The Jetsons proudly present

    _______  _____   _____   _____   ______ ______   _____  _______
    \______ |_____] |_____| |       |______ |     \ |  |  | |______
    ______/ |       |     | |_____  |______ |_____/ |  |  | ______/


===========================================================================
Advanced engine needed  : Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : Space Deathmatch V (1.1 bugfix update)
Filename                : SPACEDM5.pk3
Release date            : 01/01/2010
Author                  : Various [Jetsons] members:
                         Esselfortium
                         Zap610
                         Xaser
                         Kate
                         RottKing
                         Killingblair
                         deathz0r
                         Revenant
                         Tun
                         MasterOFDeath
                         Kuchi
                         ClonedPickle
                         Xaver
                         Tango
                         Bank

In loving memory of     : DJ Space Club and His Spacetown Band
                         "He was just a guy"

Email Address           : [email protected]
Other Files By Author   : SPACEDM1.WAD, SPACEDM2.WAD, SPACEDM3.WAD,
                         SPACEDM4.WAD, NIGERIA6.WAD, etc etc.

Misc. Author Info       : This is a dude who, 700 years ago, totally
                         ravaged China, and who, we were told, two hours
                         ago totally ravaged Oshman's Sporting Goods.

                         He is an athletic and smooth-talking corporate
                         personality who wears blue and red tights, a red
                         cape, white gloves, and the Duff logo emblazoned
                         across his chest. The costume - featuring a red
                         hat, dark sunglasses, and a "utility belt" of beer
                         cans around his waist - is designed to create
                         awareness of Duff.

                         He is generally dressed for desert travel. He wears
                         a light blue (FF4080FF), cotton, long-sleeve shirt,
                         denim jeans of the standard blue color, leather
                         sandals, standard-height, white (FFFFFFFF) cotton
                         socks, and light-weight clothing. He has blonde,
                         spiky hair two inches long.

                         Presently he has a condition known as "Three Stooges
                         Syndrome" wherein a delicate homeostasis is
                         established by the presence in his body of every
                         known disease and other newly-discovered diseases
                         unique to him, which, all trying to attack his body
                         simultaneously, mutually cancel each other.

                         He has several quirks, including unprompted laughter,
                         non sequiturs and leaning back with his hands behind
                         his head.

                         She's a legit hardcore military babe who just
                         happens to wear more eyeliner than Johnny Depp on
                         Broadway! Her hobbies include shouting orders into
                         empty hallways,biting her lip, and yelling at Our Hero
                         so that we can feel bad that people are being mean to
                         him. Off-screen, she's the frontwoman for every band
                         you've ever heard in Hot Topic.

                         He is also so radioactive that he poses a danger to
                         himself and others. And he is also, unfortunately, an
                         escaped convict.

                         He interpreted this condition as indestructibility,
                         although the doctor who made the diagnosis suggested
                         that the slightest breeze could kill him. Physically
                         weak, he often has difficulty performing such simple
                         actions as giving a thumbs-up, receiving a hug,
                         crushing a paper cup, and crushing an insect by
                         stepping on it. He is light enough to be pushed over
                         by an ant, a banknote or a high-five, carried away
                         by a single bee, or pushed down by a sponge resting
                         on his head while taking a bath-in which he nearly
                         drowned.

                         Suddenly aware that he has so much to live for, he
                         bursts out of the pool in possibly the most
                         poorly disguised baptismal analogy ever attempted on
                         film. The end.

Description:            : The Skulltag wad with which one ushers in the
                         future.

Additional Credits to   : Bank for the artwork used in the
                         WINERPIC/LOSERPIC intermissions.

                         Wartorn and Yomoneyboat for finding stuff to be
                         used in the creation of the Fat Albert skin.

                         Revenant for this txt's author bio.

                         CSonicGo for this txt's flag care rules.

                         Everyone who said "spacedm5 sucks" during the
                         years of its development.

                         Shaikoten for the "your skill is not enough"
                         medal graphic.

                         The rest of #jetsons for continual emotional support.
===========================================================================
* What is included *

New levels              : Absolutely, yes. Quite a few in fact
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Skulltag


* Play Information *

Game                    : Doom 2
Map #                   : S5DM01-S5DM18, S5CTF01-S5CTF09, S5ST01-S5ST04,
                         S5COOP01-S5COOP03

                         S5DM01: Planet Xerox
                         Author: Esselfortium
                         Description: A simple but fun height-varied
                         layout in a void setting, this was the first
                         "serious" map I did for SPACEDM5 back in 2007.

                         S5DM02: Moon Shoes
                         Author: Esselfortium
                         Description: Probably my favorite of all the DM
                         maps I've created, this one is a big city of
                         skyscrapers floating in space. Jump between them,
                         go inside some of the buildings, discover paths
                         that lead you on crazy jumps taking you all the
                         way across the map...

                         S5DM03: The Boston UAC Tea Party
                         Author: Esselfortium
                         Description: The most successful of my experimental
                         endeavors for this wad, The Boston UAC Tea Party
                         is somewhat unique in that half the gameplay takes
                         place underwater. A faux-3D setup using silent
                         teleporters to result in a submerged layout of
                         coral, rocks, floating crates, a boat, etc...
                         How do your weapons work underwater?
                         It's the future, shut up.

                         S5DM04: Mr. Spacely's Sprocket Surprise!
                         Author: Zap610
                         Description: It's Girg's birthday and Mr. Spacely
                         wants to throw him a surprise party.  However, a rumor
                         has been going around that Girg is having an affair
                         with his wife, so Spacely decided to throw Girg a
                         surprise he'll never forget - or survive!

                         S5DM05: Jetsons Go To Skiing Planet Zorgon
                         Author: Esselfortium
                         Description: Oh yeah, this is one of the weird ones.
                         Super Mario 64 ice-level music combined with some of
                         my first attempts at making slopes. Not for "serious"
                         play, but who cares?

                         S5DM06: Planet Xerox: Xerox Edition
                         Author: Xaser
                         Description: A Xaserious reworking of S5DM01, featuring
                         a new, more complex arrangement of platforms and an
                         added network of walkways floating high above the original
                         layout.

                         S5DM07: Jetsons Space Club 7
                         Author: Esselfortium
                         Description: Literally the first map ever made for
                         SPACEDM5. A few days after the first 32in24, in which
                         I made my two first ever DM maps, I got the idea to
                         make a space/void level inspired by vague memories of
                         playing levels like Unreal Tournament's "Morpheus".
                         This being my first ever attempt at a ZDoom map, I got
                         caught up in the technics of it and ended up just making
                         a completely goofy, ridiculous layout of floating square
                         platforms instead of the epic scenes I had originally
                         envisioned. This used to be in the MAP01 slot, and it
                         was used as a lobby of sorts.

                         S5DM08: Asteroid Excursion 23
                         Author: Esselfortium
                         Description: A small layout I did one day in an attempt
                         to replicate the gameplay style that I had gotten when I
                         made Planet Xerox. It's much...smaller, though. I think
                         this might be the only SPACEDM5 void-platformer map where
                         you're more likely to stay alive if you *don't* try
                         jumping.

                         S5DM09: Angsty Water Map ;_;
                         Author: Xaser
                         Description: A level focused around a floating block of
                         water, including switches that, once per minute, can be
                         used to turn the void into an infinite vertical teleport
                         loop.
                         Note: This map requires OpenGL, because ZDoom's software
                         renderer is incapable of correctly handling the portal
                         usage in it. Sorry dudes!

                         S5DM10: 25 Miles From the Outskirts of Space-Dallas
                         Author: Esselfortium
                         Description: Experience the many (small) wonders of
                         Space Wal-Mart! Inspired by a couple of dumb inside jokes,
                         this map is definitely weird, at least in concept. It
                         should be far more playable now that the lava pools no
                         longer kill you. Be sure to take advantage of the back-
                         to-school deal on Baked Schmeagol.

                         S5DM11: Inside Bill Gates' Brain
                         Author: Zap610
                         Description: Enter at your own peril, past the bolted door
                         where impossible things may happen that the world has never
                         seen before...

                         S5DM12: Eep! Opp! Ork! Ah-Ah!
                         Author: (yes, it's) Esselfortium
                         Description: Allow me to apologize in advance for this map:
                         God, I'm sorry. It's a bowl, floating in space, with hard-
                         to-reach powerups floating around it, and a hole in the
                         middle. And that's literally it. It's only still here because
                         we never bothered to update or replace it, and it'd be weird
                         to get rid of it now.

                         S5DM13: Space Duel
                         Author: Xaver (not Xaser)
                         Description: Xaver joined [Jetsons] at some point and
                         submitted this map! It's a space-void layout, somewhat flatter
                         than a lot of the others. Not sure what else to say?

                         S5DM14: Spayss Duhl
                         Author: Xaser (not Xaver (not Xaser))
                         Description: Space Duel's malformed younger brother. This is
                         what happens when your spaceship's warp drive fails horribly
                         and lands you in the wrong dimension.

                         S5DM15: Big Space Apple, 3AM
                         Author: MasterOFDeath
                         Description: A city in space! MasterOFDeath surprised me with
                         this map earlier this year. It's got some nifty usage of additive
                         blending and faux-3D structures. It's spacey. What more could
                         one possibly want? A lot, probably, but that is irrelevant.

                         S5DM16: Minor Turbulence on the Spacebus
                         Author: deathz0r
                         Description: In a small grade school, one class has a unique
                         way of learning about the world with their teacher, Ms. Frizzle.
                         To illustrate the science concepts they discuss, they always
                         go on a field trip on the Magic Schoolbus, a magic vehicle that
                         can literally go anywhere and be anything as the class explores
                         space.

                         S5DM17: Exterior of Sandy Petersen's House
                         Author: Esselfortium
                         Description: Originally a last-minute layout I made for
                         the first 32in24, it wasn't included because there was
                         a two-layouts-per-participator rule. (At that point,
                         32in24 was holding strictly to a "32 maps" rule. We had
                         not yet broken out of that proverbial box, because we
                         had only just created it.) A couple weeks later I removed
                         all the solid walls, replacing them with void, and adjusted
                         the map a bit, and got this. A bit crampy and I usually
                         die a lot on it; oh well.

                         S5DM18: Road Construction on the Ol' Space Highway
                         Author: Xaser
                         Description: The space highway, once a high-traffic area,
                         has fallen into neglect and disrepair since the completion
                         of the new bypass that shortcuts directly to Space-Dallas.
                         Here we see some of the hardworking robotic machinery
                         preserving this relic of space history for generations to come,
                         or at least until it's leveled to put in another shopping mall.



                         S5CTF01: The Terrible Secret of Space!
                         Author: Esselfortium
                         Description: A "serious" CTF map I did a year or so ago
                         with some fun 3D stuff using portals and transfer heights
                         tomfoolery.

                         S5CTF02: Space City Rooftop CTF
                         Authors: Zap610 and Esselfortium
                         Description: Shortly after completing the original SPACEDM5
                         map, "Jetsons Space Club 7", Zap sent me a modified version
                         of one of his maps, Mistyfalls or Mistyfalls 2 or some such
                         thing. I don't know! We made various modifications to it
                         and eventually ended up with this. Evidently the jump pads
                         are "fun", with this meaning that everyone except me is
                         great at this map.

                         S5CTF03: Jane Stop This Crazy Thing! CTF
                         Author: Esselfortium
                         Description: A CTF map in the style of Jetsons Space Club 7.
                         Hopping across BLAKWAL platforms and such. Can be fun if you're
                         into that sort of thing.

                         S5CTF04: Journey to the Center of Uranus
                         Author: Zap610
                         Description: An odyssey in easy listening music and moving
                         platforms.

                         S5CTF05: Race Bannon's Space Cannon
                         Author: deathz0r
                         Description: The space cannons are malfunctioning again! It's
                         your task to brave the expanse of space to capture the flags
                         and return them to their rightful homes.

                         S5CTF06: Papa Loves Mambo
                         Author: Esselfortium
                         Description: This map was long considered totally unplayable,
                         but maybe now that the earthquakes have been drastically
                         reduced it'll be at least as playable as S5CTF03. Similar
                         style of layout, but with rock platforms bobbing up and down
                         inside a poorly-made volcano.

                         S5CTF07: The Spiffchasm!
                         Author: Tango
                         Description: If I had known Tango would only make one SPACEDM5
                         map before getting tired of Doom mapping, I probably would have
                         asked him to make something different than a void CTF version of
                         Doom II's "The Chasm". To date I think he's probably the only
                         person to ever be good at playing this map. Come back, Tango :(

                         S5CTF08: Spacetroop Soup
                         Author: Kuchikitaichou
                         Description: An excursion to the icy netherlands of space, and
                         some tech installations that have been built around it for the
                         primary purpose of flag-capturing.

                         S5CTF09: Remote Station of Planet Zhertvaya
                         Author: Kuchikitaichou
                         Description: A wide-open arrangement of walkways floating in
                         the void somewhere in an otherwise unoccupied region of the
                         universe.



                         S5ST01: The Hunt for Red Lobstober
                         Author: Revenant
                         Description: A defunct orbital manufacturing and shipping
                         plant in the middle of nowhere, formerly used in the
                         construction of grey crates, brown crates, and nuclear
                         submarines. Today, its experimental interdimensional portals
                         continue to operate, despite costing the UAC billions of space
                         dollars per month. But creepy stuff happens in nowhere, and
                         it's up to you to save this outmoded facility by scoring more
                         points than the opposing team!

                         S5ST02: Symphony of a Small Jetson
                         Author: Kuchikitaichou
                         Description: A Skulltag gamemode map that was deemed "fun, but
                         rather cramped." T'was remade for S5ST03.

                         S5ST03: Symphony of a Medium-Sized Jetson
                         Authors: Esselfortium and Kuchikitaichou
                         Description: A resized and re-detailed version of S5ST02,
                         now with enhanced prettiness and enough room to move around.

                         S5ST04: The Great Space Jewel Heist, Part IV
                         Author: ClonedPickle and Esselfortium
                         Description: After the thrilling conclusion of The Great Space
                         Jewel Heist, Part III, you thought it was over. But against all
                         odds, the fight is on yet again, and this time it's not just
                         the fabled Space Jewels on the line...



                         S5COOP01: Space Lounge! 8]
                         Authors: Esselfortium and Killingblair
                         Description: This was originally supposed to be a lobby
                         filled with various minigames and other such silliness, but
                         we got sidetracked before long, so it's just a lounge, a
                         rave room, and a treadmill game.

                         S5COOP02: The Jetsons Halloween Extravaganza
                         Authors: Esselfortium and Zap610
                         Description: The most effort-intensive SPACEDM5 map, this was
                         a major event prepared for Halloween 2007. OpenGL preferred,
                         but it'll still run properly in software. A dark and spooky,
                         heavily detailed gigantic techbase, with one horrifying threat
                         looming around it...

                         S5COOP03: HUEG Blue
                         Authors: RottKing (map), Kate and Tun (scripting)
                         Description: A lot many racers aspire to race on the race track
                         that is called Hueg Blue but unfortunately little do they know
                         that the race track is very difficult and has a lot of danger.
                         Death sometimes occurs on the race track called Hueg Blue but
                         for experienced racers this is just another day at the beach.



                     <!> Important Note Regarding Capture The Flag (CTF) Gameplay Rules <!>

                         FLAG CARE.
                         UNDER NO CIRCUMSTANCES SHALL YOU:

                         * dip it for any person or thing.
                         * display it upside down. if you cannot tell if the flag is
                           upside down, check the position of the flagpole.
                         * let the flag touch anything beneath it: ground, floor, water,
                           merchandise.
                         * carry it horizontally, but always aloft, and proudly.
                         * fasten or display it in a way that will permit it to be damaged
                           or soiled.
                         * place anything on the flag, including letters, insignia, or
                           designs of any kind.
                         * use it for holding anything.
                         * use it as wearing apparel, bedding or drapery.
                         * use the flag for advertising or promotion purposes or print it
                           on paper napkins, boxes or anything else intended for temporary
                           use and discard.
                         * DROP THE FLAG. IN DOING SO, YOU MAY FACE PROSECUTION TO THE
                           FULLEST EXTENT OF SPACE MARITIME LAW.

Single Player           : No
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Capture the Flag, Hopping On Colored Squares,
                         Skull Tag, Space Wal-Mart Shopping Spree,
                         Race, Chillout Lounge
Difficulty Settings     : Way too hard. Definitely. Defiantly.


* Construction *

Base                    : New from scratch

Build Time              : 2 and a half years with some breaks

Editor(s) used          : Doom Builder, Doom Builder 2, SLADE, SLumpEd,
                         XWE, Photoshop, Reason, Paint, Paint.NET

Known Bugs              : You die in the game, you die for real.

                         Also, don't even think about trying to use bots on these maps.
                         Skulltag will hang up indefinitely trying to generate the
                         bot nodes for most of them due to the size of the maps, and
                         the bots would just jump off cliffs the whole time anyway.

                         In addition, Skulltag 98a has a couple of bugs when playing
                         SPACEDM5. Most importantly, the infinite-looping vertical teleport
                         in Angsty Water Map (S5DM09) is quite broken in netplay, but
                         some flat alignments in S5COOP02 and S5DM10 also break online in
                         98a. Torr has graciously fixed these Skulltag bugs for us, so using
                         a newer version (at the time of this writing this would mean using a
                         development build, but eventually 98b or anything after it) will
                         avoid those issues.

May Not Run With...     : QUAKE LOL!!
                         (Why are you still reading this after such a crappy joke?
                         A glutton for punishment, you are.)


* Copyright / Permissions *

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modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
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* Where to get the file that this text file describes *

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