatrix by Decay
MAP07 - Tyr's One-Wheeled Bicycle by
HeavenWraith
MAP08 - Bleak Outlook by Synert
MAP09 - Swap Meet by Shane
MAP10 - PACK ATTACK by Dusk
MAP11 - Winter Sacrifice by Decay
MAP12 - Complex Beta by Decay
MAP13 - Stand-Off by Decay
MAP14 - Industrial Waste Sewers by Decay
MAP15 - The E4-Themed Reject by Kamai
MAP16 - Heavy Water by Omegamax
MAP17 - Return to the Crypts by Decay
MAP18 - Clash of Empires by Shane
MAP19 - Alpine Insurrection by Shane / Decay /
HeavenWraith
MAP20 - DECAY INDUSTRIES by Decay
MAP21 - Save the Universe! by Heavenwraith / Dusk
MAP22 - Chernobyl's Requiem by Kamai
MAP23 - Radial Ruins by Omegamax
MAP24 - Remmi's Wrath by Remmirath
MAP25 - Mount Idle by Shane
MAP26 - Mortal Revulsion by Exl
MAP27 - Corrupt Technology by Decay
MAP28 - Deathgrind by Dusk
MAP29 - Sound Familiar? by Shane
MAP30 - Artificial Valley by Heavenwraith / Dusk
MAP31 - Charon Orbit by Dusk
MAP32 - Complex Delta by Decay
Uses the following music tracks:
MAP01 - Flame Mammoth's theme from Mega Man X,
sequenced by Teck
MAP02 - "Skedar Mystery" from Perfect Dark, sequenced
by Gold Jinjo
MAP03 - "Wicked Child" from Castlevania, remix by Jay
Reichard
MAP04 - "Fear Factory" from Donkey Kong Country,
sequenced by Jay Reichard
MAP05 - "Names" by Bobby Prince, from Duke Nukem 3D
MAP06 - "Conductor" by James Paddock
MAP07 - Main theme of Fairy Tail (metal ver.) by
Takanashi Yasuharu, sequenced by HeavenWraith
MAP08 - "Bleak Outlook" by Synert
MAP09 - "Path of Destruction" by Mark Klem
(Requiem MAP06)
MAP10 - "Strange World" from Mega Man 9, sequenced
by Teck
MAP11 - "Under a Crimson Moon" by TheGreenHerring
(Plutonia 2 MAP12)
MAP12 - "Transducer" by James Paddock
MAP13 - "The Extreme" by Uematsu Nobuo
MAP14 - "Submission" by James Paddock
MAP15 - "Storming the Trenches" by Disintegrator
MAP16 - "Duff McWhalen's Stage" from Mega Man X5,
sequenced by King Meteor
MAP17 - "Destiny" by Mark Klem
MAP18 - "Sequenz - Dies Irae" from W. A. Mozart's
Requiem
MAP19 - "Surf City", Battletoads theme, sequenced by
The Jade Emperor
MAP20 - "Streets of Desolation", from Batman,
sequenced by LK*1
MAP21 - "Ankoku no Madoushi" by Takanashi Yasuharu
sequenced by Heavenwraith
MAP22 - "L's Theme" by Taniuchi Hideki
sequenced by Heavenwraith
MAP23 - composed by Heavenwraith
MAP24 - "Black Inferno" by James Paddock
MAP25 - "Fire Field" (echo mix) from F-Zero, sequenced
by Jay Reichard
MAP26 - "Mourning Palace" by Dimmu Borgir, sequenced
by Set Abominae
MAP27 - "Raven's Nest" by James Paddock
MAP28 - "Fallen" by Symphony X, sequenced by
Simone Mularoni
MAP29 - "Wolfsong" by Darkhaven3
MAP30 - "Schismogenesis" by Sekito Tsuyoshi
sequenced by Heavenwraith
MAP31 - "Opening Stage: Axl - 'Conflict'" from Mega
Man X7, sequenced by King Meteor
MAP32 - Wily Fortress 1/2 theme from Mega Man 2,
sequenced by V-King
Title music from "Gate of Thunder Stage 6: Dark Gate"
Sequenced by Disintegrator
Intermusic: "Hard as Iron" by Judas Priest, sequenced
by "Judas Priest Tabs"
Additional Credits to : id Software, Odamex, Zandronum, Unidoom, AlexMax,
PUN1SHER, NiGHTMARE, Cage, Eriance, esselfortium,
Fingers, Fredrik Johansson, Raven Software,
Derek Mc'Donald, Jonathan Rimmer, David Gevert,
Vader, Pottus, Disintegrator, CEMP, ZDaemon
We apologize to any possible individuals whose
resources were used but who were not credited in the
above list.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
(except that cdrom.com is no longer up at the time of writing this text file,
substitute cdrom.com/pub/ with ftp.fu.berlin.de/pc/games/ or with
ftp.ntua.gr/pub/vendors/)
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* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01 - 32
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Capture the Flag
Difficulty Settings : Not implemented
* Construction *
Base : Velocity CTF
Build Time : 1 year
Editor(s) used : even more!
May Not Run With... : Anything that does not support Hexen format CTF
maps
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors