===========================================================================
Advanced engine needed  : Skulltag 96f or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Vertigone II: Ruins of Vertigone
Filename                : mek-vrt2.wad

Release date            : July 10, 2006
Author                  : Brett 'Mechadon' Harrell
Email Address           : [redacted]
Other Files By Author   : Check my site at http://mekworx.phenomer.net
Misc. Author Info       : lazy

Description             : This was the sequel to my first DM map, Vertigone
                         ...hence the 'II'.  If I had known more about
                         mapping and detail, the original would have
                                     looked something like this since the original
                         concept was some sort of floating ruins.  The map
                         is fairly large and can easily handle 16+ players
                         for all types of DM and DM-variant games.

                                     I re-released the map in STLMSv3.wad with some
                         tweaks.  I made some texture pallete changes and
                         reorganized the maps layout so that it flowed and
                         played better.  Both versions play ok, so that's
                         why I decided to keep this version as a seperate,
                         playable standalone map.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Deathmatch variants
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : Can't remember
Editor(s) used          : Doom Builder, XWE, GIMP 2.2
Known Bugs              : Sometimes if you fall into the void, you may land
                         on a tree and not die.  Just politely oblige the
                         grim reaper and come off the tree please.
May Not Run With...     : Any version of Skulltag lower than 96f


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net